Improving in game net-code/settings ( zandronum-ini)
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Improving in game net-code/settings ( zandronum-ini)
So lately i've been playing some Duel & Ctf and i've noticed that most of my shots are being dropped ( even frontal ssg shots ) , is there any command or setting that would make me drop less shots ?
At the moment i'm using capped fps ( 35 ) & cl_ticsperupdate 1 , if there is a command that i've forgotten about , please let me know about it.
Best Regards
~Pressure
At the moment i'm using capped fps ( 35 ) & cl_ticsperupdate 1 , if there is a command that i've forgotten about , please let me know about it.
Best Regards
~Pressure
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RE: Improving in game net-code/settings ( zandronum-ini)
> Play on a better server.
> Find a cluster that doesn't allocate 100% of the CPU for high-ressources .pk3 that nobody plays.
> Aim better.
The rest are correct, but adapt your tickperupdate according to your packetlosses, and your ping overall.
1 => 0->25
2 => 25-80
3 => Anything else.
> Find a cluster that doesn't allocate 100% of the CPU for high-ressources .pk3 that nobody plays.
> Aim better.
The rest are correct, but adapt your tickperupdate according to your packetlosses, and your ping overall.
1 => 0->25
2 => 25-80
3 => Anything else.
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RE: Improving in game net-code/settings ( zandronum-ini)
Hi Ch0wW
> I play mostly in [NJ]Funcrusher, my average ping in it is 110-120 but sometimes i ping around 130
>I don't know what's the average CPU usage in it because i'm not an admin nor i've contact with the admins
>I've played zdaemon and many other FPS games for long enough to know how to aim but thanks for telling me to "aim better"
>About the cl_ticsperupdate , i'll try try different values and let you know about the results.
Best Regards
~Pressure
> I play mostly in [NJ]Funcrusher, my average ping in it is 110-120 but sometimes i ping around 130
>I don't know what's the average CPU usage in it because i'm not an admin nor i've contact with the admins
>I've played zdaemon and many other FPS games for long enough to know how to aim but thanks for telling me to "aim better"
>About the cl_ticsperupdate , i'll try try different values and let you know about the results.
Best Regards
~Pressure
RE: Improving in game net-code/settings ( zandronum-ini)
Check and see if unlagged is on. Should be on by default though via options then player setup.
If that's not the case then just play with your ticsperupdate.
If that's not the case then just play with your ticsperupdate.

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RE: Improving in game net-code/settings ( zandronum-ini)
Also cross your fingers for Zandronum 2.0 which is currently in testing. It will soon have a better, more consistent unlagged that is tic-based. If you wish to help test Zandronum 2.0, I highly suggest hopping on Zandronum IRC and visiting the #zatesting channel. The more willing and available testers, the sooner it gets released.
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RE: Improving in game net-code/settings ( zandronum-ini)
Don't forget you live in Brazil and that America and Europe are far away. Don't expect a flawless experience due to geography.
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RE: Improving in game net-code/settings ( zandronum-ini)
I don't find I have problems. My ping ranges from 250-400 to any non Australian/Japan servers, and I even used to play competitively.
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RE: Improving in game net-code/settings ( zandronum-ini)
I play mostly Def/Midd in ctf , every dropped shot / non insta kill can change the outcome of a match , but yeah i guess i'm just way too used to zdaemon 1.08's netcode but thanks for letting me know about your past experiences.
~Pressure
~Pressure
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RE: Improving in game net-code/settings ( zandronum-ini)
Well, so let's suppose I make an alias like this:
alias +doubleattack "+attack;+attack"
alias -doubleattack "-attack;-attack"
and bind it to mouse1. How does Zandronum handles the +attack in that alias? Does it sends two packets or a single packet "telling" the server to do it twice? If it's the former, I think that can reduce the packet loss effect a bit (should work like the cl_packetdup 1 in quake 3). Just avoid attempting to shoot your opponent while you are moving, it messes your aim badly (which didn't seem to happen in past versions of Zandronum).
alias +doubleattack "+attack;+attack"
alias -doubleattack "-attack;-attack"
and bind it to mouse1. How does Zandronum handles the +attack in that alias? Does it sends two packets or a single packet "telling" the server to do it twice? If it's the former, I think that can reduce the packet loss effect a bit (should work like the cl_packetdup 1 in quake 3). Just avoid attempting to shoot your opponent while you are moving, it messes your aim badly (which didn't seem to happen in past versions of Zandronum).
Last edited by Absolute Zero on Fri Nov 21, 2014 1:24 am, edited 1 time in total.
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