Sprite filtering

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HellBlade64
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Sprite filtering

#1

Post by HellBlade64 » Thu Dec 05, 2019 3:42 am

Just a dumb question I wanted to ask.

Will Zandronum ever incorporate XBRZ filtering?
I've toyed with it on GZDoom and find it looks a lot better than HQ4X.
The main thing I notice with HQ4X is that whatever method it uses to smooth out pixels still leaves a lot of jagged edges sometimes and also a lot of very noticeable artifacting on sprites aswell as textures and flats.

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