A two cents on a rather never-dying issue
-
Catastrophe
- Retired Staff / Community Team Member
- Posts: 2571
- Joined: Sat Jun 02, 2012 2:44 am
RE: A two cents on a rather never-dying issue
.
Last edited by Catastrophe on Fri May 11, 2018 7:29 pm, edited 1 time in total.
- The Toxic Avenger
- Forum Staff
- Posts: 1537
- Joined: Fri May 25, 2012 1:12 am
- Location: New Jersey
- Clan: ???
- Clan Tag: [???]
- Contact:
RE: A two cents on a rather never-dying issue
Stop trying to cause drama for the sake of it please.Twister wrote: I knew this was gonna turn into a flame war.
RE: A two cents on a rather never-dying issue
legion wrote:Reach Term wrote:you relinquished your rights to say or comment on anything when you evaded. and evaded. and evaded again. I lost count how many times you actually evaded a just ban. you expect people to change but when you don't change and continue to violate rules that govern this entire community there will be no tears shed over you.anything kal said
Once again you validate my point. the "PEOPLE" you refere is not the entire community. it consist all the very select few who think they have a reason to hate me to a degree that they'll go around "oh hate him get him outa here". that doesnt account for a Entire community. that's the point im getting across :).
So in a sense. some things have already gone wrong here in the community and some things just havent changed. that's what this topic is going off about in a way.
Last edited by KalFoxis on Sat Jun 16, 2012 1:59 am, edited 1 time in total.
RE: A two cents on a rather never-dying issue
Saying this despite missing the legs to stand on?KalFoxis wrote:legion wrote:Reach Term wrote:you relinquished your rights to say or comment on anything when you evaded. and evaded. and evaded again. I lost count how many times you actually evaded a just ban. you expect people to change but when you don't change and continue to violate rules that govern this entire community there will be no tears shed over you.anything kal said
Once again you validate my point. the "PEOPLE" you refere is not the entire community. it consist all the very select few who think they have a reason to hate me to a degree that they'll go around "oh hate him get him outa here". that doesnt account for a Entire community. that's the point im getting across :).
So in a sense. some things have already gone wrong here in the community and some things just havent changed. that's what this topic is going off about in a way.
|Project releases|
http://zandronum.com/forum/showthread.php?tid=217 : Reckoning of Armageddon: Deathmatch map pack :
______________________________________________________
Early to rise, early to bed, makes a man healthy, but socially dead.
http://zandronum.com/forum/showthread.php?tid=217 : Reckoning of Armageddon: Deathmatch map pack :
______________________________________________________
Early to rise, early to bed, makes a man healthy, but socially dead.
RE: A two cents on a rather never-dying issue
ACTIVATE SPACE TRANSLATOR:
It's pretty clear actually, you just happened to break the rules a lot of times. When people cite this, it doesn't imply that they hate you.
Technically, you're lucky you're even able to still post here. People may dislike you and not want you around, but realize it's not because they're hateful or bigots or anything, but because of your past actions
Not much has gone wrong, if you consider the Replicant controversies being a test of the staff apparently
KalFoxis wrote: the "PEOPLE" you refere is not the entire community. it consist all the very select few who think they have a reason to hate me to a degree that they'll go around "oh hate him get him outa here". that doesnt account for a Entire community. that's the point im getting across :).
It's pretty clear actually, you just happened to break the rules a lot of times. When people cite this, it doesn't imply that they hate you.
Technically, you're lucky you're even able to still post here. People may dislike you and not want you around, but realize it's not because they're hateful or bigots or anything, but because of your past actions
KalFoxis wrote: So in a sense. some things have already gone wrong here in the community and some things just havent changed. that's what this topic is going off about in a way.
Not much has gone wrong, if you consider the Replicant controversies being a test of the staff apparently
Last edited by Igor on Sat Jun 16, 2012 2:20 am, edited 1 time in total.
