[ST]Carnevil
- ibm5155
- Addicted to Zandronum
- Posts: 1641
- Joined: Tue Jun 05, 2012 9:32 pm
- Location: Somewhere, over the rainbow
RE: [ST]Carnevil
I know very well about driver bug :S
I have a crap chinese usb vídeo capture, if I disconnect if from my notebook without "safely remove it" by that eject usb option over Windows, 90% of the time I get a BSOD
I have a crap chinese usb vídeo capture, if I disconnect if from my notebook without "safely remove it" by that eject usb option over Windows, 90% of the time I get a BSOD
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
-
- Forum Regular
- Posts: 296
- Joined: Tue Jun 05, 2012 3:00 pm
- Location: Heck no
RE: [ST]Carnevil
I remember when I played Hexen in Skulltag years ago, sometimes the obituary displayed Carn's name instead of mine.
Weird bugs, huh?
Weird bugs, huh?
Why is finding the user CP so hard?
RE: [ST]Carnevil
Not particularly surprising seeing that Hexen support was pretty bad until recent years.
It is pretty funny that such strange bugs existed though.
It is pretty funny that such strange bugs existed though.
[quote="Kennon Conrad"]Dear LawCounsels,
To prove your compressor works, I suggest you try it on your posts and then post only the result.
We all know an ideal lossy compressor would output 0 bytes for your posts, so see if you can beat that.
Have a nice day.[/quote]
To prove your compressor works, I suggest you try it on your posts and then post only the result.
We all know an ideal lossy compressor would output 0 bytes for your posts, so see if you can beat that.
Have a nice day.[/quote]
RE: [ST]Carnevil
I still don't understand why it was necessary to change the console player's name to Carnevil during the TITLEMAP anyways ........
It's just a scripted brawl between monsters, right? Or was it actually a demo? I don't remember.
It's just a scripted brawl between monsters, right? Or was it actually a demo? I don't remember.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

- SwordGrunt
- Forum Regular
- Posts: 377
- Joined: Thu Jun 07, 2012 8:43 pm
RE: [ST]Carnevil
It was a demo of a scripted brawl between monsters. It wasn't a titlemap because the engine attempted to play the default demos before it (the console would log those failed attempts since they're not ZDoom demos)Ænima wrote: It's just a scripted brawl between monsters, right? Or was it actually a demo? I don't remember.
-
- Forum Regular
- Posts: 411
- Joined: Mon Jun 25, 2012 8:37 pm
- Location: Filthy Euro
- Clan: Renegades
- Clan Tag: [R]
RE: [ST]Carnevil
The [video] tag is deprecated, please use the [media] tag
Last edited by Shane on Tue Jan 26, 2016 10:48 pm, edited 1 time in total.
RE: [ST]Carnevil
That's so dumb. Why couldn't it just be a TITLEMAP that ran live ACS scripts?SwordGrunt wrote:It was a demo of a scripted brawl between monsters. It wasn't a titlemap because the engine attempted to play the default demos before it (the console would log those failed attempts since they're not ZDoom demos)Ænima wrote: It's just a scripted brawl between monsters, right? Or was it actually a demo? I don't remember.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

-
- Posts: 82
- Joined: Mon Nov 24, 2014 8:19 am
RE: [ST]Carnevil
My first thought would be due to the fact that this was before TITLEMAPs were a thing.Ænima wrote:That's so dumb. Why couldn't it just be a TITLEMAP that ran live ACS scripts?SwordGrunt wrote:It was a demo of a scripted brawl between monsters. It wasn't a titlemap because the engine attempted to play the default demos before it (the console would log those failed attempts since they're not ZDoom demos)Ænima wrote: It's just a scripted brawl between monsters, right? Or was it actually a demo? I don't remember.