Brutal Doom: Overdone or underdone?

General discussion of the port and Doom-related chat.

What do you think about Brutal Doom?

 
Total votes: 0

User avatar
Espio
Forum Regular
Posts: 370
Joined: Sat Jun 02, 2012 8:28 pm
Location: OldWorldBlues.esm

RE: Brutal Doom: Overdone or underdone?

#21

Post by Espio » Thu Jul 18, 2013 4:07 pm

General Mike wrote: The only issue I have is the fact it forces OpenGL and on older computers that some people still use today, it lags the shit out of them.
Forced? Non-sense.

And what lagged practically all the old computers including mine was all the fucking hi-res wall bloodspots constantly spewing everywhere instead of the default blood being used by Zandronum. Seriously, those things being everywhere is very demanding.

And I can't forget the other factor.... SMOKE. SO MUCH BLOODY SMOKE. Chokes my poor GMA.
Image
https://youtu.be/qbgpcemxVPA?t=8s "Get the fuck up."
https://www.mediafire.com/?kb7sf1nizgwvqsr My custom music wad for Doom I & II - 166 MEG WARNING

<Dark-Slayer>CorpseGr1nder, get a job
<Konar6>blow*

(09:58:54)<BlueCool>think of all the stuff i couldve done in thoes 5 second
(09:59:05)<BlueCool>1. bake cookies
(09:59:16)<BlueCool>2. eat cookies

Oddbrother
 
Posts: 60
Joined: Fri Mar 22, 2013 4:07 pm
Location: United States

RE: Brutal Doom: Overdone or underdone?

#22

Post by Oddbrother » Thu Jul 18, 2013 5:37 pm

The weapons, special effects and monster tweaks are what make the mod modernized and more presentable in a way. Although the gore is the main essential to this mod, it seems more distracting and pointless for me to have.

If I had the former as a separate release, it'd work out better... like that Beautiful Doom that ForrestMarkX ported over.
Last edited by Oddbrother on Thu Jul 18, 2013 5:38 pm, edited 1 time in total.

User avatar
Razgriz
Forum Staff
Posts: 713
Joined: Mon Jun 04, 2012 5:15 am

RE: Brutal Doom: Overdone or underdone?

#23

Post by Razgriz » Thu Jul 18, 2013 5:49 pm

I don't understand the third option, Brutal Doom is more Doom than say MM8BDM, or AOW, even GVH. Ironically these are the same things that keep the players around. I think BD is pretty successful, although maybe some of the features are a turn off for some players, that's why we have so many mods to full fill many preferences. If worst comes to it, you can always host an older release of BD if you really dislike something about the more recent releases.
<PUN1SH3R> Cube has a magnetic effect
<PUN1SH3R> all other clans are in orbit with us, they just dont know it
<PUN1SH3R> occasionally cube will pull a player into it's system
[Quote=DwangoUnited Website] Eyes has tainted the DWANGO name in World of Warcraft. Eyes owes several thousand gold to friends that offered to loan it to him. He's since cut us off completely, and is not planning on gaming or paying back what he owes leaving DWANGO United with the debt. You have hurt us in more ways than you can know, pal. I hope you're happy that we've bent over backwards for you. Thanks for paying us back with a spit in the face and a cold shoulder. By the way pal, your bfg skills suck ass.[/quote]
09:08 <Shane_> It's better being a cuck
09:08 <Shane_> Trust me, you'll learn one day

User avatar
-Jes-
Frequent Poster Miles card holder
Posts: 975
Joined: Fri Aug 03, 2012 9:55 am
Location: Void Zone

RE: Brutal Doom: Overdone or underdone?

#24

Post by -Jes- » Thu Jul 18, 2013 8:28 pm

Oddbrother wrote: The weapons, special effects and monster tweaks are what make the mod modernized and more presentable in a way.
Which is why your local online doom community - as opposed to the more casual bro-op players and sp fans that don't linger on doomcentric forums - generally dislikes it. Vanilla Doom's gameplay is deceptively deep, and 'modernizing' it to the likes of call of duty is going against what most people around here are even here for*.

That said, what Brutal Doom does, it does well. It is a credit to both Mark's modding abilities, and to ZDoom and it's derivatives as a competent engine.

It is, essentially, an old game in a new package. It's shinier and low-fat, which is great for kids and people who just want some doom fun, but sucks for those of us who love the fat.


*all of which makes me sound like a fakken hypocrit considering i'm the guy behind rga2's refined patchaddon.
Last edited by -Jes- on Thu Jul 18, 2013 8:31 pm, edited 1 time in total.

