suggestion: being able to mark a wad/pk3 "optional" when setting up a server
suggestion: being able to mark a wad/pk3 "optional" when setting up a server
Pardon me if this has already been suggested, but ...
It pisses me off when I want to join a server and have to download a 80MB music PK3 when i don't even use it anyways because i listen to my own music via Winamp, iTunes or WMP. Or noobs who load up their servers with like 10 skin wads. Yeah. I have DSL, that shit takes forever.
I recall somebody saying that ZDaemon had a feature like this, although I wouldn't know because I haven't touched ZDaemon in forever.
If the developers feel that this is an idea worth considering, then I'll make a tracker submission for it. Otherwise, I won't clutter the tracker with it. :P
EDIT:
Maybe you can also add this feature to DoomSeeker's GetWad program, so that it will say something like "I see this wad/pk3 is optional. Do you still want to download it?".
It pisses me off when I want to join a server and have to download a 80MB music PK3 when i don't even use it anyways because i listen to my own music via Winamp, iTunes or WMP. Or noobs who load up their servers with like 10 skin wads. Yeah. I have DSL, that shit takes forever.
I recall somebody saying that ZDaemon had a feature like this, although I wouldn't know because I haven't touched ZDaemon in forever.
If the developers feel that this is an idea worth considering, then I'll make a tracker submission for it. Otherwise, I won't clutter the tracker with it. :P
EDIT:
Maybe you can also add this feature to DoomSeeker's GetWad program, so that it will say something like "I see this wad/pk3 is optional. Do you still want to download it?".
Last edited by Ænima on Sun Oct 07, 2012 11:45 pm, edited 1 time in total.
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RE: suggestion: being able to mark a wad/pk3 "optional" when setting up a server
This has already been requested and no'd. They said that's what the skins folder is for, which ZDaemon does not have.
"For the world is hollow, and I have touched the sky."
RE: suggestion: being able to mark a wad/pk3 "optional" when setting up a server
Basically non-sense. The only tracker clutter you should really be concerned about are "backport feature x" and bumping tickets. (The former is mostly a joke since I get a little annoyed by how people immediately post a backport request every time ZDoom gets a new feature even though for the most part we're trying to avoid feature backports. :P)Ænima wrote: Otherwise, I won't clutter the tracker with it. :P
The tracker is pretty much the only way we'll be able properly keep track of support for a feature, and of course everyone has a tracker account right? ;)
Doomseeker already has this feature, but of course Zandronum doesn't support it.Ænima wrote: Maybe you can also add this feature to DoomSeeker's GetWad program, so that it will say something like "I see this wad/pk3 is optional. Do you still want to download it?".
RE: suggestion: being able to mark a wad/pk3 "optional" when setting up a server
Awwwww. :/
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RE: suggestion: being able to mark a wad/pk3 "optional" when setting up a server
There are wads as pk_weapons.pk3 that doesn't let you play online if you put them in the skin folder...
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RE: suggestion: being able to mark a wad/pk3 "optional" when setting up a server
Honestly, I am major advocate for anti-music or multiple skin wads; however, I'll commonly referred these types as "clutter wads." So I am agreeing with this thread completely. Because why do we need all this clutter when we don't have to have it? Are we seriously at the point where, servers are like "IF YOU WANT TO PLAY THIS SERVER; YOU NEED TO DOWNLOAD 120MB OF MUSIC & 10 DIFFERENT SKINS WADS!" I hate it, it's annoying and it only caters for the few. So what if you think it's fun or interesting; it's not for me or for those who don't want it or can't download and store those wads.
Last edited by Reach Term on Mon Oct 08, 2012 6:46 am, edited 1 time in total.
RE: suggestion: being able to mark a wad/pk3 "optional" when setting up a server
Because they have DECORATE and other protected lumps. But that's a completely different subject.Luke wrote: There are wads as pk_weapons.pk3 that doesn't let you play online if you put them in the skin folder...
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RE: suggestion: being able to mark a wad/pk3 "optional" when setting up a server
I think it would be rare for a wad with DECORATE to work as optional. Just about any change in actor code could result in a desync.Ænima wrote: Because they have DECORATE and other protected lumps. But that's a completely different subject.
