When can we expect to get the next version?
When can we expect to get the next version?
I am eagerly awaiting when Zandronum finally catches up to the latest ZDoom versions. Not being able to set up automap controls is particularly vexing. Also, the latest version of ZDoom already has a reload function supported.
RE: When can we expect to get the next version?
I heard that after the next release (1.1), which is only a bugfix release, the developers will start upgrading the code base.
Code: Select all
<Synert> fuck
<Synert> plugged in my memory stick and got a bsodRE: When can we expect to get the next version?
You're going to be waiting a long time, then.ArcheKruz wrote: I am eagerly awaiting when Zandronum finally catches up to the latest ZDoom versions.
We've been able to make effective weapon "reloading" systems for years without needing this function. If you learn how to use DECORATE, you can do anything. :)ArcheKruz wrote: Also, the latest version of ZDoom already has a reload function supported.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

-
Ijon Tichy
- Frequent Poster Miles card holder
- Posts: 901
- Joined: Mon Jun 04, 2012 5:07 am
RE: When can we expect to get the next version?
Except non-hacky fixed damage bullets... :VÆnima wrote: We've been able to make effective weapon "reloading" systems for years without needing this function. If you learn how to use DECORATE, you can do anything. :)
RE: When can we expect to get the next version?
Okay well in that case, you DO need to wait for a backport. ;pIjon Tichy wrote:Except non-hacky fixed damage bullets... :VÆnima wrote: We've been able to make effective weapon "reloading" systems for years without needing this function. If you learn how to use DECORATE, you can do anything. :)
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

- StrikerMan780
- Forum Regular
- Posts: 279
- Joined: Tue May 29, 2012 9:16 pm
- Clan: Shadow Mavericks
- Clan Tag: [SM]
RE: When can we expect to get the next version?
The Reload Button in ZDoom make things much less of a headache though, especially if you want a weapon that can reload AND have a secondary fire.Ænima wrote:You're going to be waiting a long time, then.ArcheKruz wrote: I am eagerly awaiting when Zandronum finally catches up to the latest ZDoom versions.
We've been able to make effective weapon "reloading" systems for years without needing this function. If you learn how to use DECORATE, you can do anything. :)ArcheKruz wrote: Also, the latest version of ZDoom already has a reload function supported.
RE: When can we expect to get the next version?
... We can still already do this with the help of ACS and custom key bindings. Although I have noticed (with both BrutalDoom and Mercenaries) that the Reload key is affected by lag, and it's really noticeable if you have a crappy connection like me. Sometimes you have to wait like 2 full seconds before your weapon actually reloads after pressing the key. (This is inevitable, it's because there's some client-server delay between pressing the button and recieving the "IsReloading" inventory item.) Hopefully ZDoom's reload function won't suffer this same problem. Hopefully it will instantaneously appear effective on the clientside (even if the server hasn't recieved that packet yet) just like pressing the Fire button.StrikerMan780 wrote:The Reload Button in ZDoom make things much less of a headache though, especially if you want a weapon that can reload AND have a secondary fire.Ænima wrote:You're going to be waiting a long time, then.ArcheKruz wrote: I am eagerly awaiting when Zandronum finally catches up to the latest ZDoom versions.
We've been able to make effective weapon "reloading" systems for years without needing this function. If you learn how to use DECORATE, you can do anything. :)ArcheKruz wrote: Also, the latest version of ZDoom already has a reload function supported.
Last edited by Ænima on Tue Nov 20, 2012 4:57 pm, edited 1 time in total.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
