Doom Editing Help

General discussion of the port and Doom-related chat.
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NoVertugo
Registered just to make one post
Posts: 1
Joined: Mon Dec 24, 2012 9:53 pm

Doom Editing Help

#1

Post by NoVertugo » Mon Dec 24, 2012 10:15 pm

Hey everyone, just had some questions about some doom editing.

Recently I coded a monster to respawn upon death. How ever I was wondering if there is a way to make the monster respawn at the location it was killed/died instead of respawning at its initial spawn location.

My second question is about path node editing in Doom builder 2. What i did was I set up a series of path nodes for the monster to follow. The monster successfully follows the nodes, however once it is killed, and respawns, it tries to go to the node it left off at and it fails. Is there a way for a monster to follow the path nodes from the first node again after it is killed?

Any help is greatly appreciated. Thank you.

Watermelon
Zandrone
Posts: 1244
Joined: Thu Jun 28, 2012 9:07 pm
Location: Rwanda

RE: Doom Editing Help

#2

Post by Watermelon » Mon Dec 31, 2012 4:13 am

Question

1) use ACS to index its location when it does based on its tid
2) sadly i'm not sure :(

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