#7
Post
by Combinebobnt » Fri Jan 04, 2013 2:13 am
Me and Quadrumpusguy tested the Dwango5 map01 collision bug on singleplayer, and we could not get through the wall angle on either Chocolate Doom or DOS (Vanilla) Doom. (we couldn't get chocdoom multiplayer working)
Edit 1 : Could not replicate d5m1 angle walkthru in Odamex singleplayer, with a variety of physics compatflag changes too.
Edit 2 : Could not replicate d5m1 angle walkthru in Zdaemon singleplayer, with the oldschool flags enabled and disabled.
Edit 3: me and quad tested on Odamex MULTIPLAYER, testing both the 2 player thing for the d2m1/d5m1 bfg grate, as well as the d5m1 angle again. We couldn't get either bug to work.
Edit 4: me and quad tested the 2 player collision thing on the grate >in ZDaemon multiplayer<. In a 20 min period of testing, we successfully got quad through the grate 2 times. It seemed to happen when he ran so that he got caught between my collision box and the slope, and then i moved out quickly and slightly, then began to run into him. When enough momentum built up or something, I let go and it shot him through the grate. Also throughout this testing and not getting through the grate, sometimes the player SPRITE but not collision box would go through the map for a second. Weird.
Edit 5: Unsuccessful in pulling off the 2 player grate thing in chocolate doom multiplayer
Edit 6: Unsuccessful in pulling off either in odamex again, even using the different techniques we did in the zdaemon server.
Edit 7: Unsuccessful in pulling off -either- bug in the latest zdoom or gzdoom, with the dwango5 map01 angle and by summoning doomplayer 's and using those to try and execute the grate bug.
So far:
Vanilla & Chocolate: neither
Odamex: neither
ZDaemon: grate only (very rarely)
Zdoom & GZDoom: neither
Zandronum: both bugs present
(also Hex9019 said this bug is the result of putting prboom code in to get plasma bump, not to mention that if you go on thing bridges with plasma bump in zand, you will slide like a bar of soap as friction ceases to apply.)
Last edited by
Combinebobnt on Fri Jan 04, 2013 5:15 am, edited 1 time in total.