Just a dumb question I wanted to ask.
Will Zandronum ever incorporate XBRZ filtering?
I've toyed with it on GZDoom and find it looks a lot better than HQ4X.
The main thing I notice with HQ4X is that whatever method it uses to smooth out pixels still leaves a lot of jagged edges sometimes and also a lot of very noticeable artifacting on sprites aswell as textures and flats.
Sprite filtering
- HellBlade64
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