Brutal Doom compatibility
RE: Brutal Doom compatibility
I got asked why a hexen wad isn't brutal doom compatible and withstand 10 mins of lashing for it. Then used that devilish rcon ignore_idx to mute someone on the server. -WHY isn't there a real mute command anyway!
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Zanieon
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RE: Brutal Doom compatibility
Cruduxy wrote: I got asked why a hexen wad isn't brutal doom compatible and withstand 10 mins of lashing for it. Then used that devilish rcon ignore_idx to mute someone on the server. -WHY isn't there a real mute command anyway!
why a hexen wad isn't brutal doom compatible
First thing that they don't see, Heretic, Hexen and Strife isn't Doom, so, there's no Brutal Doom.hexen wad isn't brutal doom
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RE: Brutal Doom compatibility
ehm, but there isn't brutal hexen? :S
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RE: Brutal Doom compatibility
That is essentially what HDoom, Dakka, Demonsteele and RGA2 Refined do, except it's a hundred invincible revenants.Revilution wrote: we have to try that DRM technique of SS3 BFE, spawns a invincible monster that kills the player
Last edited by -Jes- on Thu Sep 25, 2014 8:56 am, edited 1 time in total.
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RE: Brutal Doom compatibility
A brutal death for Brutal Doom compatibility
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RE: Brutal Doom compatibility
More specifically, a snarky final response to those who don't understand that Lego and K'Nex by design do not mix, and that spending years trying to change that would leave one with a bastardized sub-par experience on both ends of the spectrum.Dark-Assassin wrote: A brutal death for Brutal Doom compatibility
Doesn't help that BD has skeletons in it's closet, and that the average BD user is:

Last edited by -Jes- on Thu Sep 25, 2014 12:45 pm, edited 1 time in total.
RE: Brutal Doom compatibility
I would look up the brutal doom specifically named variables, and check for that. Except, looking through the source, there is no such thing, as far as I could see.
Using Ijon method, this is the scripts I would use:
script x enter { if(IjonMethod){DamageThing(7x0FFFFFF, "Loaded with brutal doom"); }}
script y respawn { if(Ijonmethod){DamageThing(7x0FFFFFF, "Loaded with brutal doom"); }}
And then have an else with whatever those scripts are supposed to do other than fuck with brutal doom.
Using Ijon method, this is the scripts I would use:
script x enter { if(IjonMethod){DamageThing(7x0FFFFFF, "Loaded with brutal doom"); }}
script y respawn { if(Ijonmethod){DamageThing(7x0FFFFFF, "Loaded with brutal doom"); }}
And then have an else with whatever those scripts are supposed to do other than fuck with brutal doom.
Combinebobnt wrote:i can see the forum league is taking off much better than the ctf ones
GalactusToday at 1:07 PM
are you getting uncomfortable jap
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RE: Brutal Doom compatibility
That reminds me I need to catch up on Zero Punctuation. Also, that's fucking hilarious.-Jes- wrote: Doesn't help that BD has skeletons in it's closet, and that the average BD user is:
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RE: Brutal Doom compatibility
The sad thing here is that "Brutal HeXen" does exist. A simple search on [bad site] gives a file to download too. Whoever asked wanted it enough to ask you, but not enough to search for it themselves.Cruduxy wrote: I got asked why a hexen wad isn't brutal doom compatible and withstand 10 mins of lashing for it.
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RE: Brutal Doom compatibility
Maybe we should start making mods for Strife. From what I know, there is no Brutal Strife.
RE: Brutal Doom compatibility
Brutal Strife exists too, Heretic and Chex Quest are the only ones that don't have "brutal" mod for them (There was a "Brutal Chex" as an April Fool's joke though).Dark-Assassin wrote:From what I know, there is no Brutal Strife.
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RE: Brutal Doom compatibility
there is but as far as I know didn't make it past its first betaDark-Assassin wrote: Maybe we should start making mods for Strife. From what I know, there is no Brutal Strife.
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RE: Brutal Doom compatibility
Dammit.
*Creates his own IWAD*
*Creates his own IWAD*
RE: Brutal Doom compatibility
Brutal Action Doom.
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything
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RE: Brutal Doom compatibility
Brutal Doom Kart
RE: Brutal Doom compatibility
Brutal, Brutal Doom.
Last edited by TheCubasy on Fri Sep 26, 2014 5:38 am, edited 1 time in total.
Play scary.wad, it's horrifying: http://zandronum.com/forum/showthread.php?tid=5289
The one posting on this account is not Cubasy, rather it is WhiteAce.
Nazi Zombies doom edition, fix 3 (or 0.7.3) Will be released next week if all goes well, expect some big changes in Map03
The one posting on this account is not Cubasy, rather it is WhiteAce.
Nazi Zombies doom edition, fix 3 (or 0.7.3) Will be released next week if all goes well, expect some big changes in Map03
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RE: Brutal Doom compatibility
Super Ultra Alpha Accent Core XX Turbo Brutal Doom Remix++ Xrd Arcade Edition.
Last edited by MrSetharoo on Fri Sep 26, 2014 6:31 am, edited 1 time in total.
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RE: Brutal Doom compatibility
Brutal Virus
RE: Brutal Doom compatibility
You forgot the Framerate killerMrSetharoo wrote: Super Ultra Alpha Accent Core XX Turbo Brutal Doom Remix++ Xrd Arcade Edition.
Play scary.wad, it's horrifying: http://zandronum.com/forum/showthread.php?tid=5289
The one posting on this account is not Cubasy, rather it is WhiteAce.
Nazi Zombies doom edition, fix 3 (or 0.7.3) Will be released next week if all goes well, expect some big changes in Map03
The one posting on this account is not Cubasy, rather it is WhiteAce.
Nazi Zombies doom edition, fix 3 (or 0.7.3) Will be released next week if all goes well, expect some big changes in Map03
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RE: Brutal Doom compatibility
Tekken or one of the cross games?TheCubasy wrote:You forgot the Framerate killerMrSetharoo wrote: Super Ultra Alpha Accent Core XX Turbo Brutal Doom Remix++ Xrd Arcade Edition.