User avatar
Sicamore
Forum Regular
Posts: 315
Joined: Sun Jun 10, 2012 5:10 pm
Location: Toronto
Clan: Scientific DM Acad
Clan Tag: [SDA]
Contact:

RE: Brutal Doom: Overdone or underdone?

#25

Post by Sicamore » Thu Jul 18, 2013 8:41 pm

Ænima wrote: The "UR JUST JELLY CUZ IT'S POPULAR" argument needs to die.


Do I hate OneDirection because they're popular? No, I just really hate boy-bands.

Again, I said you can have a legitimate reason to hate something. It's not all based on jealousy. In fact, more common than a real reason or jelousy to hate the mod is a bandwagon. If everyone "hates it", then someone is bound to jump on that bandwagon. Take macs for example. Are they bad? No, not at all. But society has created this bandwagon that macs are absolutely horrible and related to the outbreak of the hipster scum. Therefore you have to hate it instead of thinking for yourself.
Last edited by Sicamore on Thu Jul 18, 2013 8:46 pm, edited 1 time in total.
Image

User avatar
Tomthetom
 
Posts: 73
Joined: Sat Aug 04, 2012 8:50 pm
Location: Quebec
Contact:

RE: Brutal Doom: Overdone or underdone?

#26

Post by Tomthetom » Thu Jul 18, 2013 8:57 pm

All this BS makes no sense.

Image

too much brutal.


User avatar
Medicris
Forum Regular
Posts: 614
Joined: Mon Jun 04, 2012 5:29 am

RE: Brutal Doom: Overdone or underdone?

#27

Post by Medicris » Thu Jul 18, 2013 10:56 pm

Sicamore wrote: Take macs for example. Are they bad? No, not at all. But society has created this bandwagon that macs are absolutely horrible and related to the outbreak of the hipster scum.
Eh, not necessarily. Macs aren't horrible and everyone I know is either indifferent to them or owns/knows someone who owns one.

They're just overrated by very a loud portion of the userbase preaching about how superior they are to the dirty PC peasants.

So naturally people hate that shit and shoot down their tech-superiority complex to spite them. Call that bandwagoning, I call it reason.

Good topic though.
Last edited by Medicris on Thu Jul 18, 2013 10:58 pm, edited 1 time in total.

User avatar
Dusk
Developer
Posts: 581
Joined: Thu May 24, 2012 9:59 pm
Location: Turku

RE: Brutal Doom: Overdone or underdone?

#28

Post by Dusk » Fri Jul 19, 2013 12:06 am

Ænima wrote:The "UR JUST JELLY CUZ IT'S POPULAR" argument needs to die.
Voted "get it out" simply and just because of all the idiots (including the author IIRC) who keep trying to use this argument in their ignorance.
Last edited by Dusk on Fri Jul 19, 2013 12:07 am, edited 1 time in total.

User avatar
ibm5155
Addicted to Zandronum
Posts: 1641
Joined: Tue Jun 05, 2012 9:32 pm
Location: Somewhere, over the rainbow

RE: Brutal Doom: Overdone or underdone?

#29

Post by ibm5155 » Fri Jul 19, 2013 12:30 am

actually it´s fun, a thread to see if people think it sucks or not a mod desenvolved with no intention of win money, just for enjoy it as a hobby. (If all mods get a thread like that, people would get rage for it xD)

I think you can do any kind of mod, since you are free to mod doom.

Also, brutal doom is a cool mod, the reason it gets that popularity is related because is like an "upgrade" to the actual doom (That I may not play more and less 1 year ago xD),and like all things that get popular, it will won fanboys and rageboys (and some guys on the middle).

I really like original mods for doom like Total Chaos and the Space is Green mods,zdoom wars,mortal kombat,happy time circus,..., and also the cool mods like brutal doom, all out war, zombie horde,RGA,..., (not megaman, it´s fun, but i cant play it for more than 10 minutes '-')

Even terry wads i think it´s cool, The only mods that I really dislike are the ones who rips tons of things from other mods, aeod salad like mod,...

Resuming, i think it wasnt required...
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!

<this post is proof of "Decline">

Catastrophe
Retired Staff / Community Team Member
Posts: 2569
Joined: Sat Jun 02, 2012 2:44 am

RE: Brutal Doom: Overdone or underdone?

#30

Post by Catastrophe » Fri Jul 19, 2013 12:52 am

I'm sorry, but the people being jealous because it's popular argument is still very alive.

User avatar
Tomthetom
 
Posts: 73
Joined: Sat Aug 04, 2012 8:50 pm
Location: Quebec
Contact:

RE: Brutal Doom: Overdone or underdone?

