Competitive stuff?

General discussion of the port and Doom-related chat.
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Ænima
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RE: Competitive stuff?

#41

Post by Ænima » Tue Aug 27, 2013 2:21 pm

Catastrophe wrote:
-Jes- wrote: Wasn't there talk in the first 64-player test (that hit, what, 40?) about a customizable scoreboard lump?
Yeah and custom medals, but I doubt we'll be seeing those anytime soon.
I proposed BOARDINF way back in the Skulltag days, and Thomas was actually able to make some progress on a customizable scoreboard syntax by editing the source.

I would link to the thread except it's all gone. (ST forums, duh)
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RE: Competitive stuff?

#42

Post by Catastrophe » Tue Aug 27, 2013 9:11 pm

Ænima wrote:
Catastrophe wrote:
-Jes- wrote: Wasn't there talk in the first 64-player test (that hit, what, 40?) about a customizable scoreboard lump?
Yeah and custom medals, but I doubt we'll be seeing those anytime soon.
I proposed BOARDINF way back in the Skulltag days, and Thomas was actually able to make some progress on a customizable scoreboard syntax by editing the source.

I would link to the thread except it's all gone. (ST forums, duh)
Waybackmachine doesn't have it?

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RE: Competitive stuff?

#43

Post by Konar6 » Wed Aug 28, 2013 9:31 am

IIRC infurnus had a backup of the old forum. It should have been brought online with read only access, but it was probably forgotten.
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RE: Competitive stuff?

#44

Post by Ænima » Wed Aug 28, 2013 2:43 pm

Catastrophe wrote:
Ænima wrote:
Catastrophe wrote:
-Jes- wrote: Wasn't there talk in the first 64-player test (that hit, what, 40?) about a customizable scoreboard lump?
Yeah and custom medals, but I doubt we'll be seeing those anytime soon.
I proposed BOARDINF way back in the Skulltag days, and Thomas was actually able to make some progress on a customizable scoreboard syntax by editing the source.

I would link to the thread except it's all gone. (ST forums, duh)
Waybackmachine doesn't have it?
Just checked, it doesn't. It has the main board, but for some reason individual threads aren't archived.

Here's what the url would be, incase you wanna search for yourself:
http://www.skulltag.com/forum/viewtopic ... 55&t=23197
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RE: Competitive stuff?

#45

Post by infurnus » Wed Aug 28, 2013 6:15 pm

Did someone say scoreboards?

Image

I drew this up last year

EDIT: The ST forum archive is on hiatus until further notice; I've forwarded the backup files to other staff members who hopefully know how the forum backend works better than I do
Last edited by infurnus on Wed Aug 28, 2013 6:17 pm, edited 1 time in total.

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RE: Competitive stuff?

#46

Post by mr fiat » Wed Aug 28, 2013 6:18 pm

infurnus wrote: Did someone say scoreboards?

Image

I drew this up last year

EDIT: The ST forum archive is on hiatus until further notice; I've forwarded the backup files to other staff members who hopefully know how the forum backend works better than I do
nice scoreboard, and nice you send the backups to the other staff memebers hopefully we wil see the archive soon. :3

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RE: Competitive stuff?

#47

Post by Qent » Wed Aug 28, 2013 6:57 pm

I nearly always leave the scoreboard up while playing, so uh... some way to switch back and forth would definitely be nice! :razz:

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RE: Competitive stuff?

#48

Post by Ch0wW » Wed Aug 28, 2013 8:07 pm

THIS is what I call a nice Team Scoreboard!

Nicely done!
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RE: Competitive stuff?

#49

Post by Medicris » Wed Aug 28, 2013 10:58 pm

Yeah, I have a habit of holding the scoreboard open whenever there's nothing else interesting happening ingame. It might as well look nice or at the least, be customizable somehow.

I'd say let's ask Dusk to see if he has any of his progress left over from that scoreboard he had.

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RE: Competitive stuff?

#50

Post by Catastrophe » Thu Aug 29, 2013 2:50 pm

I hope it also separates frags and points just like in CTF. I never liked the way ZD merged both frags and points.

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RE: Competitive stuff?

#51

Post by infurnus » Sun Sep 01, 2013 12:19 am

It's just a mockup image, the actual scoreboard would have whatever number of teams and flags, points, or other stats in their own respective places. You could technically cut the current mockup in half and have another one below it for gold and green teams.

One idea was to customize the opacity/transparency of the entire scoreboard (including text), so that you could keep it on the entire time and still view the game (while spectating, for example)
It was a theoretical example of a full 64 player 32v32 server, with some inspiration from Team Fortress 2's community made scoreboard mods.
I purposely went for a larger, more modern approach than most Doom port scoreboards, for example the non scaled Odamex scoreboard (which I also helped work on) is quite tiny and minimalist with few colors outside of color coded lettering & team color motifs.

EDIT: It might also be a good idea to have the lines more horizontal instead of cramped the way it is now, and put the teams on top of eachother (games like Call of Duty do this)
That way, instead of this:
| |
You get this:
_
_

Another good way to add more information onto the scoreboard would be to change the text for Frags, Score, Ping into pictographs that accurately represent each. I'll have to experiment a bit and find out what best represents what. It would be easy to add a flag count in CTF with this method. For the others, I'm thinking a planet icon for ping, and a skull and crossbones for frags, not sure what to put for score.
Basically the idea is to give the most amount of information with the least amount of objects
Last edited by infurnus on Sun Sep 01, 2013 12:29 am, edited 1 time in total.

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