[solved] sv_barrelrespawn doesn't work in co-op [without alwaysapplydmflags true]
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jwaffe
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[solved] sv_barrelrespawn doesn't work in co-op [without alwaysapplydmflags true]
I noticed that sv_barrelrespawn didn't work on one of my test servers (the barrels don't respawn after they are shot, even if it's true) in co-op, is this intentional, or is it a bug?
I switched the game mode to deathmatch and it worked as expected.
I switched the game mode to deathmatch and it worked as expected.
Last edited by jwaffe on Wed Mar 27, 2013 12:02 am, edited 1 time in total.
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RE: sv_barrelrespawn doesn't work in co-op
It works fine, though I'm fairly certain changing that flag only takes effect on map change.
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jwaffe
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RE: sv_barrelrespawn doesn't work in co-op
It definitely doesn't work in co-op, see the demos in this zip. Run them with Doom2.wad as the iwad, no additional files are needed.
http://www.mediafire.com/?y21lavpk5vv82ld
(the co-op demo is meant to be watched first)
I did reset the map before recording this demo just to be sure.
http://www.mediafire.com/?y21lavpk5vv82ld
(the co-op demo is meant to be watched first)
I did reset the map before recording this demo just to be sure.
Last edited by jwaffe on Tue Mar 26, 2013 1:13 am, edited 1 time in total.
RE: sv_barrelrespawn doesn't work in co-op
Works for me in 1.0. Test servers? I.e. 1.1?
RE: sv_barrelrespawn doesn't work in co-op
So apparently it works as expected on my server (Windows XP 32-bit) but not on 75's: neither Windows nor Linux. We can't figure out where the difference was. DMFlags were the same. I even checked with RCON on 75's server to rule out some odd things like sv_defaultdmflags.
EDIT: Never mind; AlwaysApplyDMFlags was false on his server. What a dumb flag.
EDIT: Never mind; AlwaysApplyDMFlags was false on his server. What a dumb flag.
Last edited by Qent on Tue Mar 26, 2013 11:36 pm, edited 1 time in total.
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jwaffe
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RE: sv_barrelrespawn doesn't work in co-op
It's not mentioned on the Zand wiki, it's only on the zDoom wiki
http://zdoom.org/wiki/CVARs:Configurati ... t_settings
Nice find Qent; I'll update the wiki to mention that sv_barrelrespawn only works on Deathmatch if AlwaysApplyDMFlags is "true".
EDIT -- heh, alwaysapplydmflags only seems to effect two flags from what I've seen so far, sv_spawnfarthest and sv_barrelrespawn.
http://zdoom.org/wiki/CVARs:Configurati ... t_settings
Nice find Qent; I'll update the wiki to mention that sv_barrelrespawn only works on Deathmatch if AlwaysApplyDMFlags is "true".
EDIT -- heh, alwaysapplydmflags only seems to effect two flags from what I've seen so far, sv_spawnfarthest and sv_barrelrespawn.
Last edited by jwaffe on Tue Mar 26, 2013 11:40 pm, edited 1 time in total.
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