#31

Post by Tomthetom » Fri Jul 19, 2013 3:12 am

Medicris wrote:
Sicamore wrote: Take macs for example. Are they bad? No, not at all. But society has created this bandwagon that macs are absolutely horrible and related to the outbreak of the hipster scum.
Eh, not necessarily. Macs aren't horrible and everyone I know is either indifferent to them or owns/knows someone who owns one.

They're just overrated by very a loud portion of the userbase preaching about how superior they are to the dirty PC peasants.

So naturally people hate that shit and shoot down their tech-superiority complex to spite them. Call that bandwagoning, I call it reason.

Good topic though.
MAc arent ''that'' bad, they are juste too expensive


User avatar
Medicris
Forum Regular
Posts: 614
Joined: Mon Jun 04, 2012 5:29 am

RE: Brutal Doom: Overdone or underdone?

#32

Post by Medicris » Fri Jul 19, 2013 4:49 am

Tomthetom wrote:
Medicris wrote:
Sicamore wrote: Take macs for example. Are they bad? No, not at all. But society has created this bandwagon that macs are absolutely horrible and related to the outbreak of the hipster scum.
Eh, not necessarily. Macs aren't horrible and everyone I know is either indifferent to them or owns/knows someone who owns one.

They're just overrated by very a loud portion of the userbase preaching about how superior they are to the dirty PC peasants.

So naturally people hate that shit and shoot down their tech-superiority complex to spite them. Call that bandwagoning, I call it reason.

Good topic though.
MAc arent ''that'' bad, they are juste too expensive
You missed the point entirely. It's not that macs are objectively horrible, people just knock them down a peg in the face of Mac elitism who think Macs are condensed Jesus in an aluminum case.

Shane
Forum Regular
Posts: 411
Joined: Mon Jun 25, 2012 8:37 pm
Location: Filthy Euro
Clan: Renegades
Clan Tag: [R]

RE: Brutal Doom: Overdone or underdone?

#33

Post by Shane » Fri Jul 19, 2013 5:04 am

Brutal Doom is a lot of things to a lot of people. I for one find a lot of the violence to be tasteless, I'm not exactly a gory kind of guy.

I can say I do respect SgtMark for making a strangely well coded and drawn mod that has been recognized by a lot of people even those outside the fandom of the doom community cudos to that. However we can only look at it as just that, it's a mod, it's kind of like getting on a public transit bus then being forced to sit next to or across the creepy bug eyed man whom you never know if he's looking directly at you but you're too afraid to watch him for fear of engaging in possible awkward conversation, pretty much praying that the next stop is his and you can relax your neck from staring off into space too much. BD is here and theres nothing we can do to stop it, much like Terry wads 'nor the infamously known UAC ultra wad, they will just keep coming and we need to learn to co-exist.

Except for those idiots that constantly seem to drag BD into vanilla doom comparisons, look, not all features in Brutal Doom were in the original Doom series, stop referring to it as if it were made and sold in stores, it's a mod, not the original game.

Also stop making those misleading servers, I joined a greenwar deathmatch server only to find it littered with Brutal Doom weapons, they are not fun to play with in a competitive scene
Last edited by Shane on Fri Jul 19, 2013 5:05 am, edited 1 time in total.
Image

BJ Vynz
 
Posts: 29
Joined: Tue Jan 15, 2013 4:05 am

RE: Brutal Doom: Overdone or underdone?

#34

Post by BJ Vynz » Fri Jul 19, 2013 5:24 am

Judging on its own merits it's a mod that achieved alot I'd say. It's very impressive.

Didn't like it though, and I don't see it as an upgrade. Doom has a certain feel to it, or at least to me. BD took that feeling away and kicked it in the cacos, and maybe that's what it's supposed to do, but I liked the cacos just fine the way they were.

The only thing I really enjoyed was the custom death anims and flying limbs... though that joy just went away with seeing all the red pixel showers left and right.

Condor
 
Posts: 40
Joined: Thu Jul 11, 2013 6:57 am
Location: PA, USA

RE: Brutal Doom: Overdone or underdone?

#35

Post by Condor » Fri Jul 19, 2013 12:38 pm

Everyone is entitled to their own opinions, since it is true that some people just don't like too much gore. But can I also say that this community consists mostly of 21+ year old people? We tend to stick to the old stuff, and mostly reject any changes or anything new (my observations on how people here liked the first versions of a mod, but not the latter ones). The truth is, we're like a 50-60 sized community of "players and not newbies" right? As far as I know, you guys consist of your mappers, admins, regulars, and scrimmers? We're not a guild or anything (or are we? ??? ) that rejects growth and change right? It's stuff like brutal doom that brings a new wind to this old game. Let me use halo pc as an example. Yes, there's the competitive side, and all the veterans that know each other for years and play scrims often. But all that's left of them is a good 40 or so players. New faces are always welcome from those "newbies" that seek to play in a more competitive setting, because it results in more activity.

