Our Zandronum Update Suggestions

General discussion of the port and Doom-related chat.
Post Reply
BlueHattedEngie
 
Posts: 35
Joined: Thu May 23, 2013 10:47 am

Our Zandronum Update Suggestions

#1

Post by BlueHattedEngie » Thu Sep 26, 2013 4:40 pm

Hello.
As a frequent user of Zandronum, I am very keen to see how this great port develops. I made this thread so that we could all give our suggestions for future updates.

I was considering:
  • The option to autoload skulltag_data.pk3 and skulltag_actors.pk3 from the boot menu (since servers still have Skulltag content)
  • Class selection screen that can support a larger number of classes on one screen rather than 8 classes max

Konar6
Retired Staff / Community Team Member
Posts: 455
Joined: Sun May 27, 2012 9:38 am

RE: Our Zandronum Update Suggestions

#2

Post by Konar6 » Thu Sep 26, 2013 5:16 pm

As for autoloading ST content, no. Its autoloading was removed on purpose when Zandronum was created, so don't count with it coming back in any way from the official sources.
Ijon Tichy wrote:I like how your first responses to concerns being raised was to start insulting people, accusing random people on the Internet of being Shadowfox, and digging up irrelevant shit from the past. It really inspires confidence in me that you guys are level-headed and rational folks.


<BlueCool> you guys IQ is the same as my IP, Dynamic

Qent
Retired Staff / Community Team Member
Posts: 1424
Joined: Tue May 29, 2012 7:56 pm
Contact:

RE: Our Zandronum Update Suggestions

#3

Post by Qent » Thu Sep 26, 2013 6:37 pm

An idea thread for suggestions is cool, but feature requests will usually not be touched unless they are submitted to the tracker.

As for autoloading of Skulltag content, that has already been No'd before. Even official Zandronum stock maps are only being considered as a separate mod that is included with Zandronum, not autoloaded.

Post Reply