A two cents on a rather never-dying issue

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RE: A two cents on a rather never-dying issue

#21

Post by Catastrophe » Sat Jun 16, 2012 12:52 am

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RE: A two cents on a rather never-dying issue

#22

Post by The Toxic Avenger » Sat Jun 16, 2012 12:55 am

Twister wrote: I knew this was gonna turn into a flame war.
Stop trying to cause drama for the sake of it please.

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RE: A two cents on a rather never-dying issue

#23

Post by KalFoxis » Sat Jun 16, 2012 1:57 am

legion wrote:
Reach Term wrote:
anything kal said
you relinquished your rights to say or comment on anything when you evaded. and evaded. and evaded again. I lost count how many times you actually evaded a just ban. you expect people to change but when you don't change and continue to violate rules that govern this entire community there will be no tears shed over you.

Once again you validate my point. the "PEOPLE" you refere is not the entire community. it consist all the very select few who think they have a reason to hate me to a degree that they'll go around "oh hate him get him outa here". that doesnt account for a Entire community. that's the point im getting across :).
So in a sense. some things have already gone wrong here in the community and some things just havent changed. that's what this topic is going off about in a way.
Last edited by KalFoxis on Sat Jun 16, 2012 1:59 am, edited 1 time in total.

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RE: A two cents on a rather never-dying issue

#24

Post by Reaku » Sat Jun 16, 2012 2:16 am

KalFoxis wrote:
legion wrote:
Reach Term wrote:
anything kal said
you relinquished your rights to say or comment on anything when you evaded. and evaded. and evaded again. I lost count how many times you actually evaded a just ban. you expect people to change but when you don't change and continue to violate rules that govern this entire community there will be no tears shed over you.

Once again you validate my point. the "PEOPLE" you refere is not the entire community. it consist all the very select few who think they have a reason to hate me to a degree that they'll go around "oh hate him get him outa here". that doesnt account for a Entire community. that's the point im getting across :).
So in a sense. some things have already gone wrong here in the community and some things just havent changed. that's what this topic is going off about in a way.
Saying this despite missing the legs to stand on?
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RE: A two cents on a rather never-dying issue

#25

Post by Igor » Sat Jun 16, 2012 2:19 am

ACTIVATE SPACE TRANSLATOR:
KalFoxis wrote: the "PEOPLE" you refere is not the entire community. it consist all the very select few who think they have a reason to hate me to a degree that they'll go around "oh hate him get him outa here". that doesnt account for a Entire community. that's the point im getting across :).

It's pretty clear actually, you just happened to break the rules a lot of times. When people cite this, it doesn't imply that they hate you.
Technically, you're lucky you're even able to still post here. People may dislike you and not want you around, but realize it's not because they're hateful or bigots or anything, but because of your past actions

KalFoxis wrote: So in a sense. some things have already gone wrong here in the community and some things just havent changed. that's what this topic is going off about in a way.

Not much has gone wrong, if you consider the Replicant controversies being a test of the staff apparently
Last edited by Igor on Sat Jun 16, 2012 2:20 am, edited 1 time in total.

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RE: A two cents on a rather never-dying issue

#26

Post by Cyber' » Sat Jun 16, 2012 2:23 am

Disregarding kal's and twister's posts...

I personally think the staff as it is now, has already shown to be better than ST's administration, especially now that there's an active team willing to work with both the port and the community itself.

I say give it some time to develop. There's still plenty of time left.
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RE: A two cents on a rather never-dying issue

#27

Post by Hammerfest- » Sat Jun 16, 2012 2:27 am

Cyber wrote: Disregarding kal's and twister's posts...

I personally think the staff as it is now, has already shown to be better than ST's administration, especially now that there's an active team willing to work with both the port and the community itself.

I say give it some time to develop. There's still plenty of time left.
That, and they kinda started to communicate more with the community at least (See the whole KalFoxis fiasco.) It's not easy to turn a new leaf either, it takes time to do something that big for the community now.
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RE: A two cents on a rather never-dying issue

#28

Post by legion » Sat Jun 16, 2012 2:54 am

KalFoxis wrote:
legion wrote:
Reach Term wrote:
anything kal said
you relinquished your rights to say or comment on anything when you evaded. and evaded. and evaded again. I lost count how many times you actually evaded a just ban. you expect people to change but when you don't change and continue to violate rules that govern this entire community there will be no tears shed over you.

