OpenGL Problem...

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Sonicteam Power
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OpenGL Problem...

#1

Post by Sonicteam Power » Fri Dec 14, 2012 9:56 am

Hi, i have a problem with Zandronum and the OpenGL mode...

When i use the OpenGL mode, some of the Floor\Celling turns to black...

But, when i play in GZDoom, everything works correctly

Zandronum OpenGL:
Image

GZDoom:
Image

I want OpenGL rendering because it has some maps that are not "Software Render Friendly"...
Last edited by Sonicteam Power on Fri Dec 14, 2012 9:56 am, edited 1 time in total.

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Zalewa
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RE: OpenGL Problem...

#2

Post by Zalewa » Fri Dec 14, 2012 4:29 pm

Is this a new installation of Zandronum? If not then back up all zandronum-*.ini files and then try removing them.
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Sonicteam Power
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RE: OpenGL Problem...

#3

Post by Sonicteam Power » Fri Dec 14, 2012 5:11 pm

Zalewa wrote: Is this a new installation of Zandronum? If not then back up all zandronum-*.ini files and then try removing them.
Deleted all my zandronum-*.ini, Started Zandronum in OpenGL mode, Same Thing...

Might be my old PC, but GZDoom Work with no problem ??? ...

bazzoka
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RE: OpenGL Problem...

#4

Post by bazzoka » Fri Dec 14, 2012 6:18 pm

it is second topic like this one

oke try to update your drivers because i had same problem...
You can say good bye to your thread. Cause i am killing it.

Sonicteam Power
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RE: OpenGL Problem...

#5

Post by Sonicteam Power » Fri Dec 14, 2012 7:05 pm

bazzoka wrote: it is second topic like this one

oke try to update your drivers because i had same problem...
So.. I'm out of luck, all of my Graphics Cards are Updated...

Well, i will use the Software Render until a fix (or when i buy a new PC) comes out...

bazzoka
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RE: OpenGL Problem...

#6

Post by bazzoka » Fri Dec 14, 2012 9:02 pm

double check driver update status
You can say good bye to your thread. Cause i am killing it.

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ibm5155
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RE: OpenGL Problem...

#7

Post by ibm5155 » Fri Dec 14, 2012 11:36 pm

Here is the only graphical errors that i got on doom
1)Old drivers
2)GPU was going to die =/
3)Forcing agp4x when the chipset for some reason is not allowing agp4x to use and only 2x
4)old skulltag.ini, just deleted and the bug go, (and in case of zandronum it should be zandronum.ini)

EDIT:
5)some players got render problem with ati/amd cards, but if i remember the problem is on gzdoom and not zandronum
Last edited by ibm5155 on Fri Dec 14, 2012 11:38 pm, edited 1 time in total.

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Dark-Assassin
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RE: OpenGL Problem...

#8

Post by Dark-Assassin » Sat Dec 15, 2012 2:12 am

-=Dark-Assassin=- wrote:GZDoom has a much updated render than Zandronum does.
This is usually the case. Try with GZDoom r323. I myself cannot find a link, but someone here may know of one.
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Torr Samaho
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RE: OpenGL Problem...

#9

Post by Torr Samaho » Sat Dec 15, 2012 9:55 am

-=Dark-Assassin=- wrote: Try with GZDoom r323. I myself cannot find a link, but someone here may know of one.
There is a link to it on the tracker rules page: http://zandronum.com/tracker/plugin.php ... ules/rules

Sonicteam Power
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RE: OpenGL Problem...

#10

Post by Sonicteam Power » Sat Dec 15, 2012 10:39 am

Torr Samaho wrote:
-=Dark-Assassin=- wrote: Try with GZDoom r323. I myself cannot find a link, but someone here may know of one.
There is a link to it on the tracker rules page: http://zandronum.com/tracker/plugin.php ... ules/rules
Tried with GZDoom r323
Image

Same results as the GZDOOM 1.5.6.1104... :neutral:
Last edited by Sonicteam Power on Sat Dec 15, 2012 10:41 am, edited 1 time in total.

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Dark-Assassin
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RE: OpenGL Problem...

#11

Post by Dark-Assassin » Sat Dec 15, 2012 3:09 pm

Alright, then it would be best to submit a ticket on the bug tracker @ http://zandronum.com/tracker/
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IdeIdoom
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RE: OpenGL Problem...

#12

Post by IdeIdoom » Sat Dec 15, 2012 5:21 pm

If it's ati/amd Grapichs card, Force Triple Buffering for OpenGL
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--------------------------------------------------------------------
21:53:26  <@Estar>	well, if i'd be a girl, i would say ideidoom has ok looks

Sonicteam Power
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RE: OpenGL Problem...

#13

Post by Sonicteam Power » Sat Dec 15, 2012 5:33 pm

IdeIdoom wrote: If it's ati/amd Grapichs card, Force Triple Buffering for OpenGL
No, it's a "VIA/S3G UniChrome Pro IGP" and it's already in the last version...

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