Do you use OpenGL in Zandronum?

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Do you use OpenGL in Zandronum?

 
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RE: Do you use OpenGL in Zandronum?

#81

Post by Sean » Sun Mar 08, 2015 8:57 am

Filystyn wrote:
Medicris wrote:
Filystyn wrote:
Kara Kurt wrote: Wtf? And why is that? So basically Skyrim with graphics enhancing mods like Enb series is not Skyrim anymore? What a spirit of deduction heh.
If it was supposed to be OpenGL than it would be allready done when it was released.
Uh. Just in case you're serious, you know a hardware-accelerated renderer was something Carmack said he wanted to see happen when the source code was released? It wasn't feasible for home computers at the time, dedicated graphics cards were scarce in households. Doom is Doom no matter what you render it in.

It's a shame Z&'s GL renderer is too far behind to have GZDoom's Software lighting mode, it looks great.
I have a good computer still it's impossible for it to handle OpenGL.
OpenGL was never meant for avarage graphics cards. Even now after 20 years doom exist.
My computer is lower than avera...
> Filystyn

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Last edited by Sean on Sun Mar 08, 2015 8:57 am, edited 1 time in total.
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RE: Do you use OpenGL in Zandronum?

#82

Post by HexaDoken » Sun Mar 08, 2015 9:31 am

Filystyn wrote: I have a good computer still it's impossible for it to handle OpenGL.
OpenGL was never meant for avarage graphics cards. Even now after 20 years doom exist.
Frankly, if you cannot handle opengl, your computer is not qualified to be good.

Or does an Intel HD count as an above-average graphic card? Because I got an Intel HD and it kind of runs OpenGL SORT OF FINE.

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RE: Do you use OpenGL in Zandronum?

#83

Post by Medicris » Sun Mar 08, 2015 10:13 am

Filystyn wrote: I have a good computer still it's impossible for it to handle OpenGL.
OpenGL was never meant for avarage graphics cards. Even now after 20 years doom exist.
I could run this game in GL on the worst potato graphics I've ever had in this day and age: onboard AMD (Radeon 3000, made in 2007) and integrated Intel (GMA 4500MHD, made in 2008) chipsets. Both ran fine on native resolution on anything besides AOW2 with dozens of explosions onscreen at once. I don't think you have any excuse.

OpenGL as a whole has been extremely accessible for any decent system made in the past decade, man. Or are you RV-007 who refuses to install his graphics drivers and complains about GZDoom not working?
Last edited by Medicris on Sun Mar 08, 2015 10:27 am, edited 1 time in total.

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RE: Do you use OpenGL in Zandronum?

#84

Post by mr fiat » Sun Mar 08, 2015 1:27 pm

Its also a compatibility thing (and CPU), my beefy R9 270x gets the same fps as a old HD5550 with the same CPU.

Completely different story in modern games, i feel the devs are pandering tot nvidia fanboys too much. As zan doesnt seem tot benefit from modern AMD cards.
Last edited by mr fiat on Sun Mar 08, 2015 1:34 pm, edited 1 time in total.

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RE: Do you use OpenGL in Zandronum?

#85

Post by -Jes- » Sun Mar 08, 2015 1:55 pm

It's called AMD's OpenGL driver being a shitpile of strict, barely working code that no one at AMD is familiar with.
nVidia otoh doesn't give a shit about the 'purity' of it's OpenGL implementation, as long as IT IS STRONK.

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RE: Do you use OpenGL in Zandronum?

#86

Post by Klofkac » Sun Mar 08, 2015 4:41 pm

Medicris wrote:
Filystyn wrote: I have a good computer still it's impossible for it to handle OpenGL.
OpenGL was never meant for avarage graphics cards. Even now after 20 years doom exist.
I could run this game in GL on the worst potato graphics I've ever had in this day and age: onboard AMD (Radeon 3000, made in 2007) and integrated Intel (GMA 4500MHD, made in 2008) chipsets. Both ran fine on native resolution on anything besides AOW2 with dozens of explosions onscreen at once. I don't think you have any excuse.

