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Is GZDoom supported by Zandronum?
Posted: Sun Dec 02, 2012 1:02 am
by ucreator
The title saids it all, does Zandronum supports GZDoom?
RE: Is GZDoom supported by Zandronum?
Posted: Sun Dec 02, 2012 1:11 am
by Ijon Tichy
I don't even
no
RE: Is GZDoom supported by Zandronum?
Posted: Sun Dec 02, 2012 1:13 am
by ucreator
Seriously?
RE: Is GZDoom supported by Zandronum?
Posted: Sun Dec 02, 2012 1:27 am
by Empyre
I am not sure I understand the question. Zandronum has an Open GL mode, which uses an older version of the engine from GZDoom. In that way, it "supports" GZDoom. This certainly does not mean that everything that works in GZDoom works in Zandronum.
RE: Is GZDoom supported by Zandronum?
Posted: Sun Dec 02, 2012 1:28 am
by -Jes-
GZDooM as a doom port is essentially an OpenGL renderer tacked onto ZDooM.
Zandronum is a continuation of Skulltag which was based on ZDooM and GZDooM.
RE: Is GZDoom supported by Zandronum?
Posted: Sun Dec 02, 2012 1:40 am
by Marcaek
GZDoom's more recent features are not supported by Zandronum at this time. Someone else will have to tell you what the latest version of the codebase is.
RE: Is GZDoom supported by Zandronum?
Posted: Sun Dec 02, 2012 1:46 am
by Llewellyn
Marcaek wrote:
GZDoom's more recent features are not supported by Zandronum at this time. Someone else will have to tell you what the latest version of the codebase is.
323 with random backports afiak
RE: Is GZDoom supported by Zandronum?
Posted: Sun Dec 02, 2012 2:27 am
by doomero
of course, zandronum not support some new codes from zdoom and at the same time, not always the zandronum mods are compatibles with zdoom.
RE: Is GZDoom supported by Zandronum?
Posted: Sun Dec 02, 2012 3:52 am
by ucreator
So, is there any plan implementing the recent version of GZDoom in Zandronum's future releases?
RE: Is GZDoom supported by Zandronum?
Posted: Sun Dec 02, 2012 4:52 am
by Watermelon
Yes, but it's a long way off
RE: Is GZDoom supported by Zandronum?
Posted: Sun Dec 02, 2012 4:57 am
by ucreator
Haha! Glad to know that! I can't wait to get my hands on it
RE: Is GZDoom supported by Zandronum?
Posted: Sun Dec 02, 2012 5:53 am
by mytis
ucreator wrote:
Haha! Glad to know that! I can't wait to get my hands on it
Yes you can.
RE: Is GZDoom supported by Zandronum?
Posted: Mon Dec 03, 2012 8:44 am
by Empyre
As I understand it, the plan is to update to a newer (but not newest) version of ZDoom soon. I have heard nothing about updating the Open GL renderer, but then again, I am out of the loop.