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Worthwhile Megawads
Posted: Thu Feb 21, 2013 6:39 am
by Submerge
Alright, Doom has been out for a while, and I am well acquainted with classics like Memento Mori, Alien Vendetta, and Hell Revealed.
Are there been any truly excellent megawads in the same vein that have come out lately? I would appreciate some new quality maps to stomp about in.
RE: Worthwhile Megawads
Posted: Thu Feb 21, 2013 6:47 am
by Marcaek
Speed of Doom and Back to Saturn X are both worth playing through. Community Chest 4 has a few must-play levels from what I hear, and then there's Jenesis.
RE: Worthwhile Megawads
Posted: Thu Feb 21, 2013 7:27 am
by Submerge
Totally forgot about the Community Chest Series. Grabbing all 4. Of course, anymore ideas would be great too.
RE: Worthwhile Megawads
Posted: Thu Feb 21, 2013 11:12 am
by Disguise
Lunatic, Vanguard, Reverie, Doom The Way ID Did, Plutonia 2, Plutonia Revisited Community Project.... That's all I can think of right now.
RE: Worthwhile Megawads
Posted: Thu Feb 21, 2013 1:48 pm
by Ænima
Super Skulltag.
RE: Worthwhile Megawads
Posted: Thu Feb 21, 2013 2:00 pm
by Ivan
Epic 1 & 2.
RE: Worthwhile Megawads
Posted: Fri Feb 22, 2013 3:03 pm
by HexaDoken
Eviltech.
RE: Worthwhile Megawads
Posted: Fri Feb 22, 2013 4:01 pm
by one_Two
My fav is fragport, dunno why, it has shit detail but I like the feel of it.
RE: Worthwhile Megawads
Posted: Fri Feb 22, 2013 5:04 pm
by Zupoman
HexaDoken wrote:
Eviltech.
I WANTED TO SAY THAT. THAT WAD NEEDS MORE ATTENTION!
err... Whispers of Satan! (cool, keeps difficulty level without going slaughter).
Scythe2! (through, it gets horribly unbalanced somewhere at MAP14).
RE: Worthwhile Megawads
Posted: Sat Feb 23, 2013 12:13 am
by Mitchykins
Armageddon 2, VII or what ever that wad was called with all the huge super complex maps with billions of monsters that's practically impossible to play on single player.
RE: Worthwhile Megawads
Posted: Sat Feb 23, 2013 12:29 am
by Dynamo
NDCP, scientist 2, strain, memento mori 1 & 2
RE: Worthwhile Megawads
Posted: Sat Feb 23, 2013 7:26 am
by Yellowtail
Mitchykins wrote:
VII or what ever that wad was called with all the huge super complex maps with billions of monsters that's practically impossible to play on single player.
Deus Vult 2?
RE: Worthwhile Megawads
Posted: Sun Feb 24, 2013 7:43 am
by agaures
Stronghold - On the edge of chaos.
RE: Worthwhile Megawads
Posted: Sun Feb 24, 2013 7:47 am
by Marcaek
Stronghold is a tedious slog of an invasion mapset, if you're going to play it stick to the mid-late maps, iirc there's a few okay ones in there.
RE: Worthwhile Megawads
Posted: Sun Feb 24, 2013 10:32 pm
by im1hpu0
my favourite is Invasion Uac it is a really good wad.....
P.S. the coop is normally played with r_fastweapons 2
RE: Worthwhile Megawads
Posted: Mon Feb 25, 2013 5:26 am
by Mitchykins
Yellowtail wrote:
Mitchykins wrote:
VII or what ever that wad was called with all the huge super complex maps with billions of monsters that's practically impossible to play on single player.
Deus Vult 2?
That's it.
RE: Worthwhile Megawads
Posted: Mon Mar 04, 2013 6:33 pm
by Zocker
Ethernal.wad
I dunno but I like the overall style and character of this megawad. It has this oldschool wad feeling, which I really like. Not exactly vanilla Doom feeling but something own.
I had one of the most pleasent plays when playing this wad.
Edit: My suggestion is playing it with HR2mus.wad ^^
RE: Worthwhile Megawads
Posted: Thu Mar 07, 2013 1:22 am
by Balrog
Dunno, maybe Marswar? It's very 1998, but it tries a bit more to actually look like real locations IIRC and is tilted toward exploration as opposed to the typical slaughterfest. Plus there's funny bits like the floating toothbrush in MAP16 and the doors that say "DOOR" on them instead of the UAC logo.
RE: Worthwhile Megawads
Posted: Thu Mar 07, 2013 1:30 am
by Catastrophe
Sunder.