BaseQ.fr - Servers • Suggestions and problems reporting

General discussion of the port and Doom-related chat.
Ch0wW
Forum Regular
Posts: 144
Joined: Thu Aug 22, 2013 5:51 pm
Location: France
Clan: BaseQ
Clan Tag: [BaseQ]
Contact:

RE: BaseQ.fr - Servers • Suggestions and problems reporting

#21

Post by Ch0wW » Tue Oct 01, 2013 10:12 pm

Wow, that's just... incredible, the server actually never seem to reboot correctly since I created the servers, making that impossible-to-believe problem...

Now, it's fixed. Sorry for the inconveniance!


EDIT: We have also done this:

• Added a ZDCTFMP3 server ( a railgun fix is on its way, I'm just waiting to get the link again )
• Fixed the password problem on some servers.

The changes will be effective at 6:00 AM (GMT+1)!
Last edited by Ch0wW on Wed Oct 02, 2013 12:55 pm, edited 1 time in total.
Follow BaseQ! --> • BaseQ.frYouTubeBaseQ's FB pageTwitter

Ch0wW
Forum Regular
Posts: 144
Joined: Thu Aug 22, 2013 5:51 pm
Location: France
Clan: BaseQ
Clan Tag: [BaseQ]
Contact:

RE: BaseQ.fr - Servers • Suggestions and problems reporting

#22

Post by Ch0wW » Thu Oct 03, 2013 10:43 pm

Thanks to AlexMax, we have updated duel32d on our servers!
Its DMFLAGS/CPFLAGS have been updated, as asked too.

Also, I've fixed a problem, that, when rebooting, EVERY SERVER had the same private CTF scrim password (definitely weird).
Follow BaseQ! --> • BaseQ.frYouTubeBaseQ's FB pageTwitter

Ch0wW
Forum Regular
Posts: 144
Joined: Thu Aug 22, 2013 5:51 pm
Location: France
Clan: BaseQ
Clan Tag: [BaseQ]
Contact:

RE: BaseQ.fr - Servers • Suggestions and problems reporting

#23

Post by Ch0wW » Mon Nov 11, 2013 6:51 pm

Updates:

Duel servers:
• Disable taunts. It's really annoying, and disabling this will keep duaxxors (Duel annoyers) away. Next step, remove all chat possibilities, so that bindwars abuse will be finally over?
• Disable chat from specs to players. Also, that's annoying to play with chatsounds.

Overall:
• Added IP logging.
• Added an Adminlist.

Remember that we are ANTI-kiddies, and that playing with some seriousness is what we want first.
If kiddies do not like being serious, I kindly redirect you to Brutal Doom, or any kind of servers that does not support serious gameplay. You are simply not accepted, and I'm going to be strict about that (Direct IP banning, Temp ban etc...) .
Follow BaseQ! --> • BaseQ.frYouTubeBaseQ's FB pageTwitter

Ch0wW
Forum Regular
Posts: 144
Joined: Thu Aug 22, 2013 5:51 pm
Location: France
Clan: BaseQ
Clan Tag: [BaseQ]
Contact:

RE: BaseQ.fr - Servers • Suggestions and problems reporting

#24

Post by Ch0wW » Sun Jan 26, 2014 10:21 pm

We have updated the servers:

• New MOTD!
• We have disabled the item respawn on duel32 servers (and we simplified our configs).

If you have any suggestions, please go on!
Follow BaseQ! --> • BaseQ.frYouTubeBaseQ's FB pageTwitter

one_Two
Addicted to Zandronum
Posts: 1753
Joined: Thu Jun 07, 2012 4:47 pm

RE: BaseQ.fr - Servers • Suggestions and problems reporting

#25

Post by one_Two » Sun Jan 26, 2014 11:36 pm

You should copy GV duel flags exactly imo.

