General discussion of the port and Doom-related chat.
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Espio
- Forum Regular
- Posts: 370
- Joined: Sat Jun 02, 2012 8:28 pm
- Location: OldWorldBlues.esm
#1
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by Espio » Thu Mar 14, 2013 11:31 am
Zandronum 1.0
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Skulltag 98D
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This odd bug never happened in 98d.. why does it occur in Zandronum 1.0?
And is this fixed in the testing/beta builds? I don't really have time to check.
Last edited by
Espio on Thu Mar 14, 2013 11:32 am, edited 1 time in total.
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Zap610
- Retired Staff / Community Team Member
- Posts: 242
- Joined: Fri May 25, 2012 7:52 pm
#2
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by Zap610 » Thu Mar 14, 2013 11:43 am
I think it's a slime trail, like when a linedef is broken and a texture bleeds.