My contributions for zandronum.pk3

General discussion of the port and Doom-related chat.
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StrikerMan780
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My contributions for zandronum.pk3

#1

Post by StrikerMan780 » Tue Jun 05, 2012 7:43 pm

Since new content is going to be made for the PK3, I figure I'll post what I've made.

Sprites:
TALKA0 (Floats above players' heads while chatting)
Image

CNSLA0/B0 (Same, for when in the Console/Menu - Was used in Skulltag, created by myself. Permission to use granted.)
Image Image

Sounds:
Potential Android Announcer:
[spoiler]http://shadowmavericks.clanservers.com/ ... droid3.wav
http://shadowmavericks.clanservers.com/ ... droid3.wav
http://shadowmavericks.clanservers.com/ ... droid3.wav[/spoiler]

Demonic Announcer:
[spoiler]http://shadowmavericks.clanservers.com/ ... gtaken.wav
http://shadowmavericks.clanservers.com/ ... scores.wav
http://shadowmavericks.clanservers.com/ ... gtaken.wav
http://shadowmavericks.clanservers.com/ ... scores.wav
http://shadowmavericks.clanservers.com/ ... failit.wav[/spoiler]
Last edited by StrikerMan780 on Tue Jun 05, 2012 8:00 pm, edited 1 time in total.

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RE: My contributions for zandronum.pk3

#2

Post by Disguise » Tue Jun 05, 2012 8:51 pm

I like the chat bubble.
Image

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RE: My contributions for zandronum.pk3

#3

Post by Shoggy » Wed Jun 06, 2012 12:02 am

Disguise wrote: I like the chat bubble.
I agree bro Image

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RE: My contributions for zandronum.pk3

#4

Post by Gothic » Wed Jun 06, 2012 12:23 am

I liked the demonic announcer, and the green chat booble :smile:
Last edited by Gothic on Wed Jun 06, 2012 12:23 am, edited 1 time in total.

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RE: My contributions for zandronum.pk3

#5

Post by Espio » Wed Jun 06, 2012 12:30 am

Chat bubble is neat, but.. this is going to stay as my default replacement.

Image
Image
https://youtu.be/qbgpcemxVPA?t=8s "Get the fuck up."
https://www.mediafire.com/?kb7sf1nizgwvqsr My custom music wad for Doom I & II - 166 MEG WARNING

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RE: My contributions for zandronum.pk3

#6

Post by Vordenko » Wed Jun 06, 2012 2:33 pm

How about only a chat bubble like Strikerman's one, but without the text in it?
InGame: <*>Sky<-=DriveR=-
Captain Ventris wrote: I shorten it to Zan. This means that if I ever for some reason host a ported Zan Zan, I can call it a Zan Zan Zan server.
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RE: My contributions for zandronum.pk3

#7

Post by Dusk » Wed Jun 06, 2012 3:07 pm

StrikerMan780 wrote: Image Image
Image Image
Cleaned up the border, added shawn2-texture to it, added black compblue texture to inner screen. IMO it's a bit more fitting to our space theme this way. :)
Last edited by Dusk on Wed Jun 06, 2012 3:08 pm, edited 1 time in total.

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RE: My contributions for zandronum.pk3

#8

Post by infurnus » Wed Jun 06, 2012 3:50 pm

Be careful when using Doom resources in new graphics, could be a licensing mess.
You're lucky that the SHAWN textures are mostly edited gradients so you don't have to change that, but anyone uses base Doom resources needs to be careful
Sometimes getting the Freedoom equivalent of the texture is better than just grabbing from Doom, there's tons of decent stuff in there that's on par with Doom's stuff, just something to keep in mind

EDIT: Since I've been getting questions about this, I'm mostly talking about stock content specifically in Zandronum, but it's also wise to use Freedoom content in your own stuff as opposed to using Doom textures, just becase you can use those with credit as a better option :)
Modified Doom textures apparently are okay to use with Doom projects, but only for those, from what I've heard id software say in the past about Doom wads/mods
Last edited by infurnus on Wed Jun 06, 2012 4:03 pm, edited 1 time in total.

