best option for OGL?
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katZune
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best option for OGL?
i want know what are the options for have less lag fps in ogl, i run fine basic wads and mods but like aow or huge maps i have low fps (10-20) so what are the better options for have more fps? or how i can have more?
Whitout a good PC ATM, i will back when 2.0 come out, :)
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- ibm5155
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RE: best option for OGL?
hmm
resolution 800x600 or 1024x768
rendering quality:speed
vertical sync:off
sector light mode:dark
fog mode: off
fake contrast:off
particle style:square
on shader options all off:
texture options -> texture filter mode:none, antitropic filter:off, high quality resize mode:off
Most of things´ll run better with this
edit: on console
gl_fog_shader true
it may help you :)
resolution 800x600 or 1024x768
rendering quality:speed
vertical sync:off
sector light mode:dark
fog mode: off
fake contrast:off
particle style:square
on shader options all off:
texture options -> texture filter mode:none, antitropic filter:off, high quality resize mode:off
Most of things´ll run better with this
edit: on console
gl_fog_shader true
it may help you :)
Last edited by ibm5155 on Fri Mar 22, 2013 2:10 am, edited 1 time in total.
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katZune
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RE: best option for OGL?
thanks ibm! now i feel it more smooth :)
Whitout a good PC ATM, i will back when 2.0 come out, :)
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- ZZYZX
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RE: best option for OGL?
This helped a LOT. My FPS in GL jumped from 20 to ~100 on classic maps.ibm5155 wrote: hmm
resolution 800x600 or 1024x768
rendering quality:speed
vertical sync:off
sector light mode:dark
fog mode: off
fake contrast:off
particle style:square
on shader options all off:
texture options -> texture filter mode:none, antitropic filter:off, high quality resize mode:off
Most of things´ll run better with this
edit: on console
gl_fog_shader true
it may help you :)
Last edited by ZZYZX on Fri Mar 22, 2013 11:59 am, edited 1 time in total.
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RE: best option for OGL?
Do shaders have the effect of looking prettier or accelerating the drawing of their respective elements? I was never sure whether I should turn them all on or off to reach the best performance.
Last edited by Medicris on Sat Mar 23, 2013 6:17 am, edited 1 time in total.
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katZune
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RE: best option for OGL?
one question, what does the gl_fog shader ?
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- mr fiat
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RE: best option for OGL?
you also could use RGBA2 instead of RGBA4 this helps too, or if you REALY don't care about visuals you could use COMPR_RGBA which makes the textures look like garbage in some cases. it didn't on my old pc thou.
- -Jes-
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RE: best option for OGL?
Prettier I believe, though I can't be sure. The visual difference is - at least on my end - negligible, as is the performance diff.Medicris wrote: Do shaders have the effect of looking prettier or accelerating the drawing of their respective elements? I was never sure whether I should turn them all on or off to reach the best performance.
Last edited by -Jes- on Sun Mar 24, 2013 2:28 am, edited 1 time in total.
- StrikerMan780
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RE: best option for OGL?
I'd suggest keeping on Shaders for Texture Warp, otherwise expect some major lag on higher res textures that have warps. (128x128, and above.)
If you're not running any WADs/PK3s with any large warping textures, depending on your card, you *might* get higher performance with it off, but I'm unsure.
Kind of depends on your video card. If your card's shader performance is decent, you might be better off leaving all shaders ON, as they'll likely be more efficient.
If you're not running any WADs/PK3s with any large warping textures, depending on your card, you *might* get higher performance with it off, but I'm unsure.
Kind of depends on your video card. If your card's shader performance is decent, you might be better off leaving all shaders ON, as they'll likely be more efficient.
Last edited by StrikerMan780 on Sun Mar 24, 2013 3:43 pm, edited 1 time in total.
