Mac compatible?

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Acolyte_
 
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Mac compatible?

#1

Post by Acolyte_ » Tue Apr 02, 2013 7:05 am

This may be a dumb question, but is zandronum (and IDE for that matter) compatible with Mac computers? I may have to get one for school and I'm wondering if I'll be able to doom on it.
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[spoiler]00:25 <Nautilus> I can rail 'em in the ass while reaching down and under to grab a good hold of their balls and knead those things tight
00:25 <Nautilus> then I'll get on my knees and jerk them off while smacking their tits
00:25 <Nautilus> dickgirls are hot
00:25 <Nautilus> they can suck my dick and I can suck their dicks too[/spoiler]

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President People
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RE: Mac compatible?

#2

Post by President People » Tue Apr 02, 2013 7:17 am

It doesn't have OpenGL currently, but yes, there is a Mac OS X version of Zandronum.
Last edited by President People on Tue Apr 02, 2013 7:21 am, edited 1 time in total.
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mr fiat
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RE: Mac compatible?

#3

Post by mr fiat » Tue Apr 02, 2013 7:45 am

Acolyte_ wrote: This may be a dumb question, but is zandronum (and IDE for that matter) compatible with Mac computers? I may have to get one for school and I'm wondering if I'll be able to doom on it.
yes it is, but. what kind of school forces you to have a mac?!

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Medicris
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RE: Mac compatible?

#4

Post by Medicris » Tue Apr 02, 2013 10:26 am

mr fiat wrote:
Acolyte_ wrote: This may be a dumb question, but is zandronum (and IDE for that matter) compatible with Mac computers? I may have to get one for school and I'm wondering if I'll be able to doom on it.
yes it is, but. what kind of school forces you to have a mac?!
A terrible one.

My elementary school used to make us work on AppleIIe computers, and after that, they got iMacs and then eMacs. Good god those were the worst computing days of my life.

Ontopic: Zandronum has full OSX support minus the GL renderer; IDE is Windows-only but Doomseeker is cross-platform.
Last edited by Medicris on Tue Apr 02, 2013 10:27 am, edited 1 time in total.

Watermelon
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RE: Mac compatible?

#5

Post by Watermelon » Tue Apr 02, 2013 12:24 pm

I believe there is one major glitch with Mac's that are going to be fixed in 1.1

Acolyte_
 
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RE: Mac compatible?

#6

Post by Acolyte_ » Tue Apr 02, 2013 8:30 pm

mr fiat wrote:
Acolyte_ wrote: This may be a dumb question, but is zandronum (and IDE for that matter) compatible with Mac computers? I may have to get one for school and I'm wondering if I'll be able to doom on it.
yes it is, but. what kind of school forces you to have a mac?!
I am going to school for telecommunications with a focus in audio, and they do everything here on Macs it seems. I am not positive if it is required, but it's still a possibility.
17:40 <springy> Heroin is fun to inject into your ball sack
[spoiler]00:25 <Nautilus> I can rail 'em in the ass while reaching down and under to grab a good hold of their balls and knead those things tight
00:25 <Nautilus> then I'll get on my knees and jerk them off while smacking their tits
00:25 <Nautilus> dickgirls are hot
00:25 <Nautilus> they can suck my dick and I can suck their dicks too[/spoiler]

Blzut3
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RE: Mac compatible?

#7

Post by Blzut3 » Wed Apr 03, 2013 12:48 am

Watermelon, there is the forkbombing issue that was fixed, but the Mac version does have a few issues due to Zandronum not being caught up with the latest ZDoom. I think as long as the maps being played prebuilt the nodes it should be fine though.

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