Once again you validate my point. the "PEOPLE" you refere is not the entire community. it consist all the very select few who think they have a reason to hate me to a degree that they'll go around "oh hate him get him outa here". that doesnt account for a Entire community. that's the point im getting across :).
how do I validate your point? the ENTIRE COMMUNITY knows and agrees to play by a certain set of rules, and they must abide to them, instead you think you are better than that and flaunt your evading in our faces.

it matters little what anyone thinks about you or not. you BROKE the rules, and now you digress to the argument that the community should determine your fate. all of the community has to follow rules, you didn't, so you get removed

pretty straight forward if you ask me
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RE: A two cents on a rather never-dying issue

#29

Post by Unknownjackass » Sat Jun 16, 2012 2:59 am

For the game to die I don't think it will die i mean come on. why would people take there time and effort to build a new engine and such and then have moderators and such kill it? it wouldn't make sense there for i hope the best for this.

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RE: A two cents on a rather never-dying issue

#30

Post by KalFoxis » Sat Jun 16, 2012 3:01 am

legion wrote:
KalFoxis wrote:
legion wrote:
Reach Term wrote:
you relinquished your rights to say or comment on anything when you evaded. and evaded. and evaded again. I lost count how many times you actually evaded a just ban. you expect people to change but when you don't change and continue to violate rules that govern this entire community there will be no tears shed over you.

Once again you validate my point. the "PEOPLE" you refere is not the entire community. it consist all the very select few who think they have a reason to hate me to a degree that they'll go around "oh hate him get him outa here". that doesnt account for a Entire community. that's the point im getting across :).
how do I validate your point? the ENTIRE COMMUNITY knows and agrees to play by a certain set of rules, and they must abide to them, instead you think you are better than that and flaunt your evading in our faces.

it matters little what anyone thinks about you or not. you BROKE the rules, and now you digress to the argument that the community should determine your fate. all of the community has to follow rules, you didn't, so you get removed

pretty straight forward if you ask me
You still failed to realize that the ENTIRE COMMUNITY ddidn't decide. only a select few people. I've already said I had no problem being banned. the fact of the matter here is that some things in skulltag hasn't changed and or is in transition to be changed within the administration team and the ENTIRE COMMUNITY. so therefor you will validate my theory in agreement with Reach Term.
Short sweet simple. Nobody's perfect. I think you have a grudge: Even if you don't actively engage in it. You seem unreceptive to the concepts of change and/or compromise. ~Replicant
Last edited by KalFoxis on Sat Jun 16, 2012 3:06 am, edited 1 time in total.

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RE: A two cents on a rather never-dying issue

#31

Post by legion » Sat Jun 16, 2012 3:10 am

KalFoxis wrote:
legion wrote:
KalFoxis wrote:
legion wrote:


Once again you validate my point. the "PEOPLE" you refere is not the entire community. it consist all the very select few who think they have a reason to hate me to a degree that they'll go around "oh hate him get him outa here". that doesnt account for a Entire community. that's the point im getting across :).
how do I validate your point? the ENTIRE COMMUNITY knows and agrees to play by a certain set of rules, and they must abide to them, instead you think you are better than that and flaunt your evading in our faces.

it matters little what anyone thinks about you or not. you BROKE the rules, and now you digress to the argument that the community should determine your fate. all of the community has to follow rules, you didn't, so you get removed

pretty straight forward if you ask me
You still failed to realize that the ENTIRE COMMUNITY ddidn't decide. only a select few people. I've already said I had no problem being banned. the fact of the matter here is that some things in skulltag hasn't changed and or is in transition to be changed within the administration team and the ENTIRE COMMUNITY. so therefor you will validate my theory in agreement with Reach Term.
oh ok so I guess the entire community has to say "ban him" before it means anything. even though they ALL agree to a standard set of rules by playing zandronum, and if anyone else says "no dont ban him" then we should let you go. even though you have multiple major infractions on your record, including hacking and ban evasion, which would mean a permanent ban for anyone else

sounds legit
Short sweet simple. Nobody's perfect. I think you have a grudge: Even if you don't actively engage in it. You seem unreceptive to the concepts of change and/or compromise. ~Replicant
what the fuck

change? yeah we should totally add exceptions for imbeciles who actively hack/ban evade. how would that be for change ??? ?? YEAH!!!!!!!!