OpenGL as a whole has been extremely accessible for any decent system made in the past decade, man. Or are you RV-007 who refuses to install his graphics drivers and complains about GZDoom not working?
I managed to run Skulltag 0.98d on my old computer - PIII 866 MHz and NVidia GeForce MX400, using OpenGL.
Yeah, I was using 800x600 resolution back then, but hey!
(actually, OpenGL FPS was higher than using Software. I got close to 85 FPS in all original doom2/heretic/hexen maps, and Jumpmaze. Software fluctuated at 40-50 in same maps.)

Edit: That was done without turning dynamic lights on, though.
Also, I wonder, what if Zandronum used the Doomsday engine's renderer?

Edit 2: I remembered I have had big problems with OpenGL, having 0 to 1 FPS, but then I switched the colour depth from 16 to 32 bits and... It ran.
Last edited by Klofkac on Sun Mar 08, 2015 4:51 pm, edited 1 time in total.
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RE: Do you use OpenGL in Zandronum?

#87

Post by Doomkid » Mon Mar 09, 2015 7:39 am

-Jes- wrote: You left some out, so I fixed that for you.
Thank you, I was having trouble remembering all the aweso- Er, I mean, crappy new features that Zandro and other source ports introduce.

My computer is nearly 10 years old and even I can run OGL mostly fine, provided the map isn't super heavy on 3D floors and stuff. Unless you're a poor man like me, there is no reason to bash this awesome optional feature. I don't know why anyone could possibly complain about it.
Last edited by Doomkid on Mon Mar 09, 2015 7:39 am, edited 1 time in total.
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RE: Do you use OpenGL in Zandronum?

#88

Post by Filystyn » Mon Mar 09, 2015 9:14 am

Yep. Rich people trying to pretend they have "avarage computers". Few fell for it.

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RE: Do you use OpenGL in Zandronum?

#89

Post by mr fiat » Mon Mar 09, 2015 11:19 am

You dont need to be rich to get a good pc.

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RE: Do you use OpenGL in Zandronum?

#90

Post by Laggy Blazko » Mon Mar 09, 2015 5:07 pm

You need to either be rich or someone who knows a lot about hardware.

(I'm neither)
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RE: Do you use OpenGL in Zandronum?

#91

Post by Carpathia » Mon Mar 09, 2015 5:42 pm

I don't understand how anyone still needs to run zandronum in software. My x86 tablet can run zandronum at "acceptable" frame rates in ogl at 1366 x 768, and the chip has about a 5 watt tdp. The lowest power chips of today can run zandronum fine. One of those intel compute sticks will easily out perform 10 year old hardware for 150 dollars, so it's not the most expensive thing to "upgrade" to the low end of computers.
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RE: Do you use OpenGL in Zandronum?

#92

Post by ibm5155 » Mon Mar 09, 2015 6:16 pm

it's easy for zandronum,get a good processor (doesn't require to be alot of cores), since zandronum is monothread you'll require a cpu with a high clock on a single core (so intel turbo boost will actually help here).
The gpu part will not help at all in most cases, ofc a new gpu is welcome,but like on my case 80% of the time the fps is the same compared to intel hd 4000 and amd hd8870m, because the main problem will be the cpu that will lags.

Basic kit for zandronum.
-Core i3 3GHz or some i5 with turbo boost higher than 3GHz.
-Intel HD4000 or higher, some new Nvidia gpu (better not go to amd gpu for zandronum)
-4GB ram (most of mods will not use even 512mb of ram, but still now, the mod that most eated ram was using 1,8gb so 4gb is just enough)
-DISABLE HIGH QUALITY RESIZE MODE!!!! (this evil filter, will eat all your vram and ram, plus if play for a long time you'll be out of memory and your game will crash or lag alot...) [as example this evil filter eated 2gb of vram, and 9,6gb of ram D: (8gb ram + 1,6gb of swapp)

I bet this config will be the half of the price of a xbox one and may play well other games too.
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RE: Do you use OpenGL in Zandronum?

