PlayerCount:MonsterHealth Auto Ratio script?

General discussion of the port and Doom-related chat.
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BlackFish
 
Posts: 48
Joined: Thu Nov 15, 2012 7:30 pm

PlayerCount:MonsterHealth Auto Ratio script?

#1

Post by BlackFish » Wed Dec 18, 2013 4:47 pm

Not sure how to describe it, but whenever I play in Zandronum coop/survival server with a traditional megawad with over 8 players, the map seems to get overrun. I was thinking of a way, possibly with a script, that would make the monster health go up by a percentage when the player count goes above a certain number. Say, every 5th player (player 5, player 10, etc) causes the monster health to go up by 50%.

Ammo would probably be an issue as well, but that could be solved by respawn timers perhaps.

Serious Sam has a similar feature which is where I got the idea from.
Last edited by BlackFish on Wed Dec 18, 2013 4:48 pm, edited 1 time in total.

Cruduxy
Zandrone
Posts: 1059
Joined: Fri Jun 08, 2012 4:24 pm

RE: PlayerCount:MonsterHealth Auto Ratio script?

#2

Post by Cruduxy » Wed Dec 18, 2013 5:44 pm

sv_coop_damagefactor 1.45 and now people have to play carefully or get killed before knowing what hit em.
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