Ch0wW
Forum Regular
Posts: 144
Joined: Thu Aug 22, 2013 5:51 pm
Location: France
Clan: BaseQ
Clan Tag: [BaseQ]
Contact:

RE: BaseQ.fr - Servers • Suggestions and problems reporting

#26

Post by Ch0wW » Sun Jan 26, 2014 11:46 pm

one_Two wrote: You should copy GV duel flags exactly imo.
I've been inspired by GV DMFLAGS (well, not totally tbh, some DMFLAGS are missing there), but they still lack something for everyone (medals are still on for instance)...
Follow BaseQ! --> • BaseQ.frYouTubeBaseQ's FB pageTwitter

Nati46
Forum Regular
Posts: 379
Joined: Mon Jun 04, 2012 11:39 am
Location: Ramat Aviv

RE: BaseQ.fr - Servers • Suggestions and problems reporting

#27

Post by Nati46 » Mon Jan 27, 2014 12:46 am

Ch0wW wrote:
one_Two wrote: You should copy GV duel flags exactly imo.
I've been inspired by GV DMFLAGS (well, not totally tbh, some DMFLAGS are missing there), but they still lack something for everyone (medals are still on for instance)...
medals are client togglable (cl_medals 0) so it's not a real problem.
Want to know how to run faster? Check this out!

Zandronum Duel Championships

Image

Ch0wW
Forum Regular
Posts: 144
Joined: Thu Aug 22, 2013 5:51 pm
Location: France
Clan: BaseQ
Clan Tag: [BaseQ]
Contact:

RE: BaseQ.fr - Servers • Suggestions and problems reporting

#28

Post by Ch0wW » Mon Jan 27, 2014 11:10 am

Nati46 wrote:
Ch0wW wrote:
one_Two wrote: You should copy GV duel flags exactly imo.
I've been inspired by GV DMFLAGS (well, not totally tbh, some DMFLAGS are missing there), but they still lack something for everyone (medals are still on for instance)...
medals are client togglable (cl_medals 0) so it's not a real problem.
yep, but the other client could STILL SEE THEM (especially if Player1 kills player2 a lot), and on some maps and occasions, it can help giving the position of the other player because of the size of the sprite (bigger than the player + above his head), and that IS a real problem.

I won't go into details, but I made a thread long time ago about that behaviour, and why it was necessary to have a server cvar forcing that to be disabled.

Also, every player must be equal on a duel, right? Maybe you can get my point then.
Last edited by Ch0wW on Mon Jan 27, 2014 11:11 am, edited 1 time in total.
Follow BaseQ! --> • BaseQ.frYouTubeBaseQ's FB pageTwitter

Nati46
Forum Regular
Posts: 379
Joined: Mon Jun 04, 2012 11:39 am
Location: Ramat Aviv

RE: BaseQ.fr - Servers • Suggestions and problems reporting

#29

Post by Nati46 » Mon Jan 27, 2014 11:33 am

Ch0wW wrote:
Nati46 wrote:
Ch0wW wrote:
one_Two wrote: You should copy GV duel flags exactly imo.
I've been inspired by GV DMFLAGS (well, not totally tbh, some DMFLAGS are missing there), but they still lack something for everyone (medals are still on for instance)...
medals are client togglable (cl_medals 0) so it's not a real problem.
yep, but the other client could STILL SEE THEM (especially if Player1 kills player2 a lot), and on some maps and occasions, it can help giving the position of the other player because of the size of the sprite (bigger than the player + above his head), and that IS a real problem.

I won't go into details, but I made a thread long time ago about that behaviour, and why it was necessary to have a server cvar forcing that to be disabled.

Also, every player must be equal on a duel, right? Maybe you can get my point then.
Oh I understand now, it's just that i've turned off medals since I basically started duelling, so I didn't encounter this happening. But I can visualize what you mean.
Want to know how to run faster? Check this out!

Zandronum Duel Championships

Image

Ch0wW
Forum Regular
Posts: 144
Joined: Thu Aug 22, 2013 5:51 pm
Location: France
Clan: BaseQ
Clan Tag: [BaseQ]
Contact:

RE: BaseQ.fr - Servers • Suggestions and problems reporting

#30

Post by Ch0wW » Fri Oct 31, 2014 3:09 am

Servers has been --again-- remodified. A new CTF password is on its way.

