Do you use OpenGL in Zandronum?

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Do you use OpenGL in Zandronum?

 
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RE: Do you use OpenGL in Zandronum?

#21

Post by Gardevoir » Tue May 27, 2014 2:06 pm

Even though I prefer playing on Software with 320x200 resolution, I use on OpenGL. I don't know why though, prolly just got used to it, and you're not limited when it comes to moving your camera around.
For testing all my stuff and playing single player I mainly use ZDoom though.
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RE: Do you use OpenGL in Zandronum?

#22

Post by Lollipop » Tue May 27, 2014 2:19 pm

1. Getting used to it is easy
2. I find the screen to feel more clear when using OGL, while software makes it harder for me to see
3. looking up and down in software hurt my brain, literally, I tried using zdoom looking straight up and move the camera. Never going to do that again, ever.
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RE: Do you use OpenGL in Zandronum?

#23

Post by StrikerMan780 » Tue May 27, 2014 2:22 pm

Isn't there a CVar that makes it use Shaders for Gamma?

Either way, I always run in OpenGL. Runs fantastic for me, and I've eliminated all forms of mouse-lag experienced in it on my end. My mods all make heavy use of OpenGL-specific features, be it true-color graphics, or models.
Last edited by StrikerMan780 on Tue May 27, 2014 2:37 pm, edited 1 time in total.

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RE: Do you use OpenGL in Zandronum?

#24

Post by AkumaKing » Tue May 27, 2014 3:45 pm

StrikerMan780 wrote: be it true-color graphics, or models.
True-colour graphics?
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RE: Do you use OpenGL in Zandronum?

#25

Post by mr fiat » Tue May 27, 2014 4:27 pm

AkumaKing wrote:
StrikerMan780 wrote: be it true-color graphics, or models.
True-colour graphics?
software mode is bound to the doom pallete, while openGL can use truecolour as in no limits to the colours of sprites/textures.

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RE: Do you use OpenGL in Zandronum?

#26

Post by Galactus » Tue May 27, 2014 5:36 pm

You should add a yes and no option to your poll, because I mostly use software but since some mods require ogl I also use ogl.

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RE: Do you use OpenGL in Zandronum?

#27

Post by Cruduxy » Tue May 27, 2014 5:40 pm

Yes but almost everything is disabled so its a bit close to original \ no ambient light 255 bs etc. Also because software renderer makes it annoying to look at the screen -spoiled by newer games :|- and spectre spam is op in software.
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RE: Do you use OpenGL in Zandronum?

#28

Post by Lord_of_D: » Tue May 27, 2014 5:46 pm

im afraid i dont. by some unknown reason, it gets buggy and the bright textures suck, so until thats fixed, im afraid i wont use opengl
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RE: Do you use OpenGL in Zandronum?

#29

Post by VGA » Wed May 28, 2014 3:05 am

I like free look, so I don't like software so much, everything is skewed when looking up or down, fail...

But the lighting of software makes the game more sinister, I can't recreate that in gl sadly.

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RE: Do you use OpenGL in Zandronum?

#30

Post by underbound » Wed May 28, 2014 4:13 am

I got used to ogl cuz when I played zh it was dark as fuck. So I turned it on an thats just how I play now. I also experimented with the features and it looks better.Altho for some classic DooM I use software.

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RE: Do you use OpenGL in Zandronum?

#31

Post by Medicris » Wed May 28, 2014 7:49 am

I like OpenGL without linear filtering. Maybe some soft dynamic lights. GZDoom and a custom build of Z& 1.2 have the software sector lighting emulation mode too, so that knocks out the one thing software had over GL.
Last edited by Medicris on Sat Mar 07, 2015 1:14 pm, edited 1 time in total.

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RE: Do you use OpenGL in Zandronum?

#32

Post by Slim » Wed May 28, 2014 7:53 am

I use OpenGL because since it's a modern source port, why not? the GL Lights (no additive lighting mind you) are just so cool looking. I could stare forever at a pulsing one. Blue looks hypnotic imo. And not to mention support for all mods and a linear texture filter, because Doom 64's anti-aliasing made stuff look badass.
Last edited by Slim on Wed May 28, 2014 7:56 am, edited 1 time in total.
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RE: Do you use OpenGL in Zandronum?

#33

Post by Konda » Wed May 28, 2014 3:06 pm

Klofkac wrote:
Konda wrote: It sure as hell doesn't look like 400FPS
The monitor has some vertical frequency. The framerate cannot be rendered higher than the Vsync.
The FPS is "smoother" in Windows so I'm pretty sure it has something to do with the Linux drivers.

According to how the votes were going these days, the percentage of OpenGL users stays at 75% - 80%. I wish I knew how it is for those players who don't use the forums/contact mediums, but I'll assume that those people who have a connection with someone who uses opengl, are likely to use it too, unless they can't run it or they prefer Software for whatever reason (which may not be likely since OpenGL looks better to most people).
Last edited by Konda on Wed May 28, 2014 3:06 pm, edited 1 time in total.

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RE: Do you use OpenGL in Zandronum?

#34

Post by Tekmon_Xonic » Wed May 28, 2014 3:10 pm

I use OpenGL for Zandronum when I'm playing on my gaming rig, and I use the software renderer when I'm playing on my netbook. For better performance.

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RE: Do you use OpenGL in Zandronum?

#35

Post by Disguise » Thu May 29, 2014 10:49 am

Always used OpenGL and will continue to use it!
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RE: Do you use OpenGL in Zandronum?

#36

Post by VGA » Wed Jun 18, 2014 3:54 pm

I have to restate my opinion:

1) For the original Doom IWADs and vanilla/limit-removing PWADs -> Doom Retro because of the authentic hardcore lowres look and tasteful aesthetic upgrades (blood, correct blood color, mirrored corpses etc)

2) For the other IWADs and Dehacked/Boom era PWaDs -> ZDoom because if you're not using Freelook it just looks great.

3) For modern SP mods -> GZDoom because I want all the features and no glitches (3D floor, dynamic lighting, non-retarded freelook etc)

4) For multiplayer ... Zandronum in OpenGL :-)

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RE: Do you use OpenGL in Zandronum?

#37

Post by UnTrustable » Wed Jun 18, 2014 4:11 pm

I wish nothing else but OpenGL...because...? Because i can.

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RE: Do you use OpenGL in Zandronum?

#38

Post by Svperstar » Fri Jun 20, 2014 12:25 am

I use OpenGL on my ATI. Works well except for WhoDunIt. Sometimes my FPS bogs down to single digits on some maps. I think this is a bug more then raw performance issue.

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RE: Do you use OpenGL in Zandronum?

#39

Post by Slim » Fri Jun 20, 2014 1:47 am

Svperstar wrote: I use OpenGL on my ATI. Works well except for WhoDunIt. Sometimes my FPS bogs down to single digits on some maps. I think this is a bug more then raw performance issue.
Meh, more of WDI's fault because some maps lack optimization, or are just trying too much on an old game engine. Eats more CPU trying to make the old goat the Doom engine is do so much more than what it was initially made for.
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5:54 PM - Lance: so? we do that all the time
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RE: Do you use OpenGL in Zandronum?

#40

Post by StrikerMan780 » Fri Jun 20, 2014 4:36 pm

It doesn't help that Zandro 1.2 runs on an older version of the GZDoom OpenGL renderer. The newer ones are a bit more optimized. However, if any of the maps use 3D Models, the reason for the lag is noted here: http://zandronum.com/tracker/view.php?id=1541

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