How was your first map?

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Combinebobnt
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RE: How was your first map?

#21

Post by Combinebobnt » Sat Oct 26, 2013 10:05 pm

I thought linedefs were walls in my first map

they weren't

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Luke
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RE: How was your first map?

#22

Post by Luke » Sun Oct 27, 2013 2:16 am

I was a map made by 3-4 rooms, I still remember it, a rhomboidal room with some walls that lowered once the player got the chainfun (first weapon) then a lava river, ashwall2 textures, on one side of the room you had a door (leading to nowhere because I didn't finish the map) on the other side a corridor with a secret backpack leading to rectangular room with some SP_HOT walls and a room-inside-room on which I spent days trying to figure out how to make the walls of the inside room raising to release some monsters. A couple of crushing ceilings, 2/3 cacos, and that's it.
Looking at it today I'd say it was a sort of sandbox where I learnt how to make every basic thing, from teleporting monsters, to secrets, doors, how to detail a room and so on. The second map was a 1-on-1 map raped by a guy who wanted to help me making it. If you search for it, it's chernobyl2.wad (he had the idea for the map name).

So yes: first learn how to make -if not everything- all the basic things (doors, teleports, elevators, room effects, monsters, spawns points, exit, and a bit of detail) creating a sort of sandbox map where you will not even bother too much about the detail, then when you will have learnt all these things you'll be ready to start a real map.
Combinebobnt wrote: I thought linedefs were walls in my first map

they weren't
^
Last edited by Luke on Sun Oct 27, 2013 2:17 am, edited 1 time in total.

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RE: How was your first map?

#23

Post by katZune » Sun Oct 27, 2013 3:46 am

mine was a coop, i don't have it anymore since i changed PC but i uploaded it to wadhost, was basically a room 256x256 next a big door then another 256x256 sector with 6 zombies, then another door but with 64x128 (i did used the 128x texture lol) and i don't remember well but i think the next thing was a teleport to the exit, oh and another 4 zombies (i just used zombieman because i thought they were the best monster :<)
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RE: How was your first map?

#24

Post by Empyre » Mon Oct 28, 2013 6:15 am

My first map also had some zero-thickness walls. Then I made my second map, the castle, and learned a lot while making it. Then, i went back to my first map and fixed it, giving the walls thickness, and then I added more areas to it, which were later split into separate maps. Then I made a dungeon for the castle.
Those first 3 maps can be seen as they were in '98 or '99 or so when I thought they were finished, in my empyrion_b42a.wad. They are named OLD01, OLD02, and OLD03. If you start a single-player game, you'll find they have their own episode. They were made for vanilla Doom 2, so jumping and crouching will break them.
Last edited by Empyre on Mon Oct 28, 2013 6:17 am, edited 1 time in total.
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RE: How was your first map?

#25

Post by jwaffe » Sat Nov 02, 2013 12:10 am

It might not have been my very first map, but the earliest map I remember making was a goofy Chex Quest survival map that had a Blake Stone-themed secret area (with secret exit). Filefront ate it quite a few years ago.

It had nearly impossible to find secrets (little 64 closets within closets, imagine the soulsphere/chainsaw/radsuit secret in Doom E1M5 multiplied by 10) and joke switches that didn't do anything useful and were meant to taunt the player.

I didn't understand how to get textures out of blake at the time, so I tediously took screenshots of me facing the walls I wanted in DosBOX head on and scaled them to the correct size.
Last edited by jwaffe on Sat Nov 02, 2013 12:13 am, edited 1 time in total.
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RE: How was your first map?

#26

Post by Reaku » Sat Nov 02, 2013 2:26 am

My first map was completely unplayable as it had no solid sectors, several leaks into the void, a bad texture job, and passages that were too small for the player to actually fit into, not to mention the damn thing wouldn't even load properly. Oh yeah, it also had a mastermind stuffed into the exit... I stopped mapping for a few months then came back with some different guidance, that wasn't Dr sleeps doom builder tutorial. Using that was a mistake, since I couldn't follow a damn thing in it.
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RE: How was your first map?

#27

Post by katZune » Sat Nov 02, 2013 4:58 am

Reaku wrote: My first map was completely unplayable as it had no solid sectors, several leaks into the void, a bad texture job, and passages that were too small for the player to actually fit into, not to mention the damn thing wouldn't even load properly. Oh yeah, it also had a mastermind stuffed into the exit... I stopped mapping for a few months then came back with some different guidance, that wasn't Dr sleeps doom builder tutorial. Using that was a mistake, since I couldn't follow a damn thing in it.
http://www.youtube.com/user/JaundiceJaun/videos

oh talking about tutorials i find this guy pretty good for learn things, actually most of his tutorials are from Zdoom knowledge base but he explain it while he does it

http://zdoom.org/zdkb/zdkbviewer.php
Whitout a good PC ATM, i will back when 2.0 come out, :)
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Ijon Tichy wrote:
Catastrophe wrote: Banned on grandvoid for trolling Zombie Horde and all out war (blocking, destroying my own base, etc)
Kicked from El Zoido's all out war for nuking our teams base
Kicked again from el Zoido's server for fucking up the warfactory so bad that mechs couldn't spawn anymore
I see no offenses here

only justice

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RE: How was your first map?

