DooM hand motion

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underbound
 
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DooM hand motion

#1

Post by underbound » Thu Feb 27, 2014 2:25 am

I dont know if this is unchangeable or not but why are the hand motions the same across all the wads in DooM? I happened to watch some gameplay of a map with complex DooM and noticed that the hands were bouncing back and forth instead of swaying side to side. So I dont know if thats a permanent thing or if its hard to do but I felt like bringing it up.

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Ænima
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RE: DooM hand motion

#2

Post by Ænima » Thu Feb 27, 2014 2:36 am

Are you referring to weapon bobbing or how specific sprites are animated?
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agaures
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RE: DooM hand motion

#3

Post by agaures » Thu Feb 27, 2014 2:39 am

underbound wrote: the hands were bouncing back and forth instead of swaying side to side.
I think we can conclude he is talking about weapon bobbing. No it is not permanent. It can be changed, but i don't know if it's compatible with zandronum yet.
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RE: DooM hand motion

#4

Post by Slim » Thu Feb 27, 2014 3:55 am

He probably saw game footage from a user with Dark-Assassin's Custom Binary. That's Doom Alpha bobbing by the way.
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Dark-Assassin
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RE: DooM hand motion

#5

Post by Dark-Assassin » Thu Feb 27, 2014 9:39 am

Or it could be the Quake style bobing.

Else, it could be ZDoom using that mutated feature I requested on their forums to add additional bob styles.
Last edited by Dark-Assassin on Thu Feb 27, 2014 9:40 am, edited 1 time in total.
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