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Question regarding PK7's/LZMA
Posted: Sun Sep 30, 2012 3:18 pm
by Ænima
I remember a while back (like 2 or 3 years ago), Wartorn explained to me that PK7's (aka PK3's compressed using the LZMA algorithm) would have a tendency to cause significant memory leaks when hosted online.
Is this still the case, or has it been fixed? If not, my next question is: Can it be fixed, or is it something that's unavoidable due to the LZMA structure?
If it can be fixed, I have a feeling that I'm going to be told to "go suggest it over at G/ZDoom". But I feel like it would be forever until they finally get around to it (client/server issues aren't really their top priority).
If it hasn't been fixed yet, and it is indeed something that's fixable, can the Zan developers please look into this? c:
RE: Question regarding PK7's/LZMA
Posted: Sun Sep 30, 2012 5:42 pm
by Llewellyn
Start a local server with a pk7, add some bots, open task manager, look at the memory usage.
Come back an hour (or less) and see if it is roughly the same amount.
RE: Question regarding PK7's/LZMA
Posted: Sun Sep 30, 2012 6:07 pm
by Konar6
I used to run some .pk7 ZH addons and didn't notice anything out of ordinary happening there. I would like seeing .pk7 used broadly if it's trouble-less.
RE: Question regarding PK7's/LZMA
Posted: Sun Sep 30, 2012 7:21 pm
by Torr Samaho
Ænima wrote:Wartorn explained to me that PK7's (aka PK3's compressed using the LZMA algorithm) would have a tendency to cause significant memory leaks when hosted online.
Is this more than a rumor? I have never seen this happening myself.
RE: Question regarding PK7's/LZMA
Posted: Sun Sep 30, 2012 7:34 pm
by Ænima
Me neither, but I figured that Wartorn was pretty well-articulated in client/server mumbojumbo so I took his word for it. I'll run some tests for myself the way Llwellyn described when i get a chance and then I'll post results.
RE: Question regarding PK7's/LZMA
Posted: Sun Sep 30, 2012 11:13 pm
by Empyre
I didn't know that Skulltag Zandronum supports pk7s.
RE: Question regarding PK7's/LZMA
Posted: Sun Sep 30, 2012 11:39 pm
by TerminusEst13
I didn't know pk7s actually existed. Here I thought people were typoing pk3.
A quick look on the wiki about the advantages make it seem especially interesting, though.
RE: Question regarding PK7's/LZMA
Posted: Mon Oct 01, 2012 3:58 am
by skyrimguy
It is quite a surprise, I also didn't know that .pk7s existed until now, but if .pk3 = .zip and .pk7 = LZMA/.7z then .pk7 > .pk3
It would be awesome if modders switched to .pk7 instead of .pk3
RE: Question regarding PK7's/LZMA
Posted: Mon Oct 01, 2012 4:15 am
by Ænima
skyrimguy wrote:
It would be awesome if modders switched to .pk7 instead of .pk3
Well that's ultimately what I intend to do, but only if i'm 100% sure that there are no drawbacks.
I've known about pk7s for a while, i've just been hesitant to use them.
RE: Question regarding PK7's/LZMA
Posted: Mon Oct 01, 2012 9:49 am
by Bloax
Well, big stuff (and this isn't necessarily in solid mode, either) like AOW2 seem to get a dramatic increase in loading time with LZMA.
Though this does seem new to me.
RE: Question regarding PK7's/LZMA
Posted: Mon Oct 01, 2012 1:34 pm
by Ænima
Bloax wrote:
Well, big stuff (and this isn't necessarily in solid mode, either) like AOW2 seem to get a dramatic increase in loading time with LZMA.
Well that does makes sense considering it's a much "denser" compression.
RE: Question regarding PK7's/LZMA
Posted: Mon Oct 01, 2012 5:07 pm
by TerminusEst13
skyrimguy wrote:It would be awesome if modders switched to .pk7 instead of .pk3
Once I figure out how, you'll be certain I will. :p
RE: Question regarding PK7's/LZMA
Posted: Mon Oct 01, 2012 5:20 pm
by Qent
Can Slade open .pk7s now?
RE: Question regarding PK7's/LZMA
Posted: Mon Oct 01, 2012 6:14 pm
by Theshooter7
The only thing I'm a bit curious about is if pk7 support has been fully fixed. I remember when trying to convert WDI into a pk7, the music was broken for some reason. This was in both SkullTag and Zandronum.
The discussion for it was
here.
RE: Question regarding PK7's/LZMA
Posted: Mon Oct 01, 2012 7:04 pm
by TerminusEst13
Qent wrote:
Can Slade open .pk7s now?
Just tried, doesn't seem so.
RE: Question regarding PK7's/LZMA
Posted: Mon Oct 01, 2012 7:23 pm
by skyrimguy
TerminusEst13 wrote:
Qent wrote:
Can Slade open .pk7s now?
Just tried, doesn't seem so.
(╯°□°)╯︵ ┻━┻
RE: Question regarding PK7's/LZMA
Posted: Mon Oct 01, 2012 7:40 pm
by Torr Samaho
Theshooter7 wrote:
The only thing I'm a bit curious about is if pk7 support has been fully fixed.
No. I'm still waiting for the minimal example wad I asked for in
http://zandronum.com/tracker/view.php?id=838#c3629