In case of you didn't know, BaseQ has ended being a team. However, we won't stop helping communities and even better, proposing new ideas for competitions.

So, if you own a team and a channel on Zandronum's IRC, you can ask us to get a bot, giving private CTF requests, and scrim requests! Right now, ‪nearly all competitive teams have the bot on their channel.

Contact privately [BaseQ]Ch0wW for the bot, and here you go! Also, please keep in mind it is a very primitive bot, so it can have bugs, but it does perfectly well its goals.

(also, it does give the CTF Password of the BaseQ private server.)

!DHELP while PMing [BaseQ]Compet-Bot can give you all informations and commands needed, by the way.

Here are the commandlist ([PM] means that the command only works on PM)

Code: Select all

[PM] !PASSWORD : Gives the current BaseQ PCTF password.
!SCRIM [your clantag]: sends a public message on all IRC Channels this bot is for a CTF Scrim.
!PRIVATE : Sends a public message query informing of a private CTF going.
!ADDPRIVATE : Adds you to the private CTF queue. 
!RNG : Gives a random number generated.
!RNDQUOTE : Sends a public random quote.
!SAYQUOTE <Number>: Sends a quote given by the client.
[PM] !DHELP : Displays all commands the bot can do.
EDIT: for #TM admins => please unban the client from your channel.
Last edited by Ch0wW on Mon Nov 17, 2014 3:28 pm, edited 1 time in total.
Follow BaseQ! --> • BaseQ.frYouTubeBaseQ's FB pageTwitter

Ch0wW
Forum Regular
Posts: 144
Joined: Thu Aug 22, 2013 5:51 pm
Location: France
Clan: BaseQ
Clan Tag: [BaseQ]
Contact:

RE: BaseQ.fr - Servers • Suggestions and problems reporting

#31

Post by Ch0wW » Mon Nov 03, 2014 1:32 pm

I'm currently updating the Bot.

I got some suggestions done by some players. Here are the main ones:

- This time, into create a Private CTF or to add yourself in, you'll need to be registered through NickServ, to prevent multi-nicks registering with the same account . Thanks AlienOverlord for the idea!

- The message when someone joins the PCTF has been changed:
* It'll have 2 lines when a privateCTF request has been created (with the command to type),
* but only 1 short line when someone else join the PCTF. This has been done to reduce announcement spams provided by the bot (Thanks Zakken for the suggestion).
- When there is enough people for a scrim, the password password is now non-explicitely given, to prevent abuse. However, they are redirected to the IRC channel of the server provider (except BaseQ where !password exist). Thanks AlienOverlord for pointing this out.

We would like to ask to the following Channel Commanders to UNBAN the bot:

Code: Select all

 - HN
- A3
- TM 
Thank you.

Last, but not least: we've updated our CTF / TDM server to have CtfCap2c1 instead of ctfcaptains .
Follow BaseQ! --> • BaseQ.frYouTubeBaseQ's FB pageTwitter

Kara Kurt
Frequent Poster Miles card holder
Posts: 887
Joined: Sat Oct 12, 2013 6:58 pm
Location: Strasbourg, France
Contact:

RE: BaseQ.fr - Servers • Suggestions and problems reporting

#32

Post by Kara Kurt » Mon Nov 03, 2014 1:53 pm

Is cbot really banned from #hn? I think it just hasn't been invited yet. It gotten banned from #lf due to massive spamming from what I remember.

Why not make everyone who wants to priv join #private and add the bot into it?

Good stuff anyway.

Ch0wW
Forum Regular
Posts: 144
Joined: Thu Aug 22, 2013 5:51 pm
Location: France
Clan: BaseQ
Clan Tag: [BaseQ]
Contact:

RE: BaseQ.fr - Servers • Suggestions and problems reporting

#33

Post by Ch0wW » Mon Nov 03, 2014 2:18 pm

Kara Kurt wrote: Is cbot really banned from #hn? I think it just hasn't been invited yet. It gotten banned from #lf due to massive spamming from what I remember.

