I like how Zandronum sounds
Posted: Sun Sep 02, 2012 12:07 pm
Specifically, I like that sounds are not limited, unlike with ZDoom. If a large group of monsters are howling in unison (which definitely happens a lot in survival slaughter maps), well the sound will be very loud and scary. ZDoom limited them because of its sound engine, so if for example a salvo of missiles is shot your way, you'll only hear the first 3 exploding, and the others will be silent (most noticeable with Mancubi). I did try by editing SNDINFO and removing the limit on one sound, and if too many played at the same time, it would distort into total garbage, not just sound loud like in Doom. But it doesn't feel like Doom to have limited sounds.
If Zandronum catches up with ZDoom, will it have to change the sound engine too? Is the current one buggy that requires a change?
If Zandronum catches up with ZDoom, will it have to change the sound engine too? Is the current one buggy that requires a change?