What do you think about the RGA series and what should be added and or removed?

General discussion of the port and Doom-related chat.

Do you enjoy the RGA series?

 
Total votes: 0

General Mike
 
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RE: What do you think about the RGA series and what should be added and or removed?

#21

Post by General Mike » Sat Jul 13, 2013 5:32 pm

-Jes- wrote:
General Mike wrote: I'm hoping an RGA 3 refined can be made.
Sure, just not by me.
As per usual, Voltlock included the ACS source in the Coding wad, so if anyone's up for it...
I tried to add specialist to RGA 3 but I just got an unexpected end of file error. I'm no good at coding but I'm good at testing, used to do it for the VC clan. I left because I just couldn't keep up with them and real life had be by the waist.

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MinesaeHiromu
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RE: What do you think about the RGA series and what should be added and or removed?

#22

Post by MinesaeHiromu » Sat Jul 13, 2013 9:40 pm

I personally enjoyed the RGA2 sereies quite a while ago for coop purposes with different monster sets and RGA WWII & RGA3 for deathmatch and other head to head modes. I don't really think anything needs to be added to or removed from the RGA series. If Volt wants to continue work on it, he will. He knows his own scripts and methods better than most other people that could jump in on modifying it.

You haven't really tested anything for VC but maybe one real time, and we're not really a clan in the traditional sense. You should really start on a simpler project, because adding content to that which will fit the quality of the rest of the mod is a very "pie in the sky" objective for you. You only just started learning what DECORATE and ACS are and you have no programming experience that I know of outside of those.

Did you ever fix the issue where you put the R667 monster in your skin folder, cause I can see where that could be causing an issue still.

General Mike
 
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RE: What do you think about the RGA series and what should be added and or removed?

#23

Post by General Mike » Tue Jul 16, 2013 5:40 pm

MinesaeHiromu wrote: I personally enjoyed the RGA2 sereies quite a while ago for coop purposes with different monster sets and RGA WWII & RGA3 for deathmatch and other head to head modes. I don't really think anything needs to be added to or removed from the RGA series. If Volt wants to continue work on it, he will. He knows his own scripts and methods better than most other people that could jump in on modifying it.

You haven't really tested anything for VC but maybe one real time, and we're not really a clan in the traditional sense. You should really start on a simpler project, because adding content to that which will fit the quality of the rest of the mod is a very "pie in the sky" objective for you. You only just started learning what DECORATE and ACS are and you have no programming experience that I know of outside of those.

Did you ever fix the issue where you put the R667 monster in your skin folder, cause I can see where that could be causing an issue still.
I wanted Specialist to be in it so that one could earn every pro perk on RGA 3 that has been programmed. The R667 monster is still a working progress but yes I'll remove it until I can make a WAD from scratch. I really want the Cybruiser as a playable skin, I want to leave a mark in the Doom Community where I can be remembered for something significant and not just your everyday player. I wanna feel like I've done something good for the Zandronum community.
Last edited by General Mike on Tue Jul 16, 2013 5:41 pm, edited 1 time in total.

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piratefinn
 
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RE: What do you think about the RGA series and what should be added and or removed?

#24

Post by piratefinn » Fri Jul 19, 2013 6:39 pm

I kinda enjoy it, as it actually makes CoD enjoyable to play. It feels like what shooters in general should be instead of what they are. I am happy you are improving RGA3, as the RGA2 ones make me vomit while RGA3 has much better sprites. I like to play multi on it now and again, just because its fun and far more fun than playing CoD.
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Shoggy
 
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RE: What do you think about the RGA series and what should be added and or removed?

#25

Post by Shoggy » Mon Jul 22, 2013 3:01 pm

Its a amazing wad but last time I played the recoil was too much

elmo
 
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RE: What do you think about the RGA series and what should be added and or removed?

#26

Post by elmo » Wed Jul 24, 2013 5:59 pm

hey can you add the rpd? it gives the mw2 feeling and its a classic
I haz a gun

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-Jes-
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RE: What do you think about the RGA series and what should be added and or removed?

#27

Post by -Jes- » Wed Jul 24, 2013 6:24 pm

elmo wrote: add rpd
elmo wrote: rpd for the win
elmo wrote: hey can you add the rpd? it gives the mw2 feeling and its a classic
Stop. Posting.
Volt does not, and has not, worked on any RGA title for at least a year, and has shown no intention of ever doing so again.
So unless you feel the urge to find out his exact spriteripping procedures and make the RPD yourself, don't expect it to happen. Ever.

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Ænima
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RE: What do you think about the RGA series and what should be added and or removed?

#28

Post by Ænima » Wed Jul 24, 2013 6:32 pm

-Jes- wrote:
elmo wrote: add rpd
elmo wrote: rpd for the win
elmo wrote: hey can you add the rpd? it gives the mw2 feeling and its a classic
Stop. Posting.
Volt does not, and has not, worked on any RGA title for at least a year, and has shown no intention of ever doing so again.
So unless you feel the urge to find out his exact spriteripping procedures and make the RPD yourself, don't expect it to happen. Ever.
Volt said he just goes to Museum, aims at the sky or a wall, shoots, and uses a framecapture program.

EDIT:
1,111th post awwww yeah make a wish
Last edited by Ænima on Wed Jul 24, 2013 6:33 pm, edited 1 time in total.
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-Jes-
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RE: What do you think about the RGA series and what should be added and or removed?

#29

Post by -Jes- » Wed Jul 24, 2013 6:52 pm

Ænima wrote: Volt said he just goes to Museum, aims at the sky or a wall, shoots, and uses a framecapture program.
Don't encourage him. :argh:
Besides, what resolution, settings etc..
Last edited by -Jes- on Wed Jul 24, 2013 6:52 pm, edited 1 time in total.

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ArcheKruz
 
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RE: What do you think about the RGA series and what should be added and or removed?

#30

Post by ArcheKruz » Wed Jul 24, 2013 8:37 pm

Scale back the weapon carry restriction to 2 per slot. Remove the levelling system, and in its place, add a perk-challenge system that rewards players with perks that are unlocked by performing tasks. Remove regenerating health and rebalance the player damage for classic style health systems. Trim the weapon roster to fill certain specific roles. Restrict iron sights to sniper rifles or DMRs.

Add a Nazi Zombies Wave-based survival mode like the Zombie Riot mod for Counter Strike. Where you buy guns in between waves and earn money by killing Nazi Zombies.

PS : Scrap the sprites and redo them from scratch, those frame-captured sprites are fucking ugly.
Last edited by ArcheKruz on Wed Jul 24, 2013 9:00 pm, edited 1 time in total.

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Echo
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RE: What do you think about the RGA series and what should be added and or removed?

#31

Post by Echo » Wed Jul 24, 2013 9:02 pm

What should be added?
An entire new set of stuff that isn't a clusterfuck.

What should be removed?
Everything that is currently present.
H ELLO AM 48 YEAR MAN FROM SOMALIA. SORRY FOR BAD ENGLAND. I SELLED MY WIFE FOR INTERNET CONNECTION FOR PLAY AND I WANT TO BECOME THE GOODEST PLAYER LIKE YO U

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