#93

Post by Kara Kurt » Mon Mar 09, 2015 7:52 pm

Carpathia wrote: I don't understand how anyone still needs to run zandronum in software.
Because as stated 28733872 times in the first pages of the thread by 35 different users:
Kara Kurt wrote: No because:

-not friendly with Duel32 lobby map
-when alt-tabbing it fucks my monitor's gamma and changes my desktop resolution to my game's
Thus, the reason why I do not use OGL is purely technical.
Last edited by Kara Kurt on Mon Mar 09, 2015 7:53 pm, edited 1 time in total.

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RE: Do you use OpenGL in Zandronum?

#94

Post by mr fiat » Mon Mar 09, 2015 7:54 pm

ibm5155 wrote: it's easy for zandronum,get a good processor (doesn't require to be alot of cores), since zandronum is monothread you'll require a cpu with a high clock on a single core (so intel turbo boost will actually help here).
The gpu part will not help at all in most cases, ofc a new gpu is welcome,but like on my case 80% of the time the fps is the same compared to intel hd 4000 and amd hd8870m, because the main problem will be the cpu that will lags.

Basic kit for zandronum.
-Core i3 3GHz or some i5 with turbo boost higher than 3GHz.
-Intel HD4000 or higher, some new Nvidia gpu (better not go to amd gpu for zandronum)
-4GB ram (most of mods will not use even 512mb of ram, but still now, the mod that most eated ram was using 1,8gb so 4gb is just enough)
-DISABLE HIGH QUALITY RESIZE MODE!!!! (this evil filter, will eat all your vram and ram, plus if play for a long time you'll be out of memory and your game will crash or lag alot...) [as example this evil filter eated 2gb of vram, and 9,6gb of ram D: (8gb ram + 1,6gb of swapp)

I bet this config will be the half of the price of a xbox one and may play well other games too.
i always played with all the filters on to the max on a 1GB card (geforce GTX650), my current card is 2GB GDDR5 (radeon R9 270X), i wasnt even aware that filter even used up so much VRAM if that is true. granted i never ran into fps issues.

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RE: Do you use OpenGL in Zandronum?

#95

Post by Carpathia » Mon Mar 09, 2015 8:22 pm

mr fiat wrote:
ibm5155 wrote: it's easy for zandronum,get a good processor (doesn't require to be alot of cores), since zandronum is monothread you'll require a cpu with a high clock on a single core (so intel turbo boost will actually help here).
The gpu part will not help at all in most cases, ofc a new gpu is welcome,but like on my case 80% of the time the fps is the same compared to intel hd 4000 and amd hd8870m, because the main problem will be the cpu that will lags.

Basic kit for zandronum.
-Core i3 3GHz or some i5 with turbo boost higher than 3GHz.
-Intel HD4000 or higher, some new Nvidia gpu (better not go to amd gpu for zandronum)
-4GB ram (most of mods will not use even 512mb of ram, but still now, the mod that most eated ram was using 1,8gb so 4gb is just enough)
-DISABLE HIGH QUALITY RESIZE MODE!!!! (this evil filter, will eat all your vram and ram, plus if play for a long time you'll be out of memory and your game will crash or lag alot...) [as example this evil filter eated 2gb of vram, and 9,6gb of ram D: (8gb ram + 1,6gb of swapp)

I bet this config will be the half of the price of a xbox one and may play well other games too.
i always played with all the filters on to the max on a 1GB card (geforce GTX650), my current card is 2GB GDDR5 (radeon R9 270X), i wasnt even aware that filter even used up so much VRAM if that is true. granted i never ran into fps issues.
I second the vram and ram crashing issue as in zdoomwars, zandronum would regularly crash after it took 6.3GB of my 8GB of ram. If I alt tabbed and tabbed back into the game, it would reset the vram and actual ram. This would cause some lag as everything was loaded again, but its better than crashing 40 minutes into a round.
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RE: Do you use OpenGL in Zandronum?

#96

Post by Medicris » Mon Mar 09, 2015 9:11 pm

Filystyn wrote: Yep. Rich people trying to pretend they have "avarage computers". Few fell for it.
Come off it. You can make a PC today that can run Zandronum GL well enough for 250-350$. Try taking a look at logicalincrements.com instead of assuming everyone else is paying 1200$ for their machines.

Also, that Intel I was talking about was a 600$ 2008 consumer grade laptop. You still haven't said what you're running.

