Problem with Opengl

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ArielBoss
 
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Problem with Opengl

#1

Post by ArielBoss » Sun Jun 23, 2013 8:14 pm

Let's start from the beginning, first sorry my english. As my computer is too old I have serious problems with opengl, for example ... it does not work, how you can see:
Image
It made me very sad, because the graphics opengl has many advantages that the software has not. First I tried to update my opengl, however it did not work. And I was already losing my hopes when I found this program: GLDirect
It can emulate opengl to directx, my surprise when I downloaded, installed and ran
But not the way I expected
[spoiler]ImageImageImageImageIn this case i'm trying to play psychophobia[/spoiler]
So, I do not know what to do, give up, or is there a way to fix this, and I do not know if anyone knows how to and is willing to help me I will be grateful :3

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Echo
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RE: Problem with Opengl

#2

Post by Echo » Sun Jun 23, 2013 8:48 pm

There should be a GL Compatibility option on the IWAD menu. Try using this, it certainly worked for me on my old laptop.

If that doesn't work, then your system/GPU is probably too decrepit.
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mr fiat
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RE: Problem with Opengl

#3

Post by mr fiat » Sun Jun 23, 2013 9:14 pm

what are the specifications of your machine?

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RE: Problem with Opengl

#4

Post by chesse20 » Sun Jun 23, 2013 10:00 pm

i have an alienware and opengl doesnt work for me either

ArielBoss
 
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RE: Problem with Opengl

#5

Post by ArielBoss » Mon Jun 24, 2013 12:23 am

mr fiat wrote: what are the specifications of your machine?
MS Windows XP Profissional SP3
Intel Celeron M processor 1.40 GHz, 239MB RAM, VIA/S3G UniChrome PRO IGP

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RE: Problem with Opengl

#6

Post by katZune » Mon Jun 24, 2013 1:18 am

i had the same problem, i tried to use GLdirect as you, sadly, the only way to run GZDoom/OGL was to upgrade my pc :/ i had a pro savage s3 and pentium 4 1.7 GHZ now i have an nvidia 520 and intel celeron E3400 and i can run every zandronum mod in ogl fine, so yeah, i guess you need to upgrade your pc, i know how that feel :(
Last edited by katZune on Mon Jun 24, 2013 1:18 am, edited 1 time in total.
Whitout a good PC ATM, i will back when 2.0 come out, :)
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Kicked from El Zoido's all out war for nuking our teams base
Kicked again from el Zoido's server for fucking up the warfactory so bad that mechs couldn't spawn anymore
I see no offenses here

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ArielBoss
 
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RE: Problem with Opengl

#7

Post by ArielBoss » Mon Jun 24, 2013 4:36 pm

katZune wrote: i had the same problem, i tried to use GLdirect as you, sadly, the only way to run GZDoom/OGL was to upgrade my pc :/ i had a pro savage s3 and pentium 4 1.7 GHZ now i have an nvidia 520 and intel celeron E3400 and i can run every zandronum mod in ogl fine, so yeah, i guess you need to upgrade your pc, i know how that feel :(
Thx, now i see this is the only way :cry: (i love my old notbook)

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Tomthetom
 
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RE: Problem with Opengl

#8

Post by Tomthetom » Sat Jul 13, 2013 11:52 am

ArielBoss wrote:
mr fiat wrote: what are the specifications of your machine?
MS Windows XP Profissional SP3
Intel Celeron M processor 1.40 GHz, 239MB RAM, VIA/S3G UniChrome PRO IGP
This sir is a really Old computer.
But seriously,I dont think your machine can handle opengl at all.


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RE: Problem with Opengl

#9

Post by one_Two » Sat Jul 13, 2013 1:10 pm

Tomthetom wrote:
ArielBoss wrote:
mr fiat wrote: what are the specifications of your machine?
MS Windows XP Profissional SP3
Intel Celeron M processor 1.40 GHz, 239MB RAM, VIA/S3G UniChrome PRO IGP
This sir is a really Old computer.
But seriously,I dont think your machine can handle opengl at all.
Well GLQuake could run on a lot lower specs.

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Tomthetom
 
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RE: Problem with Opengl

#10

Post by Tomthetom » Sat Jul 13, 2013 7:04 pm

Yeah of course,But Glquake and doom are 2 diferent games. I had a huge load of problems with Glquake.


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RE: Problem with Opengl

#11

Post by Klofkac » Tue Jul 16, 2013 6:57 pm

I could run OpenGL on Windows 98 at 2001 PC with Pentium III 866MHz and nVIDIA GeForece2 MX400.
It did not work when screen settings were on 16 bit (0 fps), started to work flawlessly on 32 bit graphics.
By flawlessly I mean it has reached the vSync FPS with ease, at least in vanilla maps... something my 2009 laptop with Core 2 Duo ULV 1.2GHz and intel GMA could not do.

Try setting the screen depth to 32 bit.
Last edited by Klofkac on Tue Jul 16, 2013 7:08 pm, edited 1 time in total.
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mr fiat
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RE: Problem with Opengl

#12

Post by mr fiat » Tue Jul 16, 2013 7:49 pm

even then his sytem is way to slow to do anything opengl related, even my old laptop (athlon XP m 2000+, 704mb ram, ATI 320 igp) has allot of trouble handling opengl (wel vannila maps work fine but mods like zh are extremely heavy on it) let alone such a crippled little thing he has. also regarding one_two's post, GLquake used a older GL version with less shaders less everything aka its requirements are nothing compared to today standards.

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RE: Problem with Opengl

#13

Post by katZune » Wed Jul 17, 2013 1:29 am

mr fiat wrote: even then his sytem is way to slow to do anything opengl related, even my old laptop (athlon XP m 2000+, 704mb ram, ATI 320 igp) has allot of trouble handling opengl (wel vannila maps work fine but mods like zh are extremely heavy on it) let alone such a crippled little thing he has. also regarding one_two's post, GLquake used a older GL version with less shaders less everything aka its requirements are nothing compared to today standards.
And different engine, anyway it looks like ATI video cards have problem with visual bugs and performance
Whitout a good PC ATM, i will back when 2.0 come out, :)
Spoiler: The True (Open)
Ijon Tichy wrote:
Catastrophe wrote: Banned on grandvoid for trolling Zombie Horde and all out war (blocking, destroying my own base, etc)
Kicked from El Zoido's all out war for nuking our teams base
Kicked again from el Zoido's server for fucking up the warfactory so bad that mechs couldn't spawn anymore
I see no offenses here

only justice

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Tomthetom
 
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RE: Problem with Opengl

#14

Post by Tomthetom » Thu Jul 18, 2013 4:25 am

katZune wrote:
mr fiat wrote: even then his sytem is way to slow to do anything opengl related, even my old laptop (athlon XP m 2000+, 704mb ram, ATI 320 igp) has allot of trouble handling opengl (wel vannila maps work fine but mods like zh are extremely heavy on it) let alone such a crippled little thing he has. also regarding one_two's post, GLquake used a older GL version with less shaders less everything aka its requirements are nothing compared to today standards.

And different engine, anyway it looks like ATI video cards have problem with visual bugs and performance

I can confirm this, ATI + OpenGL = Pain in the Arse


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