#28

Post by Reaku » Sat Nov 02, 2013 2:27 pm

katZune wrote:
Reaku wrote: My first map was completely unplayable as it had no solid sectors, several leaks into the void, a bad texture job, and passages that were too small for the player to actually fit into, not to mention the damn thing wouldn't even load properly. Oh yeah, it also had a mastermind stuffed into the exit... I stopped mapping for a few months then came back with some different guidance, that wasn't Dr sleeps doom builder tutorial. Using that was a mistake, since I couldn't follow a damn thing in it.
http://www.youtube.com/user/JaundiceJaun/videos

oh talking about tutorials i find this guy pretty good for learn things, actually most of his tutorials are from Zdoom knowledge base but he explain it while he does it

http://zdoom.org/zdkb/zdkbviewer.php
All of this was years ago before I even discovered Skulltag, even before I discovered what ZDoom was!
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RE: How was your first map?

#29

Post by jwaffe » Sat Nov 02, 2013 5:23 pm

I also tried to use Dr. Sleep's tutorial at first, I was extremely confused about what it meant by a [map] "compiler" at the time.
Last edited by jwaffe on Sat Nov 02, 2013 5:24 pm, edited 1 time in total.
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RE: How was your first map?

#30

Post by W1D3A55 » Sat Nov 02, 2013 6:25 pm

Mine was a bunch of lines haphazardly placed, you starting in a room with all the weapons, a whole bunch of monsters in a retartedly-shaped room, and a lift that didnt work.
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RE: How was your first map?

#31

Post by Mr.Man » Sat Nov 02, 2013 6:58 pm

Never done a tutorial. I came past IBM5155 and he helped me through. I think i wouln't have made it this far without him.

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RE: How was your first map?

#32

Post by TheMightyHeracross » Sat Nov 02, 2013 7:13 pm

[spoiler]Image
Image
Image[/spoiler]
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RE: How was your first map?

#33

Post by Klofkac » Sun Nov 03, 2013 7:56 pm

My first maps were heretic ones. On wadauthor. They were tiny and unplayable.
After some time I started doing hexen maps. They ususally were very small or square with some ACS hacks. (I was learning syntax (that took me 2 or 3 maps) then I experimented with different functions (alot of tiny maps). And so I learnt ACS.
My first actual doom maps were ZDOOM format and had ... tons of ACS. I haven't finished any serious map. (But I am close to finishing my invuled EW map which ironically contains little to no ACS)
EDIT: Oh wait, I forgot one jumpmaze map...
Last edited by Klofkac on Sun Nov 03, 2013 8:04 pm, edited 1 time in total.
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RE: How was your first map?

#34

Post by NachtIntellect » Wed Nov 20, 2013 9:59 am

My first map... Well umm I had a lot of trouble figuring out the mechanics of doom, however if you've been around a while and have been on skulltag forums when it was up i created a thread for it, hope you remember well it had a maze, teleporters, acid falls, secret entrances and it was just plain lame, now i have figured out the system i have learned how to make more complex and thus better maps.
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RE: How was your first map?

#35

Post by Ænima » Wed Nov 20, 2013 1:44 pm

TheMightyHeracross wrote: [spoiler]
Image
Image
Image
[/spoiler]
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RE: How was your first map?

#36

Post by Unholypimpin » Wed Nov 20, 2013 11:44 pm

My first map was made with deepsea and it was your typical square rooms with hallways to connect them. Back then I thought they were the shit, but this was before I never knew there was a doom community and thousands of user created maps.

Once I discovered zdoom I freaked out and made soo much random shit with horrible square decorate monsters, this was before i knew you could use teal to make the background of a sprite transparent.

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RE: How was your first map?

#37

Post by NachtIntellect » Thu Nov 21, 2013 1:32 am

Alwaysdoomed wrote: My first map was made with deepsea and it was your typical square rooms with hallways to connect them. Back then I thought they were the shit, but this was before I never knew there was a doom community and thousands of user created maps.

Once I discovered zdoom I freaked out and made soo much random shit with horrible square decorate monsters, this was before i knew you could use teal to make the background of a sprite transparent.
oh wow, surelycan'tbeasbadaswhenitriedtouseacsindoomformat.
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RE: How was your first map?

#38

Post by Slyfox » Fri Nov 22, 2013 9:54 pm

I won't lie, I don't remember my first map because it was so atrocious I didn't bother touching doom builder for a while [still don't]
I remember ammar's though, it was a 1 textured room with a door that lead to an infinite hall of mirror rofl [hence the door jokes with ammar]

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RE: How was your first map?

#39

Post by TheMightyHeracross » Fri Nov 22, 2013 10:24 pm

Alwaysdoomed wrote: you could use teal to make the background of a sprite transparent.
NO!!! That is not the transparent color! Why does everyone think this!?
Strife ... invasion? :allears:
Yeah, what I was attempting. I can do the code but not the maps.
Last edited by TheMightyHeracross on Fri Nov 22, 2013 10:24 pm, edited 1 time in total.
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RE: How was your first map?

#40

Post by ibm5155 » Fri Nov 22, 2013 10:56 pm

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