[ST]Carnevil

General discussion of the port and Doom-related chat.
User avatar
ibm5155
Addicted to Zandronum
Posts: 1641
Joined: Tue Jun 05, 2012 9:32 pm
Location: Somewhere, over the rainbow

RE: [ST]Carnevil

#21

Post by ibm5155 » Tue Jan 26, 2016 1:04 pm

I know very well about driver bug :S
I have a crap chinese usb vídeo capture, if I disconnect if from my notebook without "safely remove it" by that eject usb option over Windows, 90% of the time I get a BSOD
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!

<this post is proof of "Decline">

Laggy Blazko
Forum Regular
Posts: 296
Joined: Tue Jun 05, 2012 3:00 pm
Location: Heck no

RE: [ST]Carnevil

#22

Post by Laggy Blazko » Tue Jan 26, 2016 4:15 pm

I remember when I played Hexen in Skulltag years ago, sometimes the obituary displayed Carn's name instead of mine.
Weird bugs, huh?
Why is finding the user CP so hard?

Bloax
Forum Regular
Posts: 411
Joined: Mon Jun 04, 2012 5:11 pm

RE: [ST]Carnevil

#23

Post by Bloax » Tue Jan 26, 2016 6:18 pm

Not particularly surprising seeing that Hexen support was pretty bad until recent years.

It is pretty funny that such strange bugs existed though.
[quote="Kennon Conrad"]Dear LawCounsels,
To prove your compressor works, I suggest you try it on your posts and then post only the result.

We all know an ideal lossy compressor would output 0 bytes for your posts, so see if you can beat that.

Have a nice day.[/quote]

User avatar
Ænima
Addicted to Zandronum
Posts: 3579
Joined: Tue Jun 05, 2012 6:12 pm

RE: [ST]Carnevil

#24

Post by Ænima » Tue Jan 26, 2016 6:26 pm

I still don't understand why it was necessary to change the console player's name to Carnevil during the TITLEMAP anyways ........


It's just a scripted brawl between monsters, right? Or was it actually a demo? I don't remember.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
Image

User avatar
SwordGrunt
Forum Regular
Posts: 377
Joined: Thu Jun 07, 2012 8:43 pm

RE: [ST]Carnevil

#25

Post by SwordGrunt » Tue Jan 26, 2016 9:07 pm

Ænima wrote: It's just a scripted brawl between monsters, right? Or was it actually a demo? I don't remember.
It was a demo of a scripted brawl between monsters. It wasn't a titlemap because the engine attempted to play the default demos before it (the console would log those failed attempts since they're not ZDoom demos)

Shane
Forum Regular
Posts: 411
Joined: Mon Jun 25, 2012 8:37 pm
Location: Filthy Euro
Clan: Renegades
Clan Tag: [R]

RE: [ST]Carnevil

#26

Post by Shane » Tue Jan 26, 2016 10:47 pm

phpBB [video]
The [video] tag is deprecated, please use the [media] tag
Last edited by Shane on Tue Jan 26, 2016 10:48 pm, edited 1 time in total.
Image

User avatar
Ænima
Addicted to Zandronum
Posts: 3579
Joined: Tue Jun 05, 2012 6:12 pm

RE: [ST]Carnevil

#27

Post by Ænima » Tue Jan 26, 2016 11:36 pm

SwordGrunt wrote:
Ænima wrote: It's just a scripted brawl between monsters, right? Or was it actually a demo? I don't remember.
It was a demo of a scripted brawl between monsters. It wasn't a titlemap because the engine attempted to play the default demos before it (the console would log those failed attempts since they're not ZDoom demos)
That's so dumb. Why couldn't it just be a TITLEMAP that ran live ACS scripts?
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
Image

Arctangent
 
Posts: 82
Joined: Mon Nov 24, 2014 8:19 am

RE: [ST]Carnevil

#28

Post by Arctangent » Wed Jan 27, 2016 12:11 am

Ænima wrote:
SwordGrunt wrote:
Ænima wrote: It's just a scripted brawl between monsters, right? Or was it actually a demo? I don't remember.
It was a demo of a scripted brawl between monsters. It wasn't a titlemap because the engine attempted to play the default demos before it (the console would log those failed attempts since they're not ZDoom demos)
That's so dumb. Why couldn't it just be a TITLEMAP that ran live ACS scripts?
My first thought would be due to the fact that this was before TITLEMAPs were a thing.

Post Reply