RE: suggestion: being able to mark a wad/pk3 "optional" when setting up a server
I know. That's why a wad with any protected lumps should never be listed as "optional". It's the host's discretion. They can create a massively desync'd server if they want to, but it wouldn't go well for them.
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RE: suggestion: being able to mark a wad/pk3 "optional" when setting up a server
Most hosts just stick the music up anyway which is a pain for everyone (I mean sure you could just create an empty music wad but you shouldn't have to do that)
RE: suggestion: being able to mark a wad/pk3 "optional" when setting up a server
Unless Zandronum authenticates PWADs using checksum like it does for IWADS. Then you couldn't even create an empty wad because it would be significantly different in filesize from the 100MB music wad.Synert wrote: Most hosts just stick the music up anyway which is a pain for everyone (I mean sure you could just create an empty music wad but you shouldn't have to do that)
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RE: suggestion: being able to mark a wad/pk3 "optional" when setting up a server
I'm reasonably sure that purely decorative addons won't desync, even if they're in protected lumps. Like if you wanted optional bullet ricochets, for example.Ænima wrote: I know. That's why a wad with any protected lumps should never be listed as "optional". It's the host's discretion. They can create a massively desync'd server if they want to, but it wouldn't go well for them.
RE: suggestion: being able to mark a wad/pk3 "optional" when setting up a server
I've connected to servers requiring music before using a blank wad- it seems to work as long as there's nothing else in it.Ænima wrote:Unless Zandronum authenticates PWADs using checksum like it does for IWADS. Then you couldn't even create an empty wad because it would be significantly different in filesize from the 100MB music wad.Synert wrote: Most hosts just stick the music up anyway which is a pain for everyone (I mean sure you could just create an empty music wad but you shouldn't have to do that)
RE: suggestion: being able to mark a wad/pk3 "optional" when setting up a server
Wouldn't that pollute the RNG? Not exactly sure how that is synchronized.Qent wrote: I'm reasonably sure that purely decorative addons won't desync, even if they're in protected lumps. Like if you wanted optional bullet ricochets, for example.
RE: suggestion: being able to mark a wad/pk3 "optional" when setting up a server
Alrighty then, then I guess it doesn't checksum the PWADS.Synert wrote:I've connected to servers requiring music before using a blank wad- it seems to work as long as there's nothing else in it.Ænima wrote:Unless Zandronum authenticates PWADs using checksum like it does for IWADS. Then you couldn't even create an empty wad because it would be significantly different in filesize from the 100MB music wad.Synert wrote: Most hosts just stick the music up anyway which is a pain for everyone (I mean sure you could just create an empty music wad but you shouldn't have to do that)
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RE: suggestion: being able to mark a wad/pk3 "optional" when setting up a server
I believe it checksums only the protected lumps.
"For the world is hollow, and I have touched the sky."
RE: suggestion: being able to mark a wad/pk3 "optional" when setting up a server
I think this is the case because I know that PWADS do matter, from my experience in modding (starting a local server, changing decorate, not being able to rejoin.) But you can also modify things like sounds and sprites in the wad and get away with it...Empyre wrote: I believe it checksums only the protected lumps.
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RE: suggestion: being able to mark a wad/pk3 "optional" when setting up a server
From experience with replacing music in idl2012-.wad, changing the music or even sprites (PUN1SH3R would know more on this) would still let you connect, as long as things like the mapinfo are not touched in any way. I'd support this so I don't have to download "throwaway" wads to join something that looks fun.
RE: suggestion: being able to mark a wad/pk3 "optional" when setting up a server
Me too. In my experience of playing Ragnarok and Zodiac for CTF, there are music packs that add quite a lot to the maps over the default music, but the downloads are huge. Forums/IRC just don't cut it to get the word out about the music. And then there's Alpha/Delta Invasion, which has no music at all without the enormous, separate music pk3.
So yeah, tracker ticket someone.
So yeah, tracker ticket someone.

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RE: suggestion: being able to mark a wad/pk3 "optional" when setting up a server
Yes, it checks the protected lumps (I posted a full list of all the protected lumps recently) and the lumps of the currently played map.Empyre wrote: I believe it checksums only the protected lumps.