Marathon WADs

General discussion of the port and Doom-related chat.
Post Reply
Captain Kupo
 
Posts: 73
Joined: Fri Sep 27, 2013 3:33 pm

Marathon WADs

#1

Post by Captain Kupo » Thu Jan 30, 2014 5:10 pm

Does anyone on here know of any
Marathon themed wads for Doom?

I know the chances are slim, but I decided I would ask anyway.
Image
Cross over the cell bars, find a new maze, make the maze from it's path, find the cell bars,
cross over the bars, find a maze, make the maze from its path, eat the food, eat the path.

User avatar
Combinebobnt
Retired Staff / Community Team Member
Posts: 1905
Joined: Mon Jun 04, 2012 3:37 am
Location: Earth
Contact:

RE: Marathon WADs

#2

Post by Combinebobnt » Thu Jan 30, 2014 8:47 pm

Samsara

Gamenerd64
New User
Posts: 15
Joined: Wed Jun 13, 2012 3:13 am
Location: Fantasy Fuckoff Land

RE: Marathon WADs

#3

Post by Gamenerd64 » Fri Jan 31, 2014 5:14 am

I wrote a TC a while ago and never finished it, it's up at Zdoom forums

http://forum.zdoom.org/viewtopic.php?f=19&t=34085

As the post explains, this is very unfinished, buggy, and code is rather sloppy.
[19:09] Jared: one guy
[19:09] Jared: told me
[19:09] Jared: im a fucking stupid doo doo retard
[19:09] Jared: which is
[19:09] Jared: a quote btw
[19:09] Gamenerd64: rofl

Captain Kupo
 
Posts: 73
Joined: Fri Sep 27, 2013 3:33 pm

RE: Marathon WADs

#4

Post by Captain Kupo » Mon Feb 03, 2014 1:23 am

Gamenerd64 wrote: I wrote a TC a while ago and never finished it, it's up at Zdoom forums

http://forum.zdoom.org/viewtopic.php?f=19&t=34085

As the post explains, this is very unfinished, buggy, and code is rather sloppy.
wow, thats really cool, even in the state its in. do you ever have plans on picking it up again?
Image
Cross over the cell bars, find a new maze, make the maze from it's path, find the cell bars,
cross over the bars, find a maze, make the maze from its path, eat the food, eat the path.

Gamenerd64
New User
Posts: 15
Joined: Wed Jun 13, 2012 3:13 am
Location: Fantasy Fuckoff Land

RE: Marathon WADs

#5

Post by Gamenerd64 » Tue Feb 04, 2014 1:40 am

I have thought about it, I guess I could resume working on it if enough people show interest in it. It's just a very tedious, painful process to recreate the levels, which was mainly what turned me off to it.
[19:09] Jared: one guy
[19:09] Jared: told me
[19:09] Jared: im a fucking stupid doo doo retard
[19:09] Jared: which is
[19:09] Jared: a quote btw
[19:09] Gamenerd64: rofl

Captain Kupo
 
Posts: 73
Joined: Fri Sep 27, 2013 3:33 pm

RE: Marathon WADs

#6

Post by Captain Kupo » Wed Feb 05, 2014 5:50 pm

thinking about it, the further you get, the more changes you're gonna have to make to the map layouts. i dont think marathon has the same degree of room overlap as durandal and infinity, but it would still require plenty of changes where there is. another problem would be activating switches with grenades, which from what i know isnt possible in zdoom/z&
it's probably not worth it if its just you working on it, but if you were to find a way around those problems (and get rid of the platform puzzle BS in colony ship for sale cheap) it would probably end up as an amazing recreation
Last edited by Captain Kupo on Wed Feb 05, 2014 5:51 pm, edited 1 time in total.
Image
Cross over the cell bars, find a new maze, make the maze from it's path, find the cell bars,
cross over the bars, find a maze, make the maze from its path, eat the food, eat the path.

Gamenerd64
New User
Posts: 15
Joined: Wed Jun 13, 2012 3:13 am
Location: Fantasy Fuckoff Land

RE: Marathon WADs

#7

Post by Gamenerd64 » Tue Feb 11, 2014 2:15 am

Yea, the complexity of the maps really ramps up as you go on (Just look at where I stopped in Blasphemy Quarantine). If you noticed a few layout changes were made to maps to get around the "5-D Space" concept of some of the maps.

(as for that "platform puzzle bs", I was honestly going to keep it. But if it's that bad I'll find a way to simplify it.)
[19:09] Jared: one guy
[19:09] Jared: told me
[19:09] Jared: im a fucking stupid doo doo retard
[19:09] Jared: which is
[19:09] Jared: a quote btw
[19:09] Gamenerd64: rofl

Post Reply