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When can we expect to get the next version?

Posted: Tue Nov 20, 2012 9:51 am
by ArcheKruz
I am eagerly awaiting when Zandronum finally catches up to the latest ZDoom versions. Not being able to set up automap controls is particularly vexing. Also, the latest version of ZDoom already has a reload function supported.

RE: When can we expect to get the next version?

Posted: Tue Nov 20, 2012 11:56 am
by Konda
I heard that after the next release (1.1), which is only a bugfix release, the developers will start upgrading the code base.

RE: When can we expect to get the next version?

Posted: Tue Nov 20, 2012 12:41 pm
by Ænima
ArcheKruz wrote: I am eagerly awaiting when Zandronum finally catches up to the latest ZDoom versions.
You're going to be waiting a long time, then.
ArcheKruz wrote: Also, the latest version of ZDoom already has a reload function supported.
We've been able to make effective weapon "reloading" systems for years without needing this function. If you learn how to use DECORATE, you can do anything. :)

RE: When can we expect to get the next version?

Posted: Tue Nov 20, 2012 1:00 pm
by Ijon Tichy
Ænima wrote: We've been able to make effective weapon "reloading" systems for years without needing this function. If you learn how to use DECORATE, you can do anything. :)
Except non-hacky fixed damage bullets... :V

RE: When can we expect to get the next version?

Posted: Tue Nov 20, 2012 1:10 pm
by Ænima
Ijon Tichy wrote:
Ænima wrote: We've been able to make effective weapon "reloading" systems for years without needing this function. If you learn how to use DECORATE, you can do anything. :)
Except non-hacky fixed damage bullets... :V
Okay well in that case, you DO need to wait for a backport. ;p

RE: When can we expect to get the next version?

Posted: Tue Nov 20, 2012 2:55 pm
by StrikerMan780
Ænima wrote:
ArcheKruz wrote: I am eagerly awaiting when Zandronum finally catches up to the latest ZDoom versions.
You're going to be waiting a long time, then.
ArcheKruz wrote: Also, the latest version of ZDoom already has a reload function supported.
We've been able to make effective weapon "reloading" systems for years without needing this function. If you learn how to use DECORATE, you can do anything. :)
The Reload Button in ZDoom make things much less of a headache though, especially if you want a weapon that can reload AND have a secondary fire.

RE: When can we expect to get the next version?

Posted: Tue Nov 20, 2012 4:56 pm
by Ænima
StrikerMan780 wrote:
Ænima wrote:
ArcheKruz wrote: I am eagerly awaiting when Zandronum finally catches up to the latest ZDoom versions.
You're going to be waiting a long time, then.
ArcheKruz wrote: Also, the latest version of ZDoom already has a reload function supported.
We've been able to make effective weapon "reloading" systems for years without needing this function. If you learn how to use DECORATE, you can do anything. :)
The Reload Button in ZDoom make things much less of a headache though, especially if you want a weapon that can reload AND have a secondary fire.
... We can still already do this with the help of ACS and custom key bindings. Although I have noticed (with both BrutalDoom and Mercenaries) that the Reload key is affected by lag, and it's really noticeable if you have a crappy connection like me. Sometimes you have to wait like 2 full seconds before your weapon actually reloads after pressing the key. (This is inevitable, it's because there's some client-server delay between pressing the button and recieving the "IsReloading" inventory item.) Hopefully ZDoom's reload function won't suffer this same problem. Hopefully it will instantaneously appear effective on the clientside (even if the server hasn't recieved that packet yet) just like pressing the Fire button.