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is there a monster health modifier?
Posted: Mon Dec 24, 2012 10:53 pm
by ninjapony
I'm playing doom with real guns hardcore but I feel like the enemies die too quickly. Is there a way to increase their health something like 200% so they take more hits?
RE: is there a monster health modifier?
Posted: Mon Dec 24, 2012 11:40 pm
by Neewbie
Edit the wad
RE: is there a monster health modifier?
Posted: Tue Dec 25, 2012 12:40 am
by ninjapony
The Doom2 wad? the Mod i'm playing with is here
https://sites.google.com/site/realgunshardcore/home
it's a .pk3 file.
If I do edit the wad, what's the best editor to use?
RE: is there a monster health modifier?
Posted: Tue Dec 25, 2012 12:52 am
by BloodyAcid
Slade3.
RE: is there a monster health modifier?
Posted: Tue Dec 25, 2012 1:17 am
by Bloax
I think editing the playerclass to give you a PowerDamage powerup that halves all your DamageTypes (and there's probably a bunch of them) and lasts infinitely in the Spawn/See state is a far easier solution.
RE: is there a monster health modifier?
Posted: Tue Dec 25, 2012 4:10 am
by ninjapony
Bloax wrote:
I think editing the playerclass to give you a PowerDamage powerup that halves all your DamageTypes (and there's probably a bunch of them) and lasts infinitely in the Spawn/See state is a far easier solution.
That sounds great. So I use SLADE to open Doom2.wad, and create a custom powerup which halves the DamageTypes to be given at spawn? I'm messing around in slade right now
RE: is there a monster health modifier?
Posted: Tue Dec 25, 2012 4:35 am
by Ijon Tichy
Oh for the love of christ do not edit doom2.wad ever. Make it in a new WAD or PK3. Never, ever edit stock IWADs (SLADE 3 will actually refuse to in SVN builds).
RE: is there a monster health modifier?
Posted: Mon Jan 14, 2013 2:33 am
by ninjapony
I'm sorry to bring up an old thread but could someone point me in the right direction, internet guides on modding doom (for specifically what I want to do), what program to use (i'm assuming SLADE) and which file to modify?
RE: is there a monster health modifier?
Posted: Mon Jan 14, 2013 4:07 pm
by Cruduxy
http://zdoom.org/wiki/MAPINFO/Skill_definition
Create the craziest skill that suits your needs :)
Edit : Dunno about RGH maybe it has a mapinfo you'll need a modified version of.. Also like Ijon said NEVER touch an iwad with the intent of modifying anything and always have a few copies of them just in case... in fact don't touch rgh unless you want to be kicked from servers before you even join!
RE: is there a monster health modifier?
Posted: Mon Jan 14, 2013 7:28 pm
by TerminusEst13
Cruduxy wrote:
http://zdoom.org/wiki/MAPINFO/Skill_definition
Create the craziest skill that suits your needs :)
Edit : Dunno about RGH maybe it has a mapinfo you'll need a modified version of.. Also like Ijon said NEVER touch an iwad with the intent of modifying anything and always have a few copies of them just in case... in fact don't touch rgh unless you want to be kicked from servers before you even join!
Monster health modifier doesn't work in Zandronum.
RE: is there a monster health modifier?
Posted: Mon Jan 14, 2013 8:09 pm
by Cruduxy
Sorry I didn't know because I remember a stupid wad that was a rip off of 1000 monsters and had like 20 skills in it :(
RE: is there a monster health modifier?
Posted: Mon Jan 14, 2013 11:36 pm
by ninjapony
so creating a new skill wont work?
edit: found mapinfo for RGH. guess i'll try and edit it! TerminusEst13 is right, it doesn't work with zandronum :(, but it works with zdoom
RE: is there a monster health modifier?
Posted: Wed Jan 23, 2013 7:09 am
by XutaWoo
... Isn't there a cvar that exists for this exact purpose? I could've sworn SNS sometimes used it.
RE: is there a monster health modifier?
Posted: Wed Jan 23, 2013 7:11 am
by Llewellyn
XutaWoo wrote:
... Isn't there a cvar that exists for this exact purpose? I could've sworn SNS sometimes used it.
Damagefactor?
I unno.