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Doom Builder Zandronum Format

Posted: Fri Jun 08, 2012 7:35 pm
by UnknownX
There will be Zandronum Format?
Cuz i really want Zandronum UDMF format is that possible?

Im using DB2

RE: Doom Builder Zandronum Format

Posted: Fri Jun 08, 2012 8:11 pm
by esselfortium
Use ZDoom UDMF format and set Doom Builder to use Zandronum as your testing program.

RE: Doom Builder Zandronum Format

Posted: Sat Jun 09, 2012 5:00 pm
by UnknownX
Yeah thats what i doed but then theres no skulltag actors/things/features only textures

RE: Doom Builder Zandronum Format

Posted: Sat Jun 09, 2012 6:10 pm
by Twister
I made a custom STUD map format, or SkullTag Universal Doom map format. "Skulltag (Doom in UDMF)". It's basically the ZDoom UDMF with the inclusion of ST actors. I use that format for the F5HQ.

RE: Doom Builder Zandronum Format

Posted: Sat Jun 09, 2012 6:47 pm
by Devon
UnknownX wrote: Yeah thats what i doed but then theres no skulltag actors/things/features only textures
Have you configured Doom2.EXE and skulltag_data.pk3?

RE: Doom Builder Zandronum Format

Posted: Sun Jun 10, 2012 1:31 am
by esselfortium
The resources and actors from skulltag_data.pk3 aren't standard for Zandronum, and the data pk3 as a whole is officially considered deprecated.