- Cyber'
- Retired Staff / Community Team Member
- Posts: 252
- Joined: Fri May 25, 2012 1:14 am
- Location: Colorado
- Clan: The Professionals
- Clan Tag: <PRO>
- Contact:
RE: A two cents on a rather never-dying issue
Disregarding kal's and twister's posts...
I personally think the staff as it is now, has already shown to be better than ST's administration, especially now that there's an active team willing to work with both the port and the community itself.
I say give it some time to develop. There's still plenty of time left.
I personally think the staff as it is now, has already shown to be better than ST's administration, especially now that there's an active team willing to work with both the port and the community itself.
I say give it some time to develop. There's still plenty of time left.
Projects completed : PROCTF, Jump Maze, Tricky ST, RJX, RJX Remastered, Jump Maze X
Newest Project : Nothing at present, potentially a JM1 update.
Jumpmaze X post is here viewtopic.php?f=58&t=9981&p=115929#p115929
I always love these calm moments before the storm...
Newest Project : Nothing at present, potentially a JM1 update.
Jumpmaze X post is here viewtopic.php?f=58&t=9981&p=115929#p115929
I always love these calm moments before the storm...
- Hammerfest-
- Forum Regular
- Posts: 209
- Joined: Sat Jun 02, 2012 2:45 am
- Clan: A3.33333333333333333
- Clan Tag: A3.33333333
RE: A two cents on a rather never-dying issue
That, and they kinda started to communicate more with the community at least (See the whole KalFoxis fiasco.) It's not easy to turn a new leaf either, it takes time to do something that big for the community now.Cyber wrote: Disregarding kal's and twister's posts...
I personally think the staff as it is now, has already shown to be better than ST's administration, especially now that there's an active team willing to work with both the port and the community itself.
I say give it some time to develop. There's still plenty of time left.
Swift as a breeze, fierce as a gale.
RE: A two cents on a rather never-dying issue
how do I validate your point? the ENTIRE COMMUNITY knows and agrees to play by a certain set of rules, and they must abide to them, instead you think you are better than that and flaunt your evading in our faces.KalFoxis wrote:legion wrote:Reach Term wrote:you relinquished your rights to say or comment on anything when you evaded. and evaded. and evaded again. I lost count how many times you actually evaded a just ban. you expect people to change but when you don't change and continue to violate rules that govern this entire community there will be no tears shed over you.anything kal said
Once again you validate my point. the "PEOPLE" you refere is not the entire community. it consist all the very select few who think they have a reason to hate me to a degree that they'll go around "oh hate him get him outa here". that doesnt account for a Entire community. that's the point im getting across :).
it matters little what anyone thinks about you or not. you BROKE the rules, and now you digress to the argument that the community should determine your fate. all of the community has to follow rules, you didn't, so you get removed
pretty straight forward if you ask me
-
Unknownjackass
- New User
- Posts: 3
- Joined: Fri Jun 15, 2012 11:59 pm
- Location: New Hampshire
RE: A two cents on a rather never-dying issue
For the game to die I don't think it will die i mean come on. why would people take there time and effort to build a new engine and such and then have moderators and such kill it? it wouldn't make sense there for i hope the best for this.
RE: A two cents on a rather never-dying issue
You still failed to realize that the ENTIRE COMMUNITY ddidn't decide. only a select few people. I've already said I had no problem being banned. the fact of the matter here is that some things in skulltag hasn't changed and or is in transition to be changed within the administration team and the ENTIRE COMMUNITY. so therefor you will validate my theory in agreement with Reach Term.legion wrote:KalFoxis wrote:how do I validate your point? the ENTIRE COMMUNITY knows and agrees to play by a certain set of rules, and they must abide to them, instead you think you are better than that and flaunt your evading in our faces.legion wrote:Reach Term wrote:
you relinquished your rights to say or comment on anything when you evaded. and evaded. and evaded again. I lost count how many times you actually evaded a just ban. you expect people to change but when you don't change and continue to violate rules that govern this entire community there will be no tears shed over you.
