Accounts, persistent storage and EVENT scripts
RE: Accounts, persistent storage and EVENT scripts
Well how did i read over this.
I just saw that sv_forcelogin exists. Doesn't this defeat the purpose of having an optional account system? If everyone chooses to force it, the optional part will be redundant.
I just saw that sv_forcelogin exists. Doesn't this defeat the purpose of having an optional account system? If everyone chooses to force it, the optional part will be redundant.
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Mode #grandvoid -o Konar6 by Frits
<Konar6> the fuck
<Konar6> who made this IRC
<Konar6> how is this possibleRE: Accounts, persistent storage and EVENT scripts
It will be probably used for private servers (PrivCTF) that rank stats and everything.
THE ROMANIAN POWER
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<+Dastan> edd
<+Dastan> boxxy skin when
<+Shift> dastan you really want to fap at it this much and now you are going crazy and shredding your hair into a million tiny pieces for this boxxy skin to come out that way you can cum out
<+Dastan> Shift, yes
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21:53:26 <@Estar> well, if i'd be a girl, i would say ideidoom has ok looks
- Torr Samaho
- Lead Developer
- Posts: 1543
- Joined: Fri May 25, 2012 6:03 pm
- Location: Germany
RE: Accounts, persistent storage and EVENT scripts
I have to admit that I mostly used GAMEEVENT_PLAYERFRAGS as proof of concept to see wether the EVENT approach is feasible to implement. If DEATH scripts can do everything GAMEEVENT_PLAYERFRAGS can do and more, there is no real reason to keep GAMEEVENT_PLAYERFRAGS around, but IIRC the DEATH script approach has problems with indirect frags. GAMEEVENT_PLAYERFRAGS shouldn't have those.Ijon Tichy wrote: GAMEEVENT_PLAYERFRAGS seems extremely redundant - a DEATH script that uses SetActivatorToTarget can not only achieve this, but work with monster frags as well.
We have started to discuss damage events in a tracker ticket. Let's continue the discussing about how to improve the EVENT scipts there.Ijon Tichy wrote: edit: An event that fires whenever a player deals damage, running on the actor taking damage with the player number being passed as an argument, along with the damage done, would be much more useful, and would allow for much more accurate damage tracking - perfect for all the RPG mods that crop up.
It would probably be better if the events got batched up into one call (eg. an SSG blast only sends one damage event per monster hit, rather than one per pellet), rather than every single projectile, explosion, hitscan, etc getting its own event.
No. One of my main principles has always been that server admins ought to have the last word on what happens on their servers. Controlling who is allowed to play on your server and who is not, is even one of the most fundamental things a server admin should be able to decide.Frits wrote: I just saw that sv_forcelogin exists. Doesn't this defeat the purpose of having an optional account system? If everyone chooses to force it, the optional part will be redundant.
RE: Accounts, persistent storage and EVENT scripts
Well i can't argue with that because i agree with that. Heh
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Mode #grandvoid -o Konar6 by Frits
<Konar6> the fuck
<Konar6> who made this IRC
<Konar6> how is this possible-
Catastrophe
- Retired Staff / Community Team Member
- Posts: 2571
- Joined: Sat Jun 02, 2012 2:44 am
RE: Accounts, persistent storage and EVENT scripts
So are we able to create accounts yet? Because I'd love to get working on this.Torr Samaho wrote:No. One of my main principles has always been that server admins ought to have the last word on what happens on their servers. Controlling who is allowed to play on your server and who is not, is even one of the most fundamental things a server admin should be able to decide.Frits wrote: I just saw that sv_forcelogin exists. Doesn't this defeat the purpose of having an optional account system? If everyone chooses to force it, the optional part will be redundant.
- Torr Samaho
- Lead Developer
- Posts: 1543
- Joined: Fri May 25, 2012 6:03 pm
- Location: Germany
RE: Accounts, persistent storage and EVENT scripts
AlexMax made a lot of progress with charonauth, so if you don't mind running your own account server, you can do this once the next beta build is released (which should be soon).Catastrophe wrote: So are we able to create accounts yet? Because I'd love to get working on this.
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Catastrophe
- Retired Staff / Community Team Member
- Posts: 2571
- Joined: Sat Jun 02, 2012 2:44 am
RE: Accounts, persistent storage and EVENT scripts
Awesome, looking forward to it.Torr Samaho wrote:AlexMax made a lot of progress with charonauth, so if you don't mind running your own account server, you can do this once the next beta build is released (which should be soon).Catastrophe wrote: So are we able to create accounts yet? Because I'd love to get working on this.