Point is, I personally enjoyed the new stuff Mark brought to doom, because it was something different and something new. Mind you, I still enjoy the classic game style of doom like the lot of you but something different is always welcome. It's project's like his that attracts more people to this community, and I personally want to see it grow again. I'll remind you again that I'm bilingual, so I can contribute in joining the north and south (americas)for a more unified community! :cool:
One more thing, for those that don't exactly have a modern pc...it's 2013. Just a little bit of saving up (like $400) is enough to have an adequate piece of tech that will run anything the modders in doom have in store for us. I'm not going to call out on anyone with money problems, but for those that CAN save up for a pc upgrade...there's always that option as well. >.>
Last edited by Condor on Fri Jul 19, 2013 12:45 pm, edited 1 time in total.

User avatar
Ænima
Addicted to Zandronum
Posts: 3579
Joined: Tue Jun 05, 2012 6:12 pm

RE: Brutal Doom: Overdone or underdone?

#36

Post by Ænima » Fri Jul 19, 2013 5:26 pm

Dusk wrote:
Ænima wrote:The "UR JUST JELLY CUZ IT'S POPULAR" argument needs to die.
Voted "get it out" simply and just because of all the idiots (including the author IIRC) who keep trying to use this argument in their ignorance.
Eeeeeeeyup.

Honestly, I'm not a big fan of Brutal Doom. I don't "hate" it, I just don't play it. The blood and smoke is hard to see through, the hitboxes feel buggy (sometimes I shot directly at a head and nothing happened), some of the sounds are TOTAL ear-rape and as an audiophile I just can't tolerate that, and the "rolling" feels pointless especially since the player speed was bumped back up to normal vanilla speed in the last update.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
Image

User avatar
Monsterovich
Forum Regular
Posts: 343
Joined: Sun Jun 17, 2012 5:46 pm

RE: Brutal Doom: Overdone or underdone?

#37

Post by Monsterovich » Fri Jul 19, 2013 5:44 pm

Ænima, me too.

Cruduxy
Zandrone
Posts: 1059
Joined: Fri Jun 08, 2012 4:24 pm

RE: Brutal Doom: Overdone or underdone?

#38

Post by Cruduxy » Fri Jul 19, 2013 6:34 pm

People are wasting time here over nothing.. Sure you can say new school and all the rest of stuff. Were you online lately? survival and coop servers take a pretty good chunk of the players online -Although they are in multiple servers instead of one-.

On topic, the mod was pretty good but soon turned into something insanely overdone.
No offense to who recorded the voices for doomguy but they are as earrape as the random explosives that keep happening every 5 seconds, Sprited blood on floors and stuff was better than the one currently used.. The roll and air kicks are just there to help the player break things even sr50 can't break, The fatalities are ok but seriously after doing all of them you'd rather have the alternative fists mode on all time.. I didn't touch in a while so I don't know if brutal has the earrape chainsaw once it hits walls as well.

Some monsters have very annoying attacks just for the sake of it, In normal doom cacos are nearly the weakest monster in melee for the player -And their projectile is pretty slow- while brutal caco is nearly impossible to melee correctly and likes to shoot over and over, barons have the boring 3 -or was it 5- projectiles attack only the fatso should have, the list can go on..

But even then, each one has the right to play whatever mod they like to play -even terry wads-.. That still doesn't justify a wad having gameplay flaws. This wad just isn't as godlike as some try to make it sound.
[][][][][][][][][][][][][][][]
Nothing to see here
[][][][][][][][][][][][][][][]

User avatar
-Jes-
Frequent Poster Miles card holder
Posts: 975
Joined: Fri Aug 03, 2012 9:55 am
Location: Void Zone

RE: Brutal Doom: Overdone or underdone?

#39

Post by -Jes- » Fri Jul 19, 2013 10:03 pm

Ænima wrote:Eeeeeeeyup.
Good fucking God.

Well, that answers my own question as whether or not to make an account at DW.
Last edited by -Jes- on Fri Jul 19, 2013 10:03 pm, edited 1 time in total.

Miruku
Forum Regular
Posts: 136
Joined: Thu Jun 28, 2012 12:47 am
Location: The place that doesn't exist, high above the surface in the atmosphere.

RE: Brutal Doom: Overdone or underdone?

#40

Post by Miruku » Sat Aug 10, 2013 8:46 pm

Combinebobnt wrote: RGA1 was fun, you should do something like that instead of 2 or 3.
If only I could find it.

Post Reply