Doom Builder Zandronum Format

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UnknownX
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Doom Builder Zandronum Format

#1

Post by UnknownX » Fri Jun 08, 2012 7:35 pm

There will be Zandronum Format?
Cuz i really want Zandronum UDMF format is that possible?

Im using DB2

esselfortium
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RE: Doom Builder Zandronum Format

#2

Post by esselfortium » Fri Jun 08, 2012 8:11 pm

Use ZDoom UDMF format and set Doom Builder to use Zandronum as your testing program.

UnknownX
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RE: Doom Builder Zandronum Format

#3

Post by UnknownX » Sat Jun 09, 2012 5:00 pm

Yeah thats what i doed but then theres no skulltag actors/things/features only textures

Twister
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RE: Doom Builder Zandronum Format

#4

Post by Twister » Sat Jun 09, 2012 6:10 pm

I made a custom STUD map format, or SkullTag Universal Doom map format. "Skulltag (Doom in UDMF)". It's basically the ZDoom UDMF with the inclusion of ST actors. I use that format for the F5HQ.
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Devon
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RE: Doom Builder Zandronum Format

#5

Post by Devon » Sat Jun 09, 2012 6:47 pm

UnknownX wrote: Yeah thats what i doed but then theres no skulltag actors/things/features only textures
Have you configured Doom2.EXE and skulltag_data.pk3?

esselfortium
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RE: Doom Builder Zandronum Format

#6

Post by esselfortium » Sun Jun 10, 2012 1:31 am

The resources and actors from skulltag_data.pk3 aren't standard for Zandronum, and the data pk3 as a whole is officially considered deprecated.

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