no.
Last edited by legion on Sat Jun 16, 2012 3:11 am, edited 1 time in total.
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RE: A two cents on a rather never-dying issue

#32

Post by Cyber' » Sat Jun 16, 2012 3:15 am

You two, take it to PM.
You both are taking this way off topic, the topic was questioning whether or not the staff, and Metal herself, would be something different than ST's old staff, or if they would revert back to the way that ST's staff was back then, which I'll repeat that I see a difference right now. If you two want to keep this up, you will both be warned.
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RE: A two cents on a rather never-dying issue

#33

Post by Ijon Tichy » Sat Jun 16, 2012 4:27 am

Unknownjackass wrote: For the game to die I don't think it will die i mean come on. why would people take there time and effort to build a new engine and such and then have moderators and such kill it? it wouldn't make sense there for i hope the best for this.
Didn't you already get told on IRC a few times that Zandronum is just Skulltag with a new name and without skulltag_data.pk3? I know I said it directly to you at least once (before I abandoned thread). It's also kind of impossible to 'kill' a game engine, short of eradicating all binaries, source tarballs, and repositories corresponding to the engine. Somehow I don't think that'll happen.

By the way, your first sentence makes zero sense.

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RE: A two cents on a rather never-dying issue

#34

Post by The Toxic Avenger » Sat Jun 16, 2012 5:06 am

Unknownjackass wrote: For the game to die I don't think it will die i mean come on. why would people take there time and effort to build a new engine and such and then have moderators and such kill it? it wouldn't make sense there for i hope the best for this.
Again with the not doing your research.

Zandronum is a continuation of Skulltag, not a totally different engine. We did not kill ST, in essence Carn killed it, but it continues under a different name.

Stop and research before you post please.

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RE: A two cents on a rather never-dying issue

#35

Post by Catastrophe » Sat Jun 16, 2012 5:14 am

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RE: A two cents on a rather never-dying issue

#36

Post by Ruin » Sat Jun 16, 2012 5:14 am

No need to bite the guy's head off. Chillax people.
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RE: A two cents on a rather never-dying issue

#37

Post by Razgriz » Sat Jun 16, 2012 6:12 am

Only time will tell.

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RE: A two cents on a rather never-dying issue

#38

Post by Samurai » Sat Jun 16, 2012 7:16 am

KalFoxis wrote:Once again you validate my point. the "PEOPLE" you refere is not the entire community. it consist all the very select few who think they have a reason to hate me to a degree that they'll go around "oh hate him get him outa here". that doesnt account for a Entire community. that's the point im getting across :).
Actually, according to a recent poll, i think it was around 94% of this community wanted you permanently banned, hardly the "very select few" that you constantly mention. I'm guessing the other 6% didn't vote because they don't know you of your past of being a ban evader who has hacked on multiple ports and still has the audacity deny the claims when obvious evidence to this has been shown to him.

In short, I think the staff have been very lenient to even allow you to post here (if I had anything say about it, you wouldnt be anywhere to be seen), because thats only as far as you will ever be allowed back into this community. I advise you to stop wasting your time posting in these forums, as you sure as hell won't ever be returning to playing here.

anyway carry on ontopic..
Last edited by Samurai on Sat Jun 16, 2012 7:19 am, edited 1 time in total.

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RE: A two cents on a rather never-dying issue

#39

Post by Bloax » Sat Jun 16, 2012 7:40 am

I know, I know. This is getting a bit out of hand, but honestly.
KalFoxis wrote:Once again you validate my point. the "PEOPLE" you refere is not the entire community. it consist all the very select few who think they have a reason to hate me to a degree that they'll go around "oh hate him get him outa here". that doesnt account for a Entire community. that's the point im getting across :).
Sorry to burst your bubble, but those "very select few" are just the most active members of the community.

I mean this forum has 403 registered members, and yet we only see like 30-40 posting on a regular basis.
Which would be those "select few".

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RE: A two cents on a rather never-dying issue

#40

Post by Unknownjackass » Sat Jun 16, 2012 10:42 am

Oh sorry about not making sense, i know its the same thing as Skulltag I ment to say why would the community put so much work to see it go down the drain sorry for the lack of sense :l

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