Question about zandronums limits
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Question about zandronums limits
Can zandro hold a shit ton of 3d stuff like if I was to put a DooM3 marine and zombie in a wad would it kill the engine or something? And if it can hold it how much would it take before wearing down?
RE: Question about zandronums limits
Wat. That all depends on your computer, not the engine.
If you spawn 4,628 3D models and overheat your 6-year-old comp, that's not an engine limitation. I don't think Zandronum has any sort of "performance" limit, other than divide-by-zero and zero-tic-delay-loop crashes.
If you spawn 4,628 3D models and overheat your 6-year-old comp, that's not an engine limitation. I don't think Zandronum has any sort of "performance" limit, other than divide-by-zero and zero-tic-delay-loop crashes.
Last edited by Ænima on Thu Apr 17, 2014 5:07 am, edited 1 time in total.
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RE: Question about zandronums limits
Well I know that but i mean what are its full capabilities and how far can it go with 3d models and objects.
RE: Question about zandronums limits
http://zandronum.com/forum/showthread.php?tid=608underbound wrote: Well I know that but i mean what are its full capabilities and how far can it go with 3d models and objects.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

RE: Question about zandronums limits
underbound wrote: Well I know that but i mean what are its full capabilities and how far can it go with 3d models and objects.
He pretty much answered you, there's no arbitrary cap on how many 3d models in can work with or render at one time, that's a computing limitation.
- ibm5155
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RE: Question about zandronums limits
There is poly limit ( i think its 100.000 per actor),..
basically it has md3 limits + no alpha textures and actors that can move up or down (like quake 2 players)
basically it has md3 limits + no alpha textures and actors that can move up or down (like quake 2 players)
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Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
RE: Question about zandronums limits
Isn't there a way of combining models in same actor? Might be way off there idk.ibm5155 wrote: There is poly limit ( i think its 100.000 per actor),..
basically it has md3 limits + no alpha textures and actors that can move up or down (like quake 2 players)
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RE: Question about zandronums limits
Yes, there's always a hacky way to pass some limits xDone_Two wrote:Isn't there a way of combining models in same actor? Might be way off there idk.ibm5155 wrote: There is poly limit ( i think its 100.000 per actor),..
basically it has md3 limits + no alpha textures and actors that can move up or down (like quake 2 players)
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
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RE: Question about zandronums limits
Each actor is allowed up to 4 models, though IMO it shouldn't be limited.
Also, although there aren't really any normal limits to the engine, it can still be bottlenecked easily by lots 3D models and non super computing power.
Same goes for lots of Actors as well. See nuts.wad.
Also, although there aren't really any normal limits to the engine, it can still be bottlenecked easily by lots 3D models and non super computing power.
Same goes for lots of Actors as well. See nuts.wad.