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OpenGL Problem...

Posted: Fri Dec 14, 2012 9:56 am
by Sonicteam Power
Hi, i have a problem with Zandronum and the OpenGL mode...

When i use the OpenGL mode, some of the Floor\Celling turns to black...

But, when i play in GZDoom, everything works correctly

Zandronum OpenGL:
Image

GZDoom:
Image

I want OpenGL rendering because it has some maps that are not "Software Render Friendly"...

RE: OpenGL Problem...

Posted: Fri Dec 14, 2012 4:29 pm
by Zalewa
Is this a new installation of Zandronum? If not then back up all zandronum-*.ini files and then try removing them.

RE: OpenGL Problem...

Posted: Fri Dec 14, 2012 5:11 pm
by Sonicteam Power
Zalewa wrote: Is this a new installation of Zandronum? If not then back up all zandronum-*.ini files and then try removing them.
Deleted all my zandronum-*.ini, Started Zandronum in OpenGL mode, Same Thing...

Might be my old PC, but GZDoom Work with no problem ??? ...

RE: OpenGL Problem...

Posted: Fri Dec 14, 2012 6:18 pm
by bazzoka
it is second topic like this one

oke try to update your drivers because i had same problem...

RE: OpenGL Problem...

Posted: Fri Dec 14, 2012 7:05 pm
by Sonicteam Power
bazzoka wrote: it is second topic like this one

oke try to update your drivers because i had same problem...
So.. I'm out of luck, all of my Graphics Cards are Updated...

Well, i will use the Software Render until a fix (or when i buy a new PC) comes out...

RE: OpenGL Problem...

Posted: Fri Dec 14, 2012 9:02 pm
by bazzoka
double check driver update status

RE: OpenGL Problem...

Posted: Fri Dec 14, 2012 11:36 pm
by ibm5155
Here is the only graphical errors that i got on doom
1)Old drivers
2)GPU was going to die =/
3)Forcing agp4x when the chipset for some reason is not allowing agp4x to use and only 2x
4)old skulltag.ini, just deleted and the bug go, (and in case of zandronum it should be zandronum.ini)

EDIT:
5)some players got render problem with ati/amd cards, but if i remember the problem is on gzdoom and not zandronum

RE: OpenGL Problem...

Posted: Sat Dec 15, 2012 2:12 am
by Dark-Assassin
-=Dark-Assassin=- wrote:GZDoom has a much updated render than Zandronum does.
This is usually the case. Try with GZDoom r323. I myself cannot find a link, but someone here may know of one.

RE: OpenGL Problem...

Posted: Sat Dec 15, 2012 9:55 am
by Torr Samaho
-=Dark-Assassin=- wrote: Try with GZDoom r323. I myself cannot find a link, but someone here may know of one.
There is a link to it on the tracker rules page: http://zandronum.com/tracker/plugin.php ... ules/rules

RE: OpenGL Problem...

Posted: Sat Dec 15, 2012 10:39 am
by Sonicteam Power
Torr Samaho wrote:
-=Dark-Assassin=- wrote: Try with GZDoom r323. I myself cannot find a link, but someone here may know of one.
There is a link to it on the tracker rules page: http://zandronum.com/tracker/plugin.php ... ules/rules
Tried with GZDoom r323
Image

Same results as the GZDOOM 1.5.6.1104... :neutral:

RE: OpenGL Problem...

Posted: Sat Dec 15, 2012 3:09 pm
by Dark-Assassin
Alright, then it would be best to submit a ticket on the bug tracker @ http://zandronum.com/tracker/

RE: OpenGL Problem...

Posted: Sat Dec 15, 2012 5:21 pm
by IdeIdoom
If it's ati/amd Grapichs card, Force Triple Buffering for OpenGL

RE: OpenGL Problem...

Posted: Sat Dec 15, 2012 5:33 pm
by Sonicteam Power
IdeIdoom wrote: If it's ati/amd Grapichs card, Force Triple Buffering for OpenGL
No, it's a "VIA/S3G UniChrome Pro IGP" and it's already in the last version...