Brutal Doom: Overdone or underdone?

General discussion of the port and Doom-related chat.

What do you think about Brutal Doom?

 
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Popsoap
 
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RE: Brutal Doom: Overdone or underdone?

#61

Post by Popsoap » Tue Sep 03, 2013 5:44 pm

XCOPY wrote: Does it mean that the mod itself insult you all the time and behaves just like any idiot towards you? Seriously, author is completely unrelated to how the mod behaves, just like it's player base.
You're missing the point. The mod itself is at some fault because of who it attracted into the Doom community. Brutal Doom caused a rise in the popularity of Doom, which also brought along several people with unpleasant attitudes.

Also this problem with complaining about people who request for other mods to be "more like Brutal Doom" isn't unwarranted. Not only is it insulting because it implies that Brutal Doom is a standard, it isn't very helpful to the modder because the request is vague.

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Ænima
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RE: Brutal Doom: Overdone or underdone?

#62

Post by Ænima » Tue Sep 03, 2013 8:49 pm

XCOPY wrote: > Implying that a better mod have to be brutal doom compatible.

Ænima, I invite you to re-read my posts. My last one was targetted specifically to any modder who feels annoyed by brutal doom's popularity and/or players (or any other obscure reason).
Since we were on the topic of mods not being compatible with BD, I had assumed that your statement meant "Make a better mod, one that appeals to that target audience (by being BD compatible)". My bad, then.
XCOPY wrote: My last one was targetted specifically to any modder who feels annoyed by brutal doom's popularity and/or players (or any other obscure reason). It seems this is not your case (while you agreeing with the "monopolizing" part makes me confused and raises an eyebrow :hmm: )
I don't agree that it's "monopolizing". If it were, you wouldn't see AOW, ZH, WDI, or SF still being played.
Popsoap wrote:
XCOPY wrote: Does it mean that the mod itself insult you all the time and behaves just like any idiot towards you? Seriously, author is completely unrelated to how the mod behaves, just like it's player base.
You're missing the point. The mod itself is at some fault because of who it attracted into the Doom community. Brutal Doom caused a rise in the popularity of Doom, which also brought along several people with unpleasant attitudes.
Dubstep existed long before Skrillex. Then Skrillex attracted a lot of people who had no clue what real 90's dub was.

Similarly, the Doom modding scene existed long before Brutal Doom. But then Brutal Doom attracted a lot of newbies who believe that it's the ONLY way that Doom can be played and are completely ignorant to the fact that there are other great mods out there.
Last edited by Ænima on Tue Sep 03, 2013 8:50 pm, edited 1 time in total.
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RE: Brutal Doom: Overdone or underdone?

#63

Post by ibm5155 » Tue Sep 03, 2013 9:07 pm

maybe because they only wanted to play brutal doom? Is like megaman players, they don´t want to give a **** for doom mods, they only want megaman mods.
Is like a sub-game, brutal doom would be at the same level of megaman, because people are making mods for brutal doom,...

about the obscure comment code, I don´t see why people still rage for a failed joke,...
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RE: Brutal Doom: Overdone or underdone?

#64

Post by Cruduxy » Tue Sep 03, 2013 9:15 pm

I never thought people read your code/changelogs then BD prove me wrong.
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