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Backward compatibility issues - RGH

Posted: Wed Dec 05, 2012 3:17 pm
by PxNxD
Hey guys,

So I ran into this small problem, and I was wondering if anyone can give me a hand:

I'm trying to host a server with Real Guns Hardcore (1.11.2). I'm affraid that the mod, despite being compatible with Skulltag, has not been adapted for Zandronum, for I get this message while loading the server:

Script error "rgh_1_11_2_skulltag.pk3:decorate/dpickup.txt" line 160: Replaced type 'Minigun' not found in GunSpawner6

On servers hosting the similar RGA, I see that they load at least 4 additional files related to the mod itself.

Does anybody know of some patch that will provide compatibility for Zandronum? RGH is an awesome mod, and I would hate not to be able to broadcast it on a server.

Any help is greatly appreciated

Px

RE: Backward compatibility issues - RGH

Posted: Wed Dec 05, 2012 3:27 pm
by Qent
Did you make sure that skulltag_actors.pk3 and skulltag_data.pk3 were loaded before RGH?

RE: Backward compatibility issues - RGH

Posted: Wed Dec 05, 2012 8:36 pm
by Torr Samaho
PxNxD wrote: Does anybody know of some patch that will provide compatibility for Zandronum?
http://zandronum.com/forum/showthread.php?tid=1334
Qent wrote: Did you make sure that skulltag_actors.pk3 and skulltag_data.pk3 were loaded before RGH?
Judging from the formulation of the question I'm unsure whether the OP is aware that these files need to be loaded at all, but the link should clarify this.

RE: Backward compatibility issues - RGH

Posted: Wed Dec 05, 2012 9:54 pm
by Qent
[quote=#Zandronum]

Code: Select all

<HexaDoken> PxNxD
<PxNxD> sir
<HexaDoken> RGH is compatible with Zandronum, but you need to load it with skulltag_actors.pk3 or things will explode.
<PxNxD> ok thank you
<PxNxD> i'll try that
<Disguise> *boom*
<PxNxD> HexaDoken
<PxNxD> still get the same message even with skulltagactors
<PxNxD> HexaDoken nevermind, I swapped order it works fine it seems
[/quote]

So I think this is resolved?