[spoiler]I know you've probably just messing with people but I want to see how far you go.[/spoiler]
Last edited by Medicris on Tue Mar 10, 2015 8:46 am, edited 1 time in total.

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RE: Do you use OpenGL in Zandronum?

#97

Post by Filystyn » Tue Mar 10, 2015 4:08 pm

Avarage computer:

Dell Studio 1555
Pentium(R) Dual-Core CPU T4200 @ 2.00GHz
RV710
1 GB RAM (came with 500 MB);

Got it like? 2008 or 2009.

Handling OpenGL: NOT CAPABLE

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RE: Do you use OpenGL in Zandronum?

#98

Post by ibm5155 » Tue Mar 10, 2015 5:23 pm

Assuming you don't have the Intel GMA 4500M HD and yes the ATI Mobility Radeon HD 4570. (so the gpu performance would something near a nvidia 9400gt with could play zandronum quite well on my core 2 duo 2,6GHz)
This ram value is a bit low nowaday (even for zandronum) so depending of the mode you'll note lag by not enough ram.
The cpu isn't great, compared to what we have nowaday or some older tech. (it has the half of the performance compared to a
i3 4010U and pretty slow compared to an i3 3220.


And, it's a notebook, expect it to be weaker than a desktop processor (ando n the showed case, weaker then a ultrabook processor.

Finally, you have an old processor, that's compared to an Atom Z3740, you have low memory that may help with lag, and you have a low end gpu.

And finally, the tips:
-run at 800x600 or 1024x768 ( I played all out war fine on an intel centriono + intel gma on that resolution)
-Disable fog (fog tend to eat alot of fps on old gpu)
-Disable Dynamic Lights (old gpu can't handle alot of dynamic lights, ex: ati radeon 7200 could only run fine with max 7 dynamic light)

And what NOT CAPABLE means? 30fps lower on vanilla doom, 30fps or lower on all out war, 30fps or lower on dawn of reallitywith ds models? 30fps or lower on dawn of reallity in 4k resolution with ds models...
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RE: Do you use OpenGL in Zandronum?

#99

Post by Medicris » Tue Mar 10, 2015 10:26 pm

Filystyn wrote: Avarage computer:

Dell Studio 1555
Pentium(R) Dual-Core CPU T4200 @ 2.00GHz
RV710
1 GB RAM (came with 500 MB);

Got it like? 2008 or 2009.

Handling OpenGL: NOT CAPABLE
With all of my family and friends, that's definitely not "the avarage", and it's not like they're living in mansions. Hell, no one I know even runs Vista anymore (besides that 2008 Sony Vaio VGN-NS110e I used for a long time). Sorry, but even for when that was released, it was an entry-level laptop not meant for games anyway. Quit trying to say you're the majority, because you're not it.

Really, if you want to play games, just get a desktop next time. If you're hurting for price, buying laptop after laptop costs more than buying/upgrading a desktop since you're paying for a brand new set of speakers, screen, keyboard, touchpad, webcam, etc, hard drive, etc. every time you do (and if one of those parts dies, the rest might as well be useless). A desktop also gets more bang for your buck performance wise. You can even get local businesses to custom build you one for a lot cheaper than at a Best Buy if you're uncomfortable with doing it yourself.

In the meantime, see if disabling dynamic lights, switching the lighting mode to Dark, and turning off all shader and fog effects helps. Dynamic lights in particular slowed down my NS-110e pretty bad, but without them it ran great. You'll find all of that in the OpenGL options menu.
Last edited by Medicris on Tue Mar 10, 2015 10:35 pm, edited 1 time in total.

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RE: Do you use OpenGL in Zandronum?

#100

Post by Sean » Wed Mar 11, 2015 7:07 am

Filystyn wrote: Avarage computer:

Dell Studio 1555
Pentium(R) Dual-Core CPU T4200 @ 2.00GHz
RV710
1 GB RAM (came with 500 MB);

Got it like? 2008 or 2009.

Handling OpenGL: NOT CAPABLE
That thing has better specs than my old Windows XP computer. And that could run OpenGL alright. Not the smoothest, but not laggy.
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