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Load Multiplayer servers from zandronum

Posted: Thu Dec 20, 2012 8:11 pm
by ibm5155
So, Zandronum have an internal server finder and it´s cool, the only one problem that i really don´t use is it´s not userfull!!!

One thing could be done is if you open a server from internal server,
First zandronum check if the files exist (with just a simple fopen test), if yes zandronum restart and load all the mod files from the server and run it with no mensage like (you don´t have the same wads...) [it´s like close zandronum, open with ex:system("zandronum.exe -wad x.wad -file y.wad z.wad"); and one more command to load the server...

If you don´t have the wad it would require to download it (this part i don´t know how to do it [I only know for now C ansi language and a bit of C++])...


summarizing [i still think it´s resuming but dictionary talk it´s another thing], do the internal browser more userful ^^

RE: Load Multiplayer servers from zandronum

Posted: Thu Dec 20, 2012 10:50 pm
by Watermelon
Cool idea, but I think no one uses that feature ever anymore with the invention of IDE/Doomseeker so it'd probably be a waste of dev's time.

RE: Load Multiplayer servers from zandronum

Posted: Fri Dec 21, 2012 2:16 am
by Empyre
The internal browser is no longer supported. They have simply not removed it yet. Use Doomseeker or IDE.