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RE: My contributions for zandronum.pk3

#9

Post by Bloax » Wed Jun 06, 2012 4:03 pm

Image heh

But honestly, that bubble is alright, but seriously. It's so damn flat. Holy shit.

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RE: My contributions for zandronum.pk3

#10

Post by Zeberpal » Wed Jun 06, 2012 4:08 pm

Demonic Announcer is just great, even better than 97D probably. As for chat bubble don't you think it's better not to change it at all. Text and green color would just distract your eyes, especially on green layout maps.
Image ImageImage

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RE: My contributions for zandronum.pk3

#11

Post by Edward-san » Wed Jun 06, 2012 7:09 pm

Dusk wrote:
StrikerMan780 wrote: Image Image
Image Image
Cleaned up the border, added shawn2-texture to it, added black compblue texture to inner screen. IMO it's a bit more fitting to our space theme this way. :)
infurnus wrote: Be careful when using Doom resources in new graphics, could be a licensing mess.
You're lucky that the SHAWN textures are mostly edited gradients so you don't have to change that, but anyone uses base Doom resources needs to be careful
Sometimes getting the Freedoom equivalent of the texture is better than just grabbing from Doom, there's tons of decent stuff in there that's on par with Doom's stuff, just something to keep in mind

EDIT: Since I've been getting questions about this, I'm mostly talking about stock content specifically in Zandronum, but it's also wise to use Freedoom content in your own stuff as opposed to using Doom textures, just becase you can use those with credit as a better option :)
Modified Doom textures apparently are okay to use with Doom projects, but only for those, from what I've heard id software say in the past about Doom wads/mods
I suggest that the chat and the console bubbles can have their icon depending on the loaded IWAD. This is perfectly legal and looks good imho. Just take a look at the new zdoom menu cursor: it can be the bunny for the doom games, the X of hexen for hexen, the sigil for strife, etc...
Last edited by Edward-san on Wed Jun 06, 2012 7:10 pm, edited 1 time in total.

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RE: My contributions for zandronum.pk3

#12

Post by esselfortium » Wed Jun 06, 2012 7:18 pm

I don't really like the look of the green chat bubble; it looks amateurish to me, and the Doom font in it is really cliche and unattractive. Also, the alpha-blended drop shadow will break badly in software mode.

A simple white talk bubble, maybe with ... written inside it, should do the job and be more immediately legible.

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RE: My contributions for zandronum.pk3

#13

Post by StrikerMan780 » Wed Jun 06, 2012 7:57 pm

esselfortium wrote: I don't really like the look of the green chat bubble; it looks amateurish to me, and the Doom font in it is really cliche and unattractive. Also, the alpha-blended drop shadow will break badly in software mode.

A simple white talk bubble, maybe with ... written inside it, should do the job and be more immediately legible.
It renders fine in software, actually. At least for me. The drop shadow doesn't render at all since it is very transparent. (Anything under a certain Alpha Value gets cut.)
Also, I used the Doom font, because that is the chat font. Seems like people often forget this is still Doom. I'm just looking for consistency.

(Also, I personally don't understand what is so bad about the Doom Font, other than just another thing for people to bitch and nitpick about for no real, legitimate reason.)
Dusk wrote: Image Image
Cleaned up the border, added shawn2-texture to it, added black compblue texture to inner screen. IMO it's a bit more fitting to our space theme this way. :)
While it looks fine, and is a bit cleaner, I think it's also a little too plain on the border now. I may make some edits to that if you don't mind.
Zeberpal wrote: Demonic Announcer is just great, even better than 97D probably. As for chat bubble don't you think it's better not to change it at all. Text and green color would just distract your eyes, especially on green layout maps.
Thanks. By the way, I think the old chat bubble was made by Carn, so I don't think it would be a good idea to keep that.
Last edited by StrikerMan780 on Wed Jun 06, 2012 8:05 pm, edited 1 time in total.

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