Do you use OpenGL in Zandronum?

General discussion of the port and Doom-related chat.

Do you use OpenGL in Zandronum?

 
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Zom-B
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RE: Do you use OpenGL in Zandronum?

#41

Post by Zom-B » Sat Jul 05, 2014 8:34 am

No, because bug.

If I alt+tab or alt+enter (even accidentally) my PC freezes, and if I don't respond immediately trying to undo it (which can take up to 5 minutes), it needs a hard reset.

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RE: Do you use OpenGL in Zandronum?

#42

Post by ibm5155 » Sat Jul 05, 2014 1:58 pm

Zom-B wrote: No, because bug.

If I alt+tab or alt+enter (even accidentally) my PC freezes, and if I don't respond immediately trying to undo it (which can take up to 5 minutes), it needs a hard reset.
I wouldn't say it's a bug, if I remember right alot of games would freeze the game screen too...

Or, your system lacks of memory (even if it's doom, there're mods around zandronum that eats 1,5GB!!!)
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RE: Do you use OpenGL in Zandronum?

#43

Post by ZZYZX » Sat Jul 05, 2014 9:06 pm

No because NO (OpenGL+certain NVidia cards isn't friends with Duel32 hub map, +OpenGL lighting is ugly)
Last edited by ZZYZX on Sat Jul 05, 2014 9:06 pm, edited 1 time in total.

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RE: Do you use OpenGL in Zandronum?

#44

Post by StrikerMan780 » Sun Jul 06, 2014 8:22 pm

Name a specific NVidia card? And what happens to Duel32's hub map?
Last edited by StrikerMan780 on Sun Jul 06, 2014 8:22 pm, edited 1 time in total.

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RE: Do you use OpenGL in Zandronum?

#45

Post by mr fiat » Sun Jul 06, 2014 9:24 pm

I also had issues with duel32/idl priv ctf hub albeit they would clear after 10-15 or so seconds, i think it has to do with loading in graphics. As it also occurs with hd skins i have, resulting in massive stuttering and lagg until it loaded the graphics in.

My gpu is a EVGA geforce GTX650.

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RE: Do you use OpenGL in Zandronum?

#46

Post by Miruku » Sun Jul 06, 2014 9:31 pm

I DID use OpenGL when my OCD required me to get as many games as possible to run at my native resolution. I've gotten over it, though, and now I just run them at set resolutions based on when they were released:

8000 B.C. to 1994 - 320 x 200
1995 to 1997 - 640 x 480 (excluding doom clones or games on engines similar to id Tech 1 or Quake I)
1998 to 1999 - 800 x 600
2000 to 2003 - 1024 x 768
2004 to 2006 - 1440 x 1080 (custom resolution, will use native resolution if practical)
2007 Onward - 1920 x 1080 (native resolution, will use 1440 x 1080 if otherwise not practical)
Last edited by Miruku on Sun Jul 06, 2014 9:34 pm, edited 1 time in total.

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RE: Do you use OpenGL in Zandronum?

#47

Post by Oddbrother » Sun Jul 06, 2014 10:18 pm

Yes, for all computers.

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RE: Do you use OpenGL in Zandronum?

#48

Post by Lollipop » Mon Jul 07, 2014 8:22 am

AO, I think the best soulution is not to use a Nvidia card at all, I have only had trouble with Nvidia. I now use an AMD card in my computer and I have no problems with duel32 hub map or anything at all.
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RE: Do you use OpenGL in Zandronum?

#49

Post by mr fiat » Mon Jul 07, 2014 10:32 am

Lollipop wrote: AO, I think the best soulution is not to use a Nvidia card at all, I have only had trouble with Nvidia. I now use an AMD card in my computer and I have no problems with duel32 hub map or anything at all.
My old pc had a low end AMD card and i can confirm this, i have been considering a AMD card again as they give considerably less issues. Maybe a R9 270.

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RE: Do you use OpenGL in Zandronum?

#50

Post by Konda » Tue Jul 08, 2014 12:03 am

Well that's funny because IIRC the GL renderer Zandronum uses is optimized for nvidia. I also remember a friend having better performance in a demanding WDI map than me. He had an nvidia card and I had an AMD card where his specs were weaker than mine.

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RE: Do you use OpenGL in Zandronum?

