In Rise of the triad there objects that move as traps like the spin blades and fire jets and I'm trying to figure it out how that works.
Another thing I am trying to figure out also in rise of the triad there are these cannons that shoot out fireballs and I would like to know how to do that as a trap as well.
How to make objects move and how to make fire chutes work?
- Hellsmith1
- Posts: 58
- Joined: Fri Jan 23, 2015 9:08 am
- Location: Jasper county Indiana
Re: How to make objects move and how to make fire chutes work?
Have a read on these: https://zdoom.org/wiki/Classes:ActorMover https://zdoom.org/wiki/SpawnProjectile
Also Return of the Triad TC has examples of those in their maps you can follow.
Also Return of the Triad TC has examples of those in their maps you can follow.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
- Hellsmith1
- Posts: 58
- Joined: Fri Jan 23, 2015 9:08 am
- Location: Jasper county Indiana
Re: How to make objects move and how to make fire chutes work?
I went on zdoom wiki and tried to figure out how to make this 2 traps to work myself it's not helping me out at all. Believe me I am trying to do my best to do this on my own.
I need to know how its done in script form or decorate form. I am using doombuilder X in zandronum (doom and Hexen format).
I need to know how its done in script form or decorate form. I am using doombuilder X in zandronum (doom and Hexen format).