There will be Zandronum Format?
Cuz i really want Zandronum UDMF format is that possible?
Im using DB2
Doom Builder Zandronum Format
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- Retired Staff / Community Team Member
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RE: Doom Builder Zandronum Format
Use ZDoom UDMF format and set Doom Builder to use Zandronum as your testing program.
RE: Doom Builder Zandronum Format
Yeah thats what i doed but then theres no skulltag actors/things/features only textures
RE: Doom Builder Zandronum Format
I made a custom STUD map format, or SkullTag Universal Doom map format. "Skulltag (Doom in UDMF)". It's basically the ZDoom UDMF with the inclusion of ST actors. I use that format for the F5HQ.
Smart Cheese Technology
RE: Doom Builder Zandronum Format
Have you configured Doom2.EXE and skulltag_data.pk3?UnknownX wrote: Yeah thats what i doed but then theres no skulltag actors/things/features only textures
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- Retired Staff / Community Team Member
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RE: Doom Builder Zandronum Format
The resources and actors from skulltag_data.pk3 aren't standard for Zandronum, and the data pk3 as a whole is officially considered deprecated.