Marathon WADs
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Marathon WADs
Does anyone on here know of any
Marathon themed wads for Doom?
I know the chances are slim, but I decided I would ask anyway.
Marathon themed wads for Doom?
I know the chances are slim, but I decided I would ask anyway.
- Combinebobnt
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RE: Marathon WADs
I wrote a TC a while ago and never finished it, it's up at Zdoom forums
http://forum.zdoom.org/viewtopic.php?f=19&t=34085
As the post explains, this is very unfinished, buggy, and code is rather sloppy.
http://forum.zdoom.org/viewtopic.php?f=19&t=34085
As the post explains, this is very unfinished, buggy, and code is rather sloppy.
[19:09] Jared: one guy
[19:09] Jared: told me
[19:09] Jared: im a fucking stupid doo doo retard
[19:09] Jared: which is
[19:09] Jared: a quote btw
[19:09] Gamenerd64: rofl
[19:09] Jared: told me
[19:09] Jared: im a fucking stupid doo doo retard
[19:09] Jared: which is
[19:09] Jared: a quote btw
[19:09] Gamenerd64: rofl
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RE: Marathon WADs
wow, thats really cool, even in the state its in. do you ever have plans on picking it up again?Gamenerd64 wrote: I wrote a TC a while ago and never finished it, it's up at Zdoom forums
http://forum.zdoom.org/viewtopic.php?f=19&t=34085
As the post explains, this is very unfinished, buggy, and code is rather sloppy.
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RE: Marathon WADs
I have thought about it, I guess I could resume working on it if enough people show interest in it. It's just a very tedious, painful process to recreate the levels, which was mainly what turned me off to it.
[19:09] Jared: one guy
[19:09] Jared: told me
[19:09] Jared: im a fucking stupid doo doo retard
[19:09] Jared: which is
[19:09] Jared: a quote btw
[19:09] Gamenerd64: rofl
[19:09] Jared: told me
[19:09] Jared: im a fucking stupid doo doo retard
[19:09] Jared: which is
[19:09] Jared: a quote btw
[19:09] Gamenerd64: rofl
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- Posts: 73
- Joined: Fri Sep 27, 2013 3:33 pm
RE: Marathon WADs
thinking about it, the further you get, the more changes you're gonna have to make to the map layouts. i dont think marathon has the same degree of room overlap as durandal and infinity, but it would still require plenty of changes where there is. another problem would be activating switches with grenades, which from what i know isnt possible in zdoom/z&
it's probably not worth it if its just you working on it, but if you were to find a way around those problems (and get rid of the platform puzzle BS in colony ship for sale cheap) it would probably end up as an amazing recreation
it's probably not worth it if its just you working on it, but if you were to find a way around those problems (and get rid of the platform puzzle BS in colony ship for sale cheap) it would probably end up as an amazing recreation
Last edited by Captain Kupo on Wed Feb 05, 2014 5:51 pm, edited 1 time in total.
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RE: Marathon WADs
Yea, the complexity of the maps really ramps up as you go on (Just look at where I stopped in Blasphemy Quarantine). If you noticed a few layout changes were made to maps to get around the "5-D Space" concept of some of the maps.
(as for that "platform puzzle bs", I was honestly going to keep it. But if it's that bad I'll find a way to simplify it.)
(as for that "platform puzzle bs", I was honestly going to keep it. But if it's that bad I'll find a way to simplify it.)
[19:09] Jared: one guy
[19:09] Jared: told me
[19:09] Jared: im a fucking stupid doo doo retard
[19:09] Jared: which is
[19:09] Jared: a quote btw
[19:09] Gamenerd64: rofl
[19:09] Jared: told me
[19:09] Jared: im a fucking stupid doo doo retard
[19:09] Jared: which is
[19:09] Jared: a quote btw
[19:09] Gamenerd64: rofl