Built in skins with zandronum
RE: Built in skins with zandronum
Only certain lumps are authenticated. Skins are not.
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RE: Built in skins with zandronum
No kidding? Really? You're sure? Isn't that the entire point of this discussion?Alien wrote:The information I refer is: deleting skins folder disables skins in all instances in the game.
Unless you mean it disables skins from server-side, which is entirely false. (I always run my server without skins or other extraneous files, and nothing untoward happens.)
I don't even see what you're trying to say here. (Not that I want you to elaborate. I'm sure the explanation would make just as little sense as the rest.)Alien wrote:If it's a client feature, let's make all the skins white, so you can't hide in dark or brownish places, so I can see where my opponent is. Everywhere. And that is a cheat.
Servers should not -file load any file that isn't essential to the mod (since server browsers don't know any different). And a Skins folder on the server does exactly nothing for the client.Alien wrote:Even if the server requires you to download the skin package, it won't be all servers, there's always an option, at least. And it would be unfair and unethical "promoting" only a (or a group of) set of skins.
I have no idea what you're trying to accomplish, other than perpetuating a pointless argument. I already feel like my INT has dropped even from my limited involvement.
Last edited by NeuralStunner on Thu Jun 21, 2012 8:19 pm, edited 1 time in total.
Blzut3 wrote:Only in the Doom community does one find something so obviously broken and then claim it's a feature.
RE: Built in skins with zandronum
Translation: You can cheat by replacing sprites to gain an advantage.NeuralStunner wrote:I don't even see what you're trying to say here. (Not that I want you to elaborate. I'm sure the explanation would make just as little sense as the rest.)Alien wrote:If it's a client feature, let's make all the skins white, so you can't hide in dark or brownish places, so I can see where my opponent is. Everywhere. And that is a cheat.
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RE: Built in skins with zandronum
What does that have to do with it being a client feature or not? Nevermind that it's irrelevant to the question of including skins with the port. If someone's going to cheat, they'll cheat.Qent wrote:Translation: You can cheat by replacing sprites to gain an advantage.
Blzut3 wrote:Only in the Doom community does one find something so obviously broken and then claim it's a feature.
RE: Built in skins with zandronum
Because if only skins actually loaded by the server were allowed and those skins were authenticated, then such cheating would be a teensy bit more difficult. It would also make the question of which skins to include in the default installation more important, because those are probably the only skins you'll ever be able to use.
Not that I think it's a good idea or anything. It's not like it'd be much trouble to send a false hash to get your skins verified.
Not that I think it's a good idea or anything. It's not like it'd be much trouble to send a false hash to get your skins verified.
Last edited by Qent on Thu Jun 21, 2012 8:37 pm, edited 1 time in total.
RE: Built in skins with zandronum
This.Qent wrote: Translation: You can cheat by replacing sprites to gain an advantage.
And this. Pretty much what I was trying to say and a little more. Thanks!Qent wrote: Because if only skins actually loaded by the server were allowed and those skins were authenticated, then such cheating would be a teensy bit more difficult. It would also make the question of which skins to include in the default installation more important, because those are probably the only skins you'll ever be able to use.
Not that I think it's a good idea or anything. It's not like it'd be much trouble to send a false hash to get your skins verified.
RE: Built in skins with zandronum
Except you can't do this through skins because individual players have to have that skin selected.Alien wrote:This.Qent wrote: Translation: You can cheat by replacing sprites to gain an advantage.
(Don't you love when you post with a good point and everyone ignores it so they can keep on with their argument?)
Last edited by Ghastly on Fri Jun 22, 2012 4:28 am, edited 1 time in total.
Enough teach you'd.
RE: Built in skins with zandronum
wouldn't the player who uses a skin that others don't have in their skins folder be seen as a default Base marine?
RE: Built in skins with zandronum
Nooooo that is not how you cheat right. You replace the base skin with white rectangles of the appropriate size or what have you. Which I think should work but I don't really want to try it.
EDIT: Wait Ghastly, I said what you said and now you're disagreeing with me WTF.
EDIT: Wait Ghastly, I said what you said and now you're disagreeing with me WTF.
Last edited by Qent on Fri Jun 22, 2012 6:43 am, edited 1 time in total.
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RE: Built in skins with zandronum
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Last edited by Catastrophe on Fri May 11, 2018 7:30 pm, edited 2 times in total.
RE: Built in skins with zandronum
It's really not even that much of an advantage ...
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

RE: Built in skins with zandronum
Ah shoot, sorry, I thought you meant using skins to cheat like that. It was a long day and I misread your post.Qent wrote: EDIT: Wait Ghastly, I said what you said and now you're disagreeing with me WTF.

But yeah, replacing sprites has nothing to do with skins because it can be easily done without skins.
@Racoon: Yep. So if you don't like a skin, don't download it, and you won't see it.
Enough teach you'd.
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RE: Built in skins with zandronum
Hope this pack has the original Crash's taunt...
here is btw:
http://www.mediafire.com/download/podce ... iginal.wav < .wav format :P
here is btw:
http://www.mediafire.com/download/podce ... iginal.wav < .wav format :P
RE: Built in skins with zandronum
ya put in the new skin pack that everyone madeGhastly wrote:Ah shoot, sorry, I thought you meant using skins to cheat like that. It was a long day and I misread your post.Qent wrote: EDIT: Wait Ghastly, I said what you said and now you're disagreeing with me WTF.![]()
But yeah, replacing sprites has nothing to do with skins because it can be easily done without skins.
@Racoon: Yep. So if you don't like a skin, don't download it, and you won't see it.
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RE: Built in skins with zandronum
Man, I always used Strifeguy. He was my favorite. I really wish he were back.Medicris wrote: There was a fixed-palette Strifeguy and a few really great female marine skins. I'd really like those to be back.