Once again you validate my point. the "PEOPLE" you refere is not the entire community. it consist all the very select few who think they have a reason to hate me to a degree that they'll go around "oh hate him get him outa here". that doesnt account for a Entire community. that's the point im getting across :).
it matters little what anyone thinks about you or not. you BROKE the rules, and now you digress to the argument that the community should determine your fate. all of the community has to follow rules, you didn't, so you get removed
pretty straight forward if you ask me
Short sweet simple. Nobody's perfect. I think you have a grudge: Even if you don't actively engage in it. You seem unreceptive to the concepts of change and/or compromise. ~Replicant
Last edited by KalFoxis on Sat Jun 16, 2012 3:06 am, edited 1 time in total.
RE: A two cents on a rather never-dying issue
what the fuckKalFoxis wrote:oh ok so I guess the entire community has to say "ban him" before it means anything. even though they ALL agree to a standard set of rules by playing zandronum, and if anyone else says "no dont ban him" then we should let you go. even though you have multiple major infractions on your record, including hacking and ban evasion, which would mean a permanent ban for anyone elselegion wrote:You still failed to realize that the ENTIRE COMMUNITY ddidn't decide. only a select few people. I've already said I had no problem being banned. the fact of the matter here is that some things in skulltag hasn't changed and or is in transition to be changed within the administration team and the ENTIRE COMMUNITY. so therefor you will validate my theory in agreement with Reach Term.KalFoxis wrote:how do I validate your point? the ENTIRE COMMUNITY knows and agrees to play by a certain set of rules, and they must abide to them, instead you think you are better than that and flaunt your evading in our faces.legion wrote:
Once again you validate my point. the "PEOPLE" you refere is not the entire community. it consist all the very select few who think they have a reason to hate me to a degree that they'll go around "oh hate him get him outa here". that doesnt account for a Entire community. that's the point im getting across :).
it matters little what anyone thinks about you or not. you BROKE the rules, and now you digress to the argument that the community should determine your fate. all of the community has to follow rules, you didn't, so you get removed
pretty straight forward if you ask me
sounds legit
Short sweet simple. Nobody's perfect. I think you have a grudge: Even if you don't actively engage in it. You seem unreceptive to the concepts of change and/or compromise. ~Replicant
change? yeah we should totally add exceptions for imbeciles who actively hack/ban evade. how would that be for change
no.
Last edited by legion on Sat Jun 16, 2012 3:11 am, edited 1 time in total.
- Cyber'
- Retired Staff / Community Team Member
- Posts: 252
- Joined: Fri May 25, 2012 1:14 am
- Location: Colorado
- Clan: The Professionals
- Clan Tag: <PRO>
- Contact:
RE: A two cents on a rather never-dying issue
You two, take it to PM.
You both are taking this way off topic, the topic was questioning whether or not the staff, and Metal herself, would be something different than ST's old staff, or if they would revert back to the way that ST's staff was back then, which I'll repeat that I see a difference right now. If you two want to keep this up, you will both be warned.
You both are taking this way off topic, the topic was questioning whether or not the staff, and Metal herself, would be something different than ST's old staff, or if they would revert back to the way that ST's staff was back then, which I'll repeat that I see a difference right now. If you two want to keep this up, you will both be warned.
Projects completed : PROCTF, Jump Maze, Tricky ST, RJX, RJX Remastered, Jump Maze X
Newest Project : Nothing at present, potentially a JM1 update.
Jumpmaze X post is here viewtopic.php?f=58&t=9981&p=115929#p115929
I always love these calm moments before the storm...
Newest Project : Nothing at present, potentially a JM1 update.
Jumpmaze X post is here viewtopic.php?f=58&t=9981&p=115929#p115929
I always love these calm moments before the storm...
-
Ijon Tichy
- Frequent Poster Miles card holder
- Posts: 901
- Joined: Mon Jun 04, 2012 5:07 am
RE: A two cents on a rather never-dying issue
Didn't you already get told on IRC a few times that Zandronum is just Skulltag with a new name and without skulltag_data.pk3? I know I said it directly to you at least once (before I abandoned thread). It's also kind of impossible to 'kill' a game engine, short of eradicating all binaries, source tarballs, and repositories corresponding to the engine. Somehow I don't think that'll happen.Unknownjackass wrote: For the game to die I don't think it will die i mean come on. why would people take there time and effort to build a new engine and such and then have moderators and such kill it? it wouldn't make sense there for i hope the best for this.