Why not make everyone who wants to priv join #private and add the bot into it?

Good stuff anyway.
It has been invited. Looking at my logs, it sends messages to #hn when it gives a pCTF announcement.

For #lf , I've been noticed of that, and the spam has been reduced.
for #tm, I quote: "french stuff".
Anyway, I'll add the bot to #priv aswell. Can be interesting to add it.

BUGS:

Code: Select all

- It happens rarely that when registering to the private, you get an error saying you need to be registered through NickServ. Just try again. It's a request overload.
Last edited by Ch0wW on Mon Nov 03, 2014 2:21 pm, edited 1 time in total.
Follow BaseQ! --> • BaseQ.frYouTubeBaseQ's FB pageTwitter

Ch0wW
Forum Regular
Posts: 144
Joined: Thu Aug 22, 2013 5:51 pm
Location: France
Clan: BaseQ
Clan Tag: [BaseQ]
Contact:

RE: BaseQ.fr - Servers • Suggestions and problems reporting

#34

Post by Ch0wW » Mon Nov 17, 2014 2:52 pm

There is something I really need to understand about our servers.

I noticed recently that A VERY VERY FEW PEOPLE ever plays on BaseQ.fr servers those days. Rarely on Duel Servers, and nobody on CTF servers (People prefer to play on Grandvoid FR rather than BaseQ when it comes to CTF btw, and I still won't get it)

So my question is really simple. I would like that people honestly answer this simple question: What are our servers lacking, competitively speaking ?

Thank you in advance for your answers.

EDIT: the #baseq IRC channel's MOTD has a reminder for you for all the bot commands.
Last edited by Ch0wW on Mon Nov 17, 2014 3:29 pm, edited 1 time in total.
Follow BaseQ! --> • BaseQ.frYouTubeBaseQ's FB pageTwitter

User avatar
John Zombie
Forum Regular
Posts: 219
Joined: Mon Jun 04, 2012 1:59 pm

RE: BaseQ.fr - Servers • Suggestions and problems reporting

#35

Post by John Zombie » Mon Nov 17, 2014 3:44 pm

duels are rarely played in the whole port, they've been pretty much put apart in favor of CTF lately.
As of CTF I don't know, the only problem I've noticed on baseq servers is that depending on the moment they're either super good, or super bad(dropped shots, random jitter etc)
Other than that I don't think they're lacking anything, I guess people are just used to play on GV(the fact that almost all tourneys like IEFL and such are hosted in there might have contributed to that).
[quote=mr. Coherence]
Logging started at Sat Dec 28 00:47:52 2013
00:47:52 <capodecima> http://zandronum.com/forum/showthread.p ... 8#pid55238
00:48:10 <capodecima> can you post something here ?
00:48:29 <capodecima> decay just crap talk about me all time when beat me and after avoid my challenge lol
[/quote]

Ch0wW
Forum Regular
Posts: 144
Joined: Thu Aug 22, 2013 5:51 pm
Location: France
Clan: BaseQ
Clan Tag: [BaseQ]
Contact:

RE: BaseQ.fr - Servers • Suggestions and problems reporting

#36

Post by Ch0wW » Mon Nov 17, 2014 6:15 pm

John Zombie wrote: duels are rarely played in the whole port, they've been pretty much put apart in favor of CTF lately.
I noticed that... There isn't much more 1o1 or TDM games, which is bad. However, public "fun" server and heavy pk3 elements are more used instead, unfortunately...

I shouldn't have deleted that pro-port project based on Odamex I developped (and was nearly complete) for 1 complete month.
John Zombie wrote: As of CTF I don't know, the only problem I've noticed on baseq servers is that depending on the moment they're either super good, or super bad(dropped shots, random jitter etc)
I've heard that drop shots happened last 2 months (at the time BaseQ was bashed by everyone). However, since the servers (and all other games around that we host) doesn't use much more than 10% of either the RAM or CPU, and that I control every service that are running on the server (and only run once every day at 6:05AM), that doesn't even happen (and given the fact I re-restructurated everything at the beginning of the month, it won't happen again.)
John Zombie wrote:Other than that I don't think they're lacking anything, I guess people are just used to play on GV(the fact that almost all tourneys like IEFL and such are hosted in there might have contributed to that).
I see. Any tips then?
Last edited by Ch0wW on Mon Nov 17, 2014 6:15 pm, edited 1 time in total.
Follow BaseQ! --> • BaseQ.frYouTubeBaseQ's FB pageTwitter

