Tic based?
Posted: Fri Sep 07, 2012 1:08 pm
Hey,
I've been wondering this for a long time, but never actually bothered to get the answer for this.
As far as I know, the original Doom game updates every 1/35th of a second "tic", which is ~28 milliseconds.
I have been playing ZDaemon at some point and I did hear that it works this way aswell, which is also a reason as to why pings there tend to show up at tics (28, 56, 84, and so on) with the real ping showing up on occasion.
However, as you know, in Zandronum, your direct ping result to the server is shown, which implies that the ping shown is the actual time it takes to register all of the client's actions.
The uncapped FPS option further supports this premise, and that Zandronum may indeed be running on a faster update rate than 35hz.
And would this mean that pings which are on the same tick, i.e 87 and 110 would act exactly the same game-wise, since the are both on the 4th tick (112ms)? I've had many games where it feels similiar and a few where I had a noticable difference.
Could anybody familiar with the Zandronum mechanics clear this out?
I've been wondering this for a long time, but never actually bothered to get the answer for this.
As far as I know, the original Doom game updates every 1/35th of a second "tic", which is ~28 milliseconds.
I have been playing ZDaemon at some point and I did hear that it works this way aswell, which is also a reason as to why pings there tend to show up at tics (28, 56, 84, and so on) with the real ping showing up on occasion.
However, as you know, in Zandronum, your direct ping result to the server is shown, which implies that the ping shown is the actual time it takes to register all of the client's actions.
The uncapped FPS option further supports this premise, and that Zandronum may indeed be running on a faster update rate than 35hz.
And would this mean that pings which are on the same tick, i.e 87 and 110 would act exactly the same game-wise, since the are both on the 4th tick (112ms)? I've had many games where it feels similiar and a few where I had a noticable difference.
Could anybody familiar with the Zandronum mechanics clear this out?