Make spectator walk through impassable lines?

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printz
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Make spectator walk through impassable lines?

#1

Post by printz » Mon Sep 03, 2012 5:51 pm

Is there a way to make the Zandronum spectator walk through impassable 2-sided lines? Currently it's not very useful because it can be blocked by various balcony linedefs marked as impassable just so the player won't fall off...
Last edited by printz on Mon Sep 03, 2012 5:52 pm, edited 1 time in total.

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fdigl
 
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RE: Make spectator walk through impassable lines?

#2

Post by fdigl » Mon Sep 03, 2012 5:55 pm

Just mark the flag "Block Players" and make the spectator have a monster flag. This way, players can't get through and the spectator can.

But if it's a cooperative or invasion map, find a way to prevent the monsters from getting to that area.

Or you can just do some fancy ACS scripting.

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RE: Make spectator walk through impassable lines?

#3

Post by Qent » Mon Sep 03, 2012 5:58 pm


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Empyre
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RE: Make spectator walk through impassable lines?

#4

Post by Empyre » Mon Sep 03, 2012 7:16 pm

You could make a crystal sector with an opening 1 unit tall. That would block everything except sound and spectators, and the players' view of what's behind it.
"For the world is hollow, and I have touched the sky."

printz
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RE: Make spectator walk through impassable lines?

#5

Post by printz » Mon Sep 03, 2012 7:34 pm

I'm talking about going into game settings and modifying the spectator, not about designing new maps.

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Torr Samaho
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RE: Make spectator walk through impassable lines?

#6

Post by Torr Samaho » Mon Sep 03, 2012 7:58 pm

fdigl wrote: make the spectator have a monster flag
FYI, messing with the spectator body is not supported. Even if you find a way to do it now, it may break in the future.

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-Jes-
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RE: Make spectator walk through impassable lines?

#7

Post by -Jes- » Mon Sep 03, 2012 9:26 pm

Somewhat slightly related, kgsws' skulltag build allowed spectators to freely use noclip.

I really should put that on tracker as a suggestion - it makes spectating much more convenient.
Last edited by -Jes- on Mon Sep 03, 2012 9:27 pm, edited 1 time in total.

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RE: Make spectator walk through impassable lines?

#8

Post by Qent » Mon Sep 03, 2012 9:49 pm

-Jes- wrote: Somewhat slightly related, kgsws' skulltag build allowed spectators to freely use noclip.

I really should put that on tracker as a suggestion - it makes spectating much more convenient.

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RE: Make spectator walk through impassable lines?

#9

Post by -Jes- » Tue Sep 04, 2012 12:57 pm

I KNEW I wasn't the only one to find that immensely useful. :D

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