By the way, your first sentence makes zero sense.
- The Toxic Avenger
- Forum Staff
- Posts: 1537
- Joined: Fri May 25, 2012 1:12 am
- Location: New Jersey
- Clan: ???
- Clan Tag: [???]
- Contact:
RE: A two cents on a rather never-dying issue
Again with the not doing your research.Unknownjackass wrote: For the game to die I don't think it will die i mean come on. why would people take there time and effort to build a new engine and such and then have moderators and such kill it? it wouldn't make sense there for i hope the best for this.
Zandronum is a continuation of Skulltag, not a totally different engine. We did not kill ST, in essence Carn killed it, but it continues under a different name.
Stop and research before you post please.
-
Catastrophe
- Retired Staff / Community Team Member
- Posts: 2571
- Joined: Sat Jun 02, 2012 2:44 am
RE: A two cents on a rather never-dying issue
.
Last edited by Catastrophe on Fri May 11, 2018 7:29 pm, edited 1 time in total.
-
Ruin
- Retired Staff / Community Team Member
- Posts: 385
- Joined: Tue May 29, 2012 8:43 pm
- Location: The auto-parts store
- Contact:
RE: A two cents on a rather never-dying issue
No need to bite the guy's head off. Chillax people.
"Secondly, <PRO> is utter shit, and they're only "known" because almost all of them are also staff." - /vr/
RE: A two cents on a rather never-dying issue
Only time will tell.
- Samurai
- Frequent Poster Miles card holder
- Posts: 908
- Joined: Thu Jun 07, 2012 12:17 am
- Location: England
- Clan: Lost Faction
- Clan Tag: [LF]
RE: A two cents on a rather never-dying issue
Actually, according to a recent poll, i think it was around 94% of this community wanted you permanently banned, hardly the "very select few" that you constantly mention. I'm guessing the other 6% didn't vote because they don't know you of your past of being a ban evader who has hacked on multiple ports and still has the audacity deny the claims when obvious evidence to this has been shown to him.KalFoxis wrote:Once again you validate my point. the "PEOPLE" you refere is not the entire community. it consist all the very select few who think they have a reason to hate me to a degree that they'll go around "oh hate him get him outa here". that doesnt account for a Entire community. that's the point im getting across :).
In short, I think the staff have been very lenient to even allow you to post here (if I had anything say about it, you wouldnt be anywhere to be seen), because thats only as far as you will ever be allowed back into this community. I advise you to stop wasting your time posting in these forums, as you sure as hell won't ever be returning to playing here.
anyway carry on ontopic..
Last edited by Samurai on Sat Jun 16, 2012 7:19 am, edited 1 time in total.
Code: Select all
00:11 <Jarin_cz> i am pretty sure i have more doom friends than youRE: A two cents on a rather never-dying issue
I know, I know. This is getting a bit out of hand, but honestly.
I mean this forum has 403 registered members, and yet we only see like 30-40 posting on a regular basis.
Which would be those "select few".
Sorry to burst your bubble, but those "very select few" are just the most active members of the community.KalFoxis wrote:Once again you validate my point. the "PEOPLE" you refere is not the entire community. it consist all the very select few who think they have a reason to hate me to a degree that they'll go around "oh hate him get him outa here". that doesnt account for a Entire community. that's the point im getting across :).
I mean this forum has 403 registered members, and yet we only see like 30-40 posting on a regular basis.
Which would be those "select few".
-
Unknownjackass
- New User
- Posts: 3
- Joined: Fri Jun 15, 2012 11:59 pm
- Location: New Hampshire
RE: A two cents on a rather never-dying issue
Oh sorry about not making sense, i know its the same thing as Skulltag I ment to say why would the community put so much work to see it go down the drain sorry for the lack of sense :l
