Brutal Doom compatibility

General discussion of the port and Doom-related chat.
Cruduxy
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RE: Brutal Doom compatibility

#21

Post by Cruduxy » Wed Sep 24, 2014 9:51 pm

I got asked why a hexen wad isn't brutal doom compatible and withstand 10 mins of lashing for it. Then used that devilish rcon ignore_idx to mute someone on the server. -WHY isn't there a real mute command anyway!
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RE: Brutal Doom compatibility

#22

Post by Zanieon » Wed Sep 24, 2014 11:08 pm

Cruduxy wrote: I got asked why a hexen wad isn't brutal doom compatible and withstand 10 mins of lashing for it. Then used that devilish rcon ignore_idx to mute someone on the server. -WHY isn't there a real mute command anyway!
why a hexen wad isn't brutal doom compatible
hexen wad isn't brutal doom
First thing that they don't see, Heretic, Hexen and Strife isn't Doom, so, there's no Brutal Doom.
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RE: Brutal Doom compatibility

#23

Post by ibm5155 » Thu Sep 25, 2014 1:11 am

ehm, but there isn't brutal hexen? :S
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RE: Brutal Doom compatibility

#24

Post by -Jes- » Thu Sep 25, 2014 8:54 am

Revilution wrote: we have to try that DRM technique of SS3 BFE, spawns a invincible monster that kills the player
That is essentially what HDoom, Dakka, Demonsteele and RGA2 Refined do, except it's a hundred invincible revenants.
Last edited by -Jes- on Thu Sep 25, 2014 8:56 am, edited 1 time in total.

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RE: Brutal Doom compatibility

#25

Post by Dark-Assassin » Thu Sep 25, 2014 10:24 am

A brutal death for Brutal Doom compatibility
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RE: Brutal Doom compatibility

#26

Post by -Jes- » Thu Sep 25, 2014 12:38 pm

Dark-Assassin wrote: A brutal death for Brutal Doom compatibility
More specifically, a snarky final response to those who don't understand that Lego and K'Nex by design do not mix, and that spending years trying to change that would leave one with a bastardized sub-par experience on both ends of the spectrum.

Doesn't help that BD has skeletons in it's closet, and that the average BD user is:
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Last edited by -Jes- on Thu Sep 25, 2014 12:45 pm, edited 1 time in total.

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RE: Brutal Doom compatibility

#27

Post by Lollipop » Thu Sep 25, 2014 2:05 pm

I would look up the brutal doom specifically named variables, and check for that. Except, looking through the source, there is no such thing, as far as I could see.

Using Ijon method, this is the scripts I would use:
script x enter { if(IjonMethod){DamageThing(7x0FFFFFF, "Loaded with brutal doom"); }}
script y respawn { if(Ijonmethod){DamageThing(7x0FFFFFF, "Loaded with brutal doom"); }}

And then have an else with whatever those scripts are supposed to do other than fuck with brutal doom.
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MrSetharoo
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RE: Brutal Doom compatibility

#28

Post by MrSetharoo » Thu Sep 25, 2014 2:26 pm

-Jes- wrote: Doesn't help that BD has skeletons in it's closet, and that the average BD user is:
Image
That reminds me I need to catch up on Zero Punctuation. Also, that's fucking hilarious.

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RE: Brutal Doom compatibility

#29

Post by Popsoap » Thu Sep 25, 2014 4:53 pm

Cruduxy wrote: I got asked why a hexen wad isn't brutal doom compatible and withstand 10 mins of lashing for it.
The sad thing here is that "Brutal HeXen" does exist. A simple search on [bad site] gives a file to download too. Whoever asked wanted it enough to ask you, but not enough to search for it themselves.

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RE: Brutal Doom compatibility

#30

Post by Dark-Assassin » Thu Sep 25, 2014 5:04 pm

Maybe we should start making mods for Strife. From what I know, there is no Brutal Strife.
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RE: Brutal Doom compatibility

#31

Post by Popsoap » Thu Sep 25, 2014 5:09 pm

Dark-Assassin wrote:From what I know, there is no Brutal Strife.
Brutal Strife exists too, Heretic and Chex Quest are the only ones that don't have "brutal" mod for them (There was a "Brutal Chex" as an April Fool's joke though).

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MrSetharoo
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RE: Brutal Doom compatibility

#32

Post by MrSetharoo » Thu Sep 25, 2014 5:10 pm

Dark-Assassin wrote: Maybe we should start making mods for Strife. From what I know, there is no Brutal Strife.
there is but as far as I know didn't make it past its first beta

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RE: Brutal Doom compatibility

#33

Post by Dark-Assassin » Thu Sep 25, 2014 5:15 pm

Dammit.
*Creates his own IWAD*
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RE: Brutal Doom compatibility

#34

Post by agaures » Fri Sep 26, 2014 5:12 am

Brutal Action Doom.
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything

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RE: Brutal Doom compatibility

#35

Post by MrSetharoo » Fri Sep 26, 2014 5:27 am

Brutal Doom Kart

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RE: Brutal Doom compatibility

#36

Post by TheCubasy » Fri Sep 26, 2014 5:37 am

Brutal, Brutal Doom.
Last edited by TheCubasy on Fri Sep 26, 2014 5:38 am, edited 1 time in total.
Play scary.wad, it's horrifying: http://zandronum.com/forum/showthread.php?tid=5289

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Nazi Zombies doom edition, fix 3 (or 0.7.3) Will be released next week if all goes well, expect some big changes in Map03

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RE: Brutal Doom compatibility

#37

Post by MrSetharoo » Fri Sep 26, 2014 6:25 am

Super Ultra Alpha Accent Core XX Turbo Brutal Doom Remix++ Xrd Arcade Edition.
Last edited by MrSetharoo on Fri Sep 26, 2014 6:31 am, edited 1 time in total.

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RE: Brutal Doom compatibility

#38

Post by -Jes- » Fri Sep 26, 2014 6:39 am

Brutal Virus

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RE: Brutal Doom compatibility

#39

Post by TheCubasy » Fri Sep 26, 2014 8:27 am

MrSetharoo wrote: Super Ultra Alpha Accent Core XX Turbo Brutal Doom Remix++ Xrd Arcade Edition.
You forgot the Framerate killer
Play scary.wad, it's horrifying: http://zandronum.com/forum/showthread.php?tid=5289

The one posting on this account is not Cubasy, rather it is WhiteAce.

Nazi Zombies doom edition, fix 3 (or 0.7.3) Will be released next week if all goes well, expect some big changes in Map03

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MrSetharoo
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RE: Brutal Doom compatibility

#40

Post by MrSetharoo » Fri Sep 26, 2014 3:07 pm

TheCubasy wrote:
MrSetharoo wrote: Super Ultra Alpha Accent Core XX Turbo Brutal Doom Remix++ Xrd Arcade Edition.
You forgot the Framerate killer
Tekken or one of the cross games?

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