Lollipop
Zandrone
Posts: 1124
Joined: Tue Jul 24, 2012 10:34 am
Location: Denmark

RE: BaseQ.fr - Servers • Suggestions and problems reporting

#37

Post by Lollipop » Tue Nov 18, 2014 3:04 pm

As he said, habit...

Pointing at tournaments, my best bet would be tournaments on your server cluster in particular, or just events in general. It would draw more attention to your cluster in general and people will be more used to going there.

Imagine an alternative to Google, one that might even be better. What would people use? Google.
Combinebobnt wrote:i can see the forum league is taking off much better than the ctf ones
GalactusToday at 1:07 PM
are you getting uncomfortable jap
feeling something happen down there

User avatar
John Zombie
Forum Regular
Posts: 219
Joined: Mon Jun 04, 2012 1:59 pm

RE: BaseQ.fr - Servers • Suggestions and problems reporting

#38

Post by John Zombie » Tue Nov 18, 2014 4:52 pm

I would suggest joining baseq privs and using the competbot to search for people to fill in, once people realize how the servers got better/more stable than gv *maybe* they will keep playing in there... but as lollipop pointed out competing with an already established server cluster is quite a challenge :\
[quote=mr. Coherence]
Logging started at Sat Dec 28 00:47:52 2013
00:47:52 <capodecima> http://zandronum.com/forum/showthread.p ... 8#pid55238
00:48:10 <capodecima> can you post something here ?
00:48:29 <capodecima> decay just crap talk about me all time when beat me and after avoid my challenge lol
[/quote]

Oxyde
New User
Posts: 18
Joined: Fri Jun 22, 2012 12:41 am
Location: France
Contact:

RE: BaseQ.fr - Servers • Suggestions and problems reporting

#39

Post by Oxyde » Thu Nov 20, 2014 1:29 pm

I have to thank you both for your input. It's fun to notice how all pro-self-declared europeans just can't explain why they prefer Grandvoid over BaseQ, other than their typical "BaseQ sucks". Good sportsmanship we have there. :)

Anyway, on a more serious note; GV's login system is a very good thing as it prevents a lot of undesirable side effects. I think we should add this system to make things a bit more clean.
Also, does Zandronum have a control-level rcon system? If so, giving the ability to switch maps (not sure about kicking yet) to a few
people might be a good thing.

The servers are still under some maintenance/cleaning phase; back to yo when everything's clear.

Ch0wW
Forum Regular
Posts: 144
Joined: Thu Aug 22, 2013 5:51 pm
Location: France
Clan: BaseQ
Clan Tag: [BaseQ]
Contact:

RE: BaseQ.fr - Servers • Suggestions and problems reporting

#40

Post by Ch0wW » Thu Nov 20, 2014 2:24 pm

Oxyde wrote: I have to thank you both for your input. It's fun to notice how all pro-self-declared europeans just can't explain why they prefer Grandvoid over BaseQ, other than their typical "BaseQ sucks". Good sportsmanship we have there. :)

Anyway, on a more serious note; GV's login system is a very good thing as it prevents a lot of undesirable side effects. I think we should add this system to make things a bit more clean.
Also, does Zandronum have a control-level rcon system? If so, giving the ability to switch maps (not sure about kicking yet) to a few
people might be a good thing.

The servers are still under some maintenance/cleaning phase; back to yo when everything's clear.
Even if I'm not really liking the idea to use a custom zandronum binary OTHER than the server, we will need to try that. AND, I have a way to make it even better than K6's system patch. I'll try to do something for that then.
Follow BaseQ! --> • BaseQ.frYouTubeBaseQ's FB pageTwitter

Post Reply