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congratulations on zdoom,zandronum work

Posted: Mon Jan 14, 2013 1:12 pm
by ibm5155
[ctrl-c ctrl-v from zdoom post]

Thanks randy, graf, and others that did this really great work with this ports.
I really think it´s a well done work, the only problens (for me) is only some limitations of id tech 1, but limit removing, and many new stuf, helped me to do cursed maze and other mods...
phpBB [video]
The [video] tag is deprecated, please use the [media] tag
I tried (not my best) to push the engine to the limits, but no crash :O, I really hope some day I could do some kind of great work like you did (the map will be used for an easter egg for the mod sshu)

with this port I could have some fun learning C, (and even the bad fixed point helped in something xD)

Ahh,and I hope someday I could understand 100% of the zdoom code *--*
[end ctrl-c]
I couldn´t crash zdoom and gzdoom ;-; but i could crash zandronum \o/ :lol:

If you want to test it just DOWNLOAD HERE

RE: congratulations on zdoom,zandronum work

Posted: Mon Jan 14, 2013 3:32 pm
by darkstar64
Why hasn't this won a Cacoaward yet?

RE: congratulations on zdoom,zandronum work

Posted: Mon Jan 14, 2013 3:35 pm
by Zupoman
This map is fucking ridiculous. I want a whole mappack filled with this type of maps!

RE: congratulations on zdoom,zandronum work

Posted: Tue Jan 15, 2013 2:55 am
by W1D3A55
Holy shit. This looks kike s terry wad gone wrong (in this case its a semi good thing). Cant imagine the lengthy code for this. All in all, nice work.

RE: congratulations on zdoom,zandronum work

Posted: Tue Jan 15, 2013 3:18 am
by Torvald
I can't believe no one has thought of this sooner. That was awesome rofl.

RE: congratulations on zdoom,zandronum work

Posted: Tue Jan 15, 2013 3:28 am
by Catastrophe
Reminds me of that shitty map contest mistercat had a while back, though good work

RE: congratulations on zdoom,zandronum work

Posted: Tue Jan 15, 2013 3:35 am
by KalFoxis
im going to have to get corrective eye surgery after trying to play that xD, great work lol

RE: congratulations on zdoom,zandronum work

Posted: Tue Jan 15, 2013 3:46 am
by Strych6
spectacular, the music is.... fitting

RE: congratulations on zdoom,zandronum work

Posted: Tue Jan 15, 2013 4:36 am
by President People
Reminds me of the Halo - Combat Evolved script for Marathon on Aleph One.

RE: congratulations on zdoom,zandronum work

Posted: Tue Jan 15, 2013 5:02 am
by Combinebobnt
I had a headache when I beat it.

RE: congratulations on zdoom,zandronum work

Posted: Tue Jan 15, 2013 6:33 am
by Empyre
That sounds (and kind of looks) like one of Cyriac's videos.

RE: congratulations on zdoom,zandronum work

Posted: Tue Jan 15, 2013 8:31 am
by agaures
Oh my... that's the best map i have seen yet :biggrin:

RE: congratulations on zdoom,zandronum work

Posted: Tue Jan 15, 2013 11:35 am
by ibm5155
W1D3A55 wrote: Holy shit. This looks kike s terry wad gone wrong (in this case its a semi good thing). Cant imagine the lengthy code for this. All in all, nice work.
1237 lines on the code, 57 scripts
385 lines from my library

but actualy it only require 7 scritps and 121 lines to create this strange effects :D