#51

Post by StrikerMan780 » Tue Jul 08, 2014 12:34 am

I've had more troubles with AMD than I've ever had NVidia throughout my history of working with PCs. Especially when it comes to OpenGL Games. Visual glitches, incredible slowness with a number of OpenGL Games, poor optimization, plus crashes and/or refusing to load. So, I really don't know where you guys are coming from, unless you have a botched driver installation, have a bad chipset, or are running some old-ass NVidia GeForce FX series card (which was a shit series with slow, horrid shader support).

(Though I feel as if AMD intentionally makes any motherboard using their CPUs/Chipsets cause NVidia cards to shit themselves. I've always been an Intel user.)

Besides, GZDoom and Zandro's OpenGL renderer was optimized for NVidia cards, and developed with NVidia cards in mind. I've never personally experienced any slowness, issues, or problems with compatibility.
Last edited by StrikerMan780 on Tue Jul 08, 2014 12:41 am, edited 1 time in total.

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RE: Do you use OpenGL in Zandronum?

#52

Post by Vlad the Impaler » Fri Jul 18, 2014 8:15 pm

I just... Prefer OGL. There are wads that have 3D-only floors and such things. I like to enjoy them to the fullest.
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RE: Do you use OpenGL in Zandronum?

#53

Post by Absolute Zero » Fri Jul 18, 2014 10:55 pm

StrikerMan780 wrote: Name a specific NVidia card? And what happens to Duel32's hub map?
Triple lag happen.
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RE: Do you use OpenGL in Zandronum?

#54

Post by blackmario » Tue Jul 22, 2014 1:06 am

i always use opengl with dynamic lighting and texture filters etc. unless the map lags and given how fast my computer is that almost never happens.

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RE: Do you use OpenGL in Zandronum?

#55

Post by Mad Mind » Fri Jul 25, 2014 4:30 pm

blackmario wrote: i always use opengl with dynamic lighting and texture filters etc. unless the map lags and given how fast my computer is that almost never happens.
>texture filters

how can you hurt yourself like this

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RE: Do you use OpenGL in Zandronum?

#56

Post by pez » Sun Aug 10, 2014 1:18 am

Isn't this the entire point of zandronum and gzdoom? you pretty much need opengl once you want a huge amount of sectors and things. also, it's stupid silly how easily you can make a level look great with gl lighting, saves about 10 years of making 250 sectors decreasing by one light value each

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RE: Do you use OpenGL in Zandronum?

#57

Post by Doomkid » Sun Feb 08, 2015 10:38 am

(sorry for the bump, but this topic seems relevant at any time)
pez wrote: Isn't this the entire point of zandronum
Heck no, Zandronum is meant to be played in a million different ways. Any doomer can make it super oldschool, or super newschool, enjoy it in SP or multiplayer - that's the beauty of this port!

About GZDoom though, that's a different story. GZDoom is all about the extremely beautiful mods, and I definitely love it for that change of pace.

Anyhoo, I always play Zandro in software mode. I'm really partial to the classic Doom look.
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RE: Do you use OpenGL in Zandronum?

#58

Post by Kara Kurt » Sun Feb 08, 2015 1:13 pm

No because:

-not friendly with Duel32 lobby map
-when alt-tabbing it fucks my monitor's gamma and changes my desktop resolution to my game's
Lollipop wrote: AO, I think the best soulution is not to use a Nvidia card at all, I have only had trouble with Nvidia. I now use an AMD card in my computer and I have no problems with duel32 hub map or anything at all.
You're wrong. I have a Nvidia card too.
Circunei Z wrote: ( +OpenGL lighting is ugly)
Maybe because you're not using the best setting.

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RE: Do you use OpenGL in Zandronum?

#59

Post by Uwe L. Bendoverson » Mon Feb 16, 2015 9:52 pm

Had no issues with OpenGL in anything, at all, so I use that. Zandronum 2.0 makes it even better by removing all mouse lag that 1.3 had.
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RE: Do you use OpenGL in Zandronum?

#60

Post by -Jes- » Mon Feb 16, 2015 10:18 pm

Kara Kurt wrote: -when alt-tabbing it fucks my monitor's gamma and changes my desktop resolution to my game's
Does your machine have integrated?

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