I've not seen any competitive servers that force you to download skins.
I wasn't really talking about competitive servers, but servers that propose you those kind of things.
Nobody hangs around in #euro, just hang around on the clan channels and ask there.
Why are you being so presumptuous all the time?
Presomptuous? Hum. No, just wanting to get some flaws fixed, and having a better game than ever. Starting by fixing the obvious.
In every other case, I'm nice and helpful. Not when I'm hearing things like "your graphics are fucked" (below) when it's absolutely not the case, on 2 different PCs with equivalent graphics but from the opposite trends (ati vs nvidia ; amd vs intel).
So basically, this thread is "Why can't Zandronum be ZDaemon?" You already acknowledge that Odamex exists. Why not use that for your competitive needs? Go on Zandronum's IRC network and set something up with other competitive players.
Maybe because Zdaemon & Zandronum were there before the late-odamex came?
Zdaemon is only great for OS, and has only 1 feature that is great : color-overriding.
Zandronum, in term of those client-customisation, seems to be a little in late.
Movebob when you F12 comes from the person you are watching. If they watch you, then they will see your lack of movebob.
Sorry mate, but that's not true at all.
In this case, I've been watching Fsn76 on a duel yesterday. He has no bob when he plays. I've seen him bobbing.
He also told me that he had the same issue with me.
So if they watch someone who hasn't any bob, they see the bob set to 1, whenever its (and your) value?
This is such a trivial, oddly specific issue I'm amazed you're complaining about it.
If you implant something, make sure the implantation is at least correct EVERYWHERE. Else it's not polished, hence a lack of seriousness of the port. And you may know that players can easily complain for those lacked functions (I also did the same on Zdaemon & other OpenSource games such as Xonotic or War§oW, complaining about some errors that have to be fixed).
I remember the fiasco of Skulltag when they released the game on OpenGL (even now with some aTi cards though ... :) ). Hopefully that the project has become OpenSource ; I'll try to make some commits for those problems I'm highlighting through this thread.
I have not seen any glitchy scaling problems for !4:3, I'm pretty sure your graphics settings are fucked. This is what the scoreboard looks like to me, and it looks perfectly fine and readable:
Hem :) .
If you were watching my screenshot, it was NOT about the Scoreboard, but the text scaling issue.
Speaking of which, here is what seem to be affected by scaling problem on non-4:3 rs:
- Printed texts (not centered)
- Teamed Scoreboard
- Scoreboard too!
And to actually prove this, some screenshots!
1280x720, non-scaled :
http://baseq.fr/coding/DOOM/720pBase.png
1280x720, Scaled to 400x300:
http://baseq.fr/coding/DOOM/720pSca400x300.png
1280x720, Scaled to 600x480:
http://baseq.fr/coding/DOOM/720pSca640x480.png
This is a now a declarable problem, sorry to declare because of my "fucked" graphics that happens on 2 computers, Ati based card and nViDia based card, same resolution.
Anyway. Back on one point ;
I've seen that on the source code, it was possible to create a masterserver. Going to compile it soon, and release it on "proplay.baseq.fr" . However, I am not sure if through the masterhostname cvar, we can